Sentences with phrase «basic mechanic of the game»

Once you understand the basic mechanics of the game, you will surely be hooked on the experience.
Make sure you learn the basic mechanics of the game with the free demo today so you're ready to demolish the competition in style when it releases in just under two weeks time.
The basic mechanics of the game remain, horizontal and vertical attacks, kicks and guard.
In conjunction with the in - game tutorial, this beginner's guide serves to help new players on the basic mechanics of the game and provide them with some tips as they venture out into the great unknown.
New EFT update has also introduced a basic training that is going to help new players to understand and master the basic mechanics of the game faster and better.
After that, it's time to venture into what Carl calls Newbie Canyon - a section of the game to introduce newcomers to the basic mechanics of the game.
The basic mechanic of the game revolves around folding the paper environment to create or connect paths for you character to traverse.

Not exact matches

Even if you do find a gym you can contest, the game's combat mechanics are as simultaneously basic and opaque as all of its other elements.
This is a very basic tower defense game, the only real differance between this and vanilla TDs is the «fog of war» mechanic where the playing
This game had lots of promise, but is too easily broken by basic game mechanics intended to improve the gameplay.
Its lack of subtlety in its mechanics, it's rather clunky nature and its somewhat dull, basic setting mean it will never be more than a decent distraction: a game to play in between other games, or while you wait until Bloodborne early next year.
The absolute best aspect of the game is the player is not restricted to one of the predetermined character classes of a hunter (a typical ranger coupled with basic melee skills), a thaumaturge (an offensive mage) or an arcane mechanic (a more gadgety kind of mage).
The way the game manages to weave simple RPG mechanics on top of the narrative works surprisingly well, even if, ultimately, it all feels like a curious throwback to the days when even the most basic graphics were something of a luxury.
There are ways to improve the game, yes, but it gets right the basics, and absolute necessity, of this style of game: the feeling of exploration, and the mechanics of exploring.
Sure it falls short on some basic game mechanics, but it makes up for it with insane combat moves and tons of enemies to mow down.
After a lengthy intro that teaches the basic game mechanics as well as setting the stage, the game opens with young Vaan, a boy that despises the Empire because of his brother's death and wishes to find escape as a sky pirate.
Olson demoed not just the building blocks for environments, but what they called Creativitoys, basic programming tools and game mechanics that could be constructed and linked with a flick of Mickey's magic wand, the creation tool within the Toy Box.
Recent reviews praised the 3D fighting game for its visuals and new fighting mechanics but criticized it for its lack of basic teaching tools and sparse offline modes.
Though mature gamers will find it hard to warm towards its basic mechanics and lack of stock content, younger audiences will relish the freedom and creativity it instills.
When using gamification narratives, the use of game mechanics to encourage behavior, we are appealing to a basic human instinct: stories fascinate us, they include metaphors that we understand immediately.
The team behind Gamestar Mechanic has prepared this introductory webinar covering the basics of game design and how to approach designing learning games.
+ Fun basic game mechanics + Pretty environments + Unique enough classes + Good introduction to the world of Warhammer
The basic, thoughtless approach to the mechanics and gameplay is only accentuated by pleasing art styles; from spelling mistakes to imbalanced weaponry, there can be no doubt that at least half of the game's title is accurate.
You'll quickly grow to want more from the mechanics, but the game never really expands past the most basic of ideas on how to use Cassandra's powers.
There's nothing wrong with a game that lets you learn the depth of its mechanics through experience, but that doesn't excuse a game that fails to communicate the very basics of the gameplay or even simple battlefield information.
Next stop is Horde mode, and, as you would well expect, the game provides a solid rundown of the basic mechanics of defending against hordes of really pissed off Locust and Lambent.
TVGB: Some of the basic gameplay mechanics and design elements of Castle Crashers are reminiscent of Dad N» Me, which was a flash game from Behemoth's Tom Fulp and Dan Paladin.
I struggled with getting the basic gameplay elements together and ended up having to scrap some of the major mechanics that would have made it a much more complete game.
It shows some basic mechanics, the atmosphere and tone of the game, along with the narrative progression that is present within the game, enjoy!
It provides a unique blend of rhythm - based gameplay and action — what the developer calls «rhythm violence» — that provides a far more intense version of the basic mechanics you see in other rhythm games.
In one scenario, there is an arcade game called Captain Square that is designed to train you in the basics of the fight mechanics (I recommend playing «Mechanical Heart» first to get some time in training, though it is completely ignorable).
Beginning with the immediately captivating opening cinematic and tutorial mission that introduces some of the game's basic weapon and team mechanics, Vermintide 2 impresses, with outstanding art and character design and detailed graphics, varied level architecture and rewarding combat.
I found this section of the game more of a tutorial as it will teach you how to control the character and basic mechanics required for the game.
this game captures the spirit of retro gaming, gaming as an art, and even surprisingly the mechanics of what makes basic fun gaming.
A few examples, in my opinion, of good gameplay - narrative relationship: - The Swapper: the basic game mechanics are engaging and still suit perfectly with the story and its main theme.
Upon starting the game you are walked through a sufficient amount of tutorials that serve well in getting the player familiarised with the basic game mechanics.
I mean, the basic gameplay mechanics of the original game didn't really seem like there was much there to evolve upon, so I couldn't figure out what a follow up could really offer outside of a new aesthetic.
After the introduction, you are then thrown into a mission which explains the basics of the game — jumping, swinging and combat mechanics coming into play whilst you chase after Mysterio.
The only shame is that Codemasters didn't use the Young Driver's test to delve even further into the game's mechanics, such as teaching the player the basics of setting up the car or how to manage tyres, since this year tyre management is more important than ever for getting good results.
The combat doesn't get off to the same blistering speed as the story does, as the game spends the first ten or so hours slowly feeding you the basics of the battle system and this is a good thing, as throwing the unique and complex mechanics at once could've been too much to handle for some.
The game mechanics came rather quickly, although the first prototype was basically just moving this fungal beast from one side of the screen to the other through very basic platformer obstacles.
Unobtrusive tutorials guide you through the basic foundations of the gameplay pretty quickly, leaving you to use the same mechanics over and over until the end of the game.
After a bit of basic puzzle solving that serves as a gentle introduction to the games mechanics, Rufus puts his plan into action by using a giant harpoon to fire himself, in a safety pod, at a passing Elyosian cruiser.
Overall the game plays in a fun way but feels very unfinished with a lot of the basic combat mechanics working well but being rather hard to figure out what there actually doing.
For all of her tremendous powers, Elizabeth is reduced by the game's mechanics to doing the most basic and menial of tasks, and waiting around for her to open a door becomes a significant aspect of how players experience her character.
To reduce it to its most basic parts, it's basically a Monster Hunter game with the cutesy charm and mechanics of Pokémon.
I highly recommend the tutorial for both old and new players as you will go through the basics of weapon types as well as learn the games new mechanics which come in the form of Hunter Arts.
Gone are the days where players struggled with even the most basic of foes and had to really master the game mechanics to progress.
Action Oriented Combat Mechanics — The game is changing the established rhythm of MOBAs as well as some of the basic notions of game play.
Once you get through the tutorial, which of course teaches you the basics of the game and its simple mechanics.
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