Though the game's campaign mode was ambitious and featured side missions not commonly seen in the Call of Duty series,
its basic shooting mechanics felt strange and the multiplayer mode was an overcooked mess of ideas.
Singularity takes
the basic shooting mechanics that we all know and love from FPSs and adds a twist — the ability to alter time.
Not exact matches
While the
basic mechanics of running, jumping, and
shooting are all serviceable, the enemies and level design can feel way too random and cheap from play to play.
Opening levels will teach you
basic horizontal and vertical movement before you're moved on and introduced to level - specific
mechanics that range from grinding on rails to moving platforms with fans and inking a rolled - up floor so that it
shoots out to present you with a new path.
After selecting one of the pre-made character builds, players land in a quarantine zone, and are taught the
basic mechanics:
shooting, getting into cover, rolling to dodge, swapping between weapons, using the map, etc..
The concept and
mechanics are
basic and intuitive — you have to
shoot the puck into the goal — but there's considerable complexity to be had from using strategy and teamwork.
The
shooting mechanics are very
basic like there is not need to reload your weapon, just take out everything you've got.