It's dark, it's gloomy, you have more
bats than birds (you even use bats to find new land), and no one's really in
In 2012 turbines killed more
bats than birds, and the numbers of the dead were substantial: about 888,000 bats were found on wind farms, compared with 573,000 birds.
Not exact matches
It's nothing more
than the «
bats aren't
birds» argument.
Birds are further removed from us
than bats, and although we can not know exactly what it is like to be one, we have learned enough about their senses to get a fair idea.
Some carnivores, frogs, and squirrels seem to have taken to the planted areas more quickly
than birds,
bats, and snakes.
The researchers speculate that the preference is due to the
bats» saliva, which is better at liquefying mammal blood
than bird blood.
Other factors may also be important in
birds, which show a greater difference in brain size
than bats.
«For more
than 100 years, scientists have used sonic vibrations to monitor
birds,
bats, frogs and insects.
Indeed, expanding the survey to include the
bats» compatriots of the skies: woodpeckers, egrets, hummingbirds, and other
birds, showed that the genome dynamcis of the two flying mammal species was more like that of the
birds than the land - bound mammals.
Elsewhere, the study suggests that certain prehistoric creatures other
than bats and
birds may have attempted to evolve flight.
Breuer and Swartz found that
bats are some of the nimblest airborne animals around and, given their size, far more maneuverable
than birds or insects.
Bats and
birds, for instance, are small but tend to live longer
than many larger creatures.
«Small
birds have more efficient wing strokes
than bats.»
The research findings also support the hypothesis that
birds migrate to a greater extent
than bats, and over longer distances, because
bats» ears create resistance that makes flying more energy - intensive.
Then there are the almost countless fish, some with the tail of a smaller fish grotesquely hanging out of their mouths.These fossils offer more
than beauty: they preserve in wonderful detail early forms of modern
birds and mammals, including the first
bats in the fossil record, making them vital windows into evolution.
Small
birds are more energy - efficient
than bats when flying.
Among the more
than 220 colour photos, the most stunning show perfectly articulated stingrays, with images of turtles, dragonflies,
bats,
birds and plants coming a close second.
This in turn means that
birds are more suitable for flying long distances
than bats,» says Christoffer Johansson, biologist at Lund University.
There's more detail in Toothless's eye
than in most films altogether, and the creature is a chummier version of the «Cloverfield» creature as he's a panther, bunny, duck, cat, dog,
bat, whale, newt,
bird and dragon all at once.
Creatures When dropping Toki in a nest,
birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begi
birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest
Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begi
Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera
birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at begi
birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away
than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved
bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
You wander around a 3D maze finding slimes and
bats and
birds and everything else you'd expect to find in a dungeon, and then hope that your stats are better
than your enemy.
See also::: Cats More Lethal to
Birds Than Wind Turbines,:: America Celebrates Endangered Species Day,:: Coal State Rep Worried About
Bats and
Birds,:: Common Eco-Myth: Wind Turbines Kill
Birds
The fact is, many more
birds (and
bats) are dying at operating wind plants
than we know.
The fact is, many more
birds (and
bats) are dying at operating wind plants
than we know, and as the turbines spread, mortality will increase.
Carbon traders; dodgy academics; vulture capitalists pecking on the bloated carcass of renewable energy; environmental NGOs; environmental consultancies who specialise in giving «expert» testimony at planning appeals, arguing on the most spurious grounds that no the
bats and
birds in this area aren't going to be affected by this new wind turbine they're going to be happier
than ever no really; sustainability officers at every level of local government; advisers attached to every business who advise them how to reduce their CO2 count; PR companies that specialise in green awareness; dog - on - a-rope wind turbine scamsters; environmental lawyers.
100 times more
birds and
bats are killed by house cats
than wind farms.
Amherst, well known for its abundance of migratory
bird and
bat life, is also a Canadian recognized historic centre, a centre for
bird tourism, and boasts a windswept coastline with more shoreline
than all of the 1,000 Islands combined.
As someone who has a lot of respect for the animal kingdom, there is nothing about wind farms that makes my blood boil more
than the hypocrisy and double standard associated with the killing of
birds and
bats that these wind farms are allowed to get away with.
In Australia in the 1800s they experienced temperatures soo high that
Birds &
Bats fell out of the air dead of Heat Exaustion, in the early 1900s they had the biggest natural fires in the world and yet according to the Climate experts after adjustments it is hotter now
than then.
The tracking station contains four antennas, plus a receiver that collects data on the migrating patterns of
birds and
bats that scientists have previously tagged with tiny, very high - frequency (VHF) transmitters, weighing less
than 1.5 grams each.
And the same for solar and wind, etc — let's not put solar power plants in the middle of wildlife sanctuaries, let's protect
birds and
bats, but maybe we devote resources to identifying places where solar and wind can go that have the energy resource and are not too ecologically sensitive, and give the industry a roadmap sooner rather
than later so that it can make plans.
Unfortunately, there's a lot of evidence out there that the turbines kill
bats in alarming numbers — more
than they do
birds.
The V2 turbines are made from steel and aircraft - grade aluminum, are said to be quiet (less
than 5 decibels over ambient noise levels), vibration - free, safe for
birds and
bats, and need no grid power to start spinning.