My not - too - old GTX 980 rig ran it at stable 60 FPS on medium, ~ 45 on
maximum and I juggled options in custom
settings to get the most out of stable 60 which was
basically the same as
maximum settings with some of the intensive stuff turned down a tad, but as it turns out many people get the game defaulting to the integrated graphics processor instead of the GPU, which is causing the issues.
It's an excellent sensor, with accurate tracking, a ludicrously high and
basically unusable
maximum DPI
setting, and resistance to spin out errors.