Inside the rulebook there's a few pages of story that setup
the basic narrative of the game, although the scenario cards drop the ball somewhat here which is a real shame.
Not exact matches
The way the
game manages to weave simple RPG mechanics on top
of the
narrative works surprisingly well, even if, ultimately, it all feels like a curious throwback to the days when even the most
basic graphics were something
of a luxury.
Storytelling in video
games can be a hit or miss endeavor, with the best
games nailing the
basic tenets
of good
narrative, and the subpar
games dying under the strain
of too much exposition.
When using gamification
narratives, the use
of game mechanics to encourage behavior, we are appealing to a
basic human instinct: stories fascinate us, they include metaphors that we understand immediately.
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It shows some
basic mechanics, the atmosphere and tone
of the
game, along with the
narrative progression that is present within the
game, enjoy!
This is framed in terms
of Link having suffered from amnesia as a result
of his long century
of recuperation (which ends when the
game begins), although the
basic narrative structure here could be deployed in any
game with substantial backstory, and does not require the loss
of memory to make it work.
A few examples, in my opinion,
of good gameplay -
narrative relationship: - The Swapper: the
basic game mechanics are engaging and still suit perfectly with the story and its main theme.
This is why
Game Writing commits a whole chapter to the
basics of narrative theory, a field that goes all the way back to Aristotle, more than two thousand years ago.