Unfortunately, arcade mode contains only six levels which, for a game with such
basic map design, feels pretty stingy.
Not exact matches
For the fantasy
map, we usually work with the author's drawing (by hand, very
basic) and use it as a basis for the
map design.
Even in its most
basic, team deathmatch set - ups, Destiny's robust but malleable mechanics, and intricate yet accessible
map design ensure that the experience is never less than a treat for brain and trigger finger in equal measure.
You've got your
basic platforming (double jumps, wall jumps, etc.) to get around the
map, and also shows off the nice level
design too.
The level
design is
basic and enemies are sprinkled conservatively across the
map, removing any degree of challenge of tension to the scene.
Basic Infomation: Features PvP PvE
Map Traits Systems System Requirements Microtransactions Region free Professions: Ranger Warrior Elementalist Necromancer Guardian Engineer Mesmer Conjecture Races: Overview Human Sylvari Norn Asura Charr Gameplay: Dynamic Event System Structured PvP Healing and Death Custom
Maps Personal Story Leveling Q&A: Character
Design Skills Trading System Mini-games
Maps and Travel Ranger Skill / Pets Lore Elite Skills Videos: Concept Art Compilation Manifesto Video Guardian Video Beauty of Guild Wars 2 Tools: Character Creator Interactive
Maps of Tyria Card Game Character Tool Lore: Kodan Sylvari Download: Wallpaper
The
basic unit in the GISTEMP analysis is a grid of 8000 sub-boxes
designed to contain equal area across the globe (although they appear uneven on a
map).