This can be tricky because you're
basically dealing no damage while your replanting yourself in a different location.
Not exact matches
I don't think we know what they were fighting about, but at a certain point he got the middle part of his nose, I guess the bridge of his nose chopped off or badly
damaged by his enemy's sword, and then throughout his adult life he had to wear either a prosthetic — I think that was the
deal basically, he had different kinds of prosthetic noses that he wore and he was always like applying some ointment to keep the prosthetic in place, so his other enemies would make fun of him, you know, «Ha ha, you're that guy without a nose, aren't you silly?»
This question can apply to other MH titles, but I thought I'd ask it for both 3U / 4U seeing as how I'm flip - flopping between both I know that Affinity in any given weapon
basically equals the percentage amount of critical strikes and
deals more
damage as a whole... but after jumping back into 3U and hearing about the Chaotic Gore items on 4U, I've always questioned what negative Affinity means.
Basically meaning brawlers are going to get up close and personal and will have to stay close to enemy combatants in order to keep
dealing damage, but mid or long range fighters can stay in outskirts to assist.
For my next game i decided i should branch out and try different champions, so i went with the lovely «Tyra» who comes under the «
Damage» Roll which is pretty self explanatory, this role type can basically deal large amounts of d
Damage» Roll which is pretty self explanatory, this role type can
basically deal large amounts of
damagedamage.
Quickenings are
basically Limit Breaks and you can execute them using a special bar chaining together multiple combos and
dealing a great
deal of
damage to the enemy.