Not exact matches
You'll come across a couple of new
mechanics such as being able to warp between coloured gates and slide down a hot wall in order to catch fire and melt ice but nothing significantly changes the
basic jump and dodge hazards formula.
It's a 2D, side - scrolling platformer, one that boils down to a mostly competent execution of the genre's
basic mechanics - collecting items, timed
jumping, generally traversing the environment and so on.
Jumping into a game is fairly straightforward thanks to a brief tutorial, which shows you the
basic mechanics and how each match will function.
After the introduction, you are then thrown into a mission which explains the
basics of the game —
jumping, swinging and combat
mechanics coming into play whilst you chase after Mysterio.
While the
basic mechanics of running,
jumping, and shooting are all serviceable, the enemies and level design can feel way too random and cheap from play to play.
On top of the
basic jump, the game utilizes wall
jumps, slides, and, of course, that persistent - death
mechanic to further flesh out the level design.
The
jumping mechanics are
basic at best, you hold down on the right stick to prep your bunny hop and push up when you're about to
jump.