Dauntless takes
the basic gameplay loop and strips out a lot of the complexity with shorter gameplay sessions and radically simplified crafting that won't have you poring over wiki articles.
Gameplay-wise, it's
your basic gameplay loop of questioning the suspect, picking from multiple - choice decisions, and repeat.
The basic gameplay loop of survival sandbox crafting then kicks in: defeat hostile creatures and monsters, gather materials from the land and build all the things!
The pain of
the basic gameplay loop lessens somewhat over time, too — never to the point that you aren't frustrated by it, but you do eventually attain mastery of its idiosyncrasies and can brute force your way through most of what the game has to offer as a result.
This is a barebones
basic gameplay loop that even games like the first Saint's Row way back in 2006 managed to do better by having more variety.
The basic gameplay loop of survival sandbox crafting then kicks in: defeat hostile creatures and monsters, gather materials from the land and build all the things!
This results in taking
the basic gameplay loop I mentioned earlier and turning it into a 3 level loop where you'll want to try and beat three levels, purposely die, upgrade your character, then traverse another 3 levels.
The basic gameplay loop of Nidhogg 2 revolves around killing your opponent and the running to his side of the screen to reach the end of the stage.
The basic gameplay loop involves tapping the speaker on the top of your post to summon the next potential immigrant, asking them, «Papers, Please,» and then inspecting their documentation.
Even
the basic gameplay loop of platforming and defeating common enemies involves moment - to - moment decisions about how best to use your skills beyond «shoot the thing.»
Human tenacity in pecking at a red button in anticipation of a fairly capricious outcome, especially when satisfaction over a favourable outcome is closely tied to planning and preceding time investment, can be a solid core to build
basic gameplay loops on.
Not exact matches
It's got a simple core
gameplay loop and relatively
basic presentation, but it's a true emotional rollercoaster that will soak up hours of your life without you noticing.
In my first blog post, I addressed the development of the magical
gameplay loop, a process that involves human beings at a very fundamental level working with
basic needs like happiness, competition, and the urge to progress.
Experimenting with different characters and Arm types provides some variety, but the core
gameplay loop still remains largely the same throughout, leaving ARMS feeling a bit too
basic and repetitive.