Sentences with phrase «basic idea of the game»

That was all just to get you warmed up to the most basic idea of the game.
The basic idea of the game is to clear the Dungeon (a fixed deck of 54 cards) without dying and as much gold as possible.

Not exact matches

Though its basic game design idea (trying to reach the bottom of a well as fast as possible) may be nice in theory, its execution in Splash or Crash is terminally ill by design.
Besides the basic idea of an actual Mario Party game, nothing.
On the one hand I like the basic idea of DLC, additional content to a game that was developed after release to expand upon it.
This sequel has the same basic idea: a 2D side - scrolling action platformer that, while it has influences from all the aforementioned games, is also reminiscent of other old school classics such as Contra and Metal Slug, as well as newer bullet hell shooters.
The idea of paying for educational software with any basic instructional design, let alone adaptive, game - or simulation - based learning, was a largely foreign concept to Korean educators and the Korean public.
Later on she approached me to ask what metal might be made off and that made me realize that the game also has a good educational value to it (even though some elements are not scientifically precise the kids still get the basic idea of what things are made off).
You'll quickly grow to want more from the mechanics, but the game never really expands past the most basic of ideas on how to use Cassandra's powers.
- Camelot wanted players to «raise» their amiibo in the game - Camelot also wanted some RPG elements to amiibo play, as well as amiibo having a connection to online play - devs didn't want the GamePad to draw the player's attention away from the TV, so they used it for a reverse court view - Nintendo helped bring this feature together - a demo was made in about 3 - 4 months in order to get some feedback - this was Camelot's first HD title - the giant characters (with the Mega Battles) were implemented as some sort of test for HD - the devs wanted the game to be as accessible as possible - that's why Giant Goombas, Jump Shots and Chance Shots can be disabled - Nintendo suggested additions such as the Jump Shots - Mega Battles were Camelot's idea, not Nintendo's - the developers were concerned about how they would work, and what impact they would have on basic actions
You'll have to know a vague idea of each character's «role» in a group (which is fairly obvious once you're at the 50 + hour time mark), you probably need to know how to level artes (which the game does a very nice job of explaining), and knowing how to gem (even only on a very basic level) would probably be helpful, but you by no means have to go into the world of affinity coins to complete the main story assuming you are a player of average skill and ability level, nor do you have to feel the innate need to update your character's equipment every 5 minutes (unless if you're preparing for a boss encounter).
If you never get tired of the basic ideas at the core of every resource - based strategy game, don't mind unnecessarily cute (and occasionally lame) attempts at humor, and can get past some minor targeting issues then World could work to fulfill that tiny niche of XBLA resource management games.
Many of the ideas we presented here may seem basic, even common sense, yet in the rapid iteration and complex trade - offs world of game design it can be easy for best practices to erode.
Now I don't mean to say that these people hallucinate a realism in videogames (the graphics of which are obviously computer generated, and they know this) but they could still kind of take basic structural ideas from the game that they incorporate into their understanding of humanity and reality, not to mention subliminal cues (and I don't mean subliminal in the sense that the game is flashing images of Jesus at you are something, I mean it in a more mundane sense) that strongly suggest realism or mimic reality quite convincingly.
The idea is the game is supported by a raft of DLC, some already available, and if you enjoy the cheap but basic package then you can select what you want added to the game from the list of DLC.
When taking up a game that is competitive in nature, it's a good idea for beginners to look up some tips and tricks that will give them a better handle on some of the basic concepts.
io style» games in that it takes the basic idea of an MMO but distills it down to its absolute essence.
The idea is: nearly everyone who makes games has to deal with a physics engine these days, but hardly anyone I talk to knows the basics of how they work.
Going into UA2, I had a basic idea of the story from the comics» crossover, but by the time the game was over, I didn't feel I'd gained much insight beyond the framework I had at the beginning.
Think of a cross between The Last of Us and Resident Evil 4; it borrows the basic ideas from these titles without actually understanding what makes either game successful to begin with.
Given his mission (bring us the girl, wipe away the debt) and Infinite's ambition (a videogame of big ideas), does the basic interactive premise of the game really make sense?
Most of the players I have played with online seem to have a general idea of what to do in the game, and the game does guide you to the basic mission objectives.
The basic idea is that in order for a game to have good word of mouth going at launch, you have to first build a community around it that is excited for the game's launch.
After 6 months of 1GAM I had finished 4 small games and really felt much more confident about cutting back a game idea to its basics so that it was finishable.
The series brings to life the idea that gamers really can make games and offers a variety of tutorials to help them with the basics of their engine and the basics of game design.
We will then apply these ideas to begin building the basics of a 2D game in Unity.
A basic idea but possibly one of our favourite VR games to return to often, Audioshield is a rhythm game that uses a virtual space very well indeed.
The beginning revolves around very basic principles of what makes up and creates gameplay, and the assignments are primarily about coming up with and describing game ideas and experiences.
For the SEGA AGES ONLINE [2] series we released last year, we were able to add in new ways to play with the idea of getting to people to compete, i.e. features like score attack which encourage people to master the game, but we didn't do anything to the basic gameplay other than add save states.
Shadow Tactics» basic ideas are masterfully executed, making it one of the best stealth games in recent memory.
«I got a job as a game designer and they told me to come up with something, so I wrote the basic idea in two or three sheets of notebook paper,» he said.
I know a lot of the basics of what makes a Souls game but I approached The Surge with no real preconceived idea of what these games are supposed to be and ended up having a really good time with it.
In this gameplay video they show you the basics of creating a hospital in the game, discuss basic gameplay ideas and much more.
In fact, basic driving education of the driving revolves around the idea of getting into the real deal of the game — that is teaching on how to pass the driving tests.
While specific implementations vary, the basic idea is that you can spend real money on in - game currency that can be used to buy a bundle of randomized items, or loot.
Though the game's campaign mode was ambitious and featured side missions not commonly seen in the Call of Duty series, its basic shooting mechanics felt strange and the multiplayer mode was an overcooked mess of ideas.
At this point in the game, I'm just looking to get a very basic idea of what needs to be fixed, repaired, and taken into consideration for coming up with an ARV to know whether to move forward of not.
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