Not exact matches
According to Fed data
turned over to Bloomberg News after a multi-year court
battle, two units of Deutsche Bank borrowed at least $ 2 billion in low - cost loans from the Fed's Discount Window
during the crisis.
During the second half it was similar but understandably a little better â $ «more movement to try and instigate an Arsenal come back, which they succeeded in, and trying to break through Chelseaâ $ ™ s back four in what
turned out to be the opposite of what people predicted â $ «free, open - flow game and not cagey, territorial
battles that relied on midfield compactness and tight marking.
Despite the amazing scope and intensity of the
battles (
during the Omaha Beach offensive I've burnt 750 German tanks and killed 17500 soldiers), there will come an inevitable moment when Officers becomes boring and
turns into Blitzkrieg 2 on steroids.
The movie also takes a bizarre left
turn towards the end
during a
battle between Alexander and some elephant riding Indians.
It
turns out that the blood of one of the mimic creatures that oozed onto his skin when he died
during the
battle has caused this «groundhog day» like nightmare for him.
You can however, play enemy
battle cards which you pick up
during your adventure which, will bring your chosen baddie into the fray and will in
turn, attack enemies for you and will take damage for you until they are defeated.
During Bowser's boss
battle minigame, Bowser's Tank Terror, when his HP reaches halfway, he falls in the lava and
turns into Dry Bowser.
Set in the future
during a war between Earth and an alien race, Tom Cruise stars as a public relations officer that gets
turned into a straight up warrior through reliving the same day's worth of training and
battle over and over and over again.
And the way she cackles freakily
during the final
battle creates one of those situations where I'm not sure whether it's okay for something to be a
turn - on.
During a recent GM test drive here, following an extended
turn in the Ford Super Duty, we're predicting one ferocious
battle, as the trucks are evenly matched in most regards.
Somebody's trying to
turn opinion back against Amazon, but I think if the leaked accusation were true we'd have heard more about it
during the saturation coverage of the Amazon vs. Big 5
battle.
There is a big army component to it, and depending if you choose the Rebels or the Imperials a host of custom troops, mechanized and airstrikes that can
turn the tide
during a pitched
battle.
Graphically, the game displays both tradition and innovation, as the action shifts from 2D to 3D
during its tactical
turn based
battle sequences.
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into
battle - appropriate clothing
during the
battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra
turn awarded if you manage to take out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in
battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each
battle - possible 18 quests - each of the girls has their own quirks
Gameplay combat is
turn - based, players positioning
during battles is paramount to their success.
If you want to
turn all the settings up however, be prepared for some slowdowns
during blizzards and large
battles, even on high end machines.
Hunting down Uruks has a number of benefits, including new gear and lots of experience, but it becomes a lot more important later to
turn them into allies
during tougher missions and siege
battles.
I would not mind see the CTB (Conditional
Turn - Based) that was implemented in Final Fantasy X that allowed you to swap party members out
during battle.
Turns out it's related to a discussion that popped up
during Mario + Rabbids Kingdom
Battle.
They provided no volume options to
turn down the massively annoying music
during battles so you might communicate.
One of the first things most players did
during [i] EWatLO [/ i] was to
turn off the voices in the cut scenes (you were stuck with the in -
battle sound clips either way) because of a horrible echoing that slipped through quality control and made the voices painful to hear.
A partner bar will fill up
during battle, and once it's maxed out, your partners will work together to unleash a series of offensive and defensive skills, which can not only help
turn the tide of a particularly rough
battle, but which also negates the enemy's next
turn.
During battle, while in Trance Mode, players can use the Trance system
turning into legendary characters and using their ultimate attacks.
Some characters, after spending enough time together in
battle or
during side missions, can become
battle BFFs, granting them new powers like the ability to give an additional action — the chance to move, attack, or use a skill again
during a
turn — to their bondmate.
Players plot orders for their armies
during their
turn, then when they hit the End Turn button, the armies start to move, and if opposing forces meet, a battle occ
turn, then when they hit the End
Turn button, the armies start to move, and if opposing forces meet, a battle occ
Turn button, the armies start to move, and if opposing forces meet, a
battle occurs.
You can however, play enemy
battle cards which you pick up
during your adventure which, will bring your chosen baddie into the fray and will in
turn, attack enemies for you and will take damage for you until they are defeated.
There is however some good news for those more in the favor of the traditional
turn based fighting system as the game will allow players to pause and set up their strategies
during battle.
He
turn its head to toward the trainer
during battle and awaits instructions.
In particular, the
battle system should get major kudos for its evolution as you play the game; what starts as a relatively simple «attack and heal» routine quickly grows to reveal concepts like the unique Support meter, which allows party members to intervene
during someone else's
turn with helpful offensive and defensive maneuvers.
During a
battle a series of gauges appear in the lower right corner of the screen to depict the order of attack for the next eight
turns of combat as well as current health («Life Energy», or LE) for each character, both friend and enemy.
The combat within Resonance of Fate is a fairly typical
turn - based affair, although
during the Matrix - style acrobatic (and aerobatic)
battle animations you can choose when you would like to shoot and when you would prefer to wait to power up.
Each character is equipped with a gun they can use
during a
battle that deals out minimal damage but allows you to score multiple hits in a single
turn; some enemies are even weak against gunfire so characters like Ann with her machine gun can knock down multiple enemies at the start of
battle.
The key to success
during these
turn - based
battles is to monitor the timeline that dictates movement order.
If a
turn has not exactly went according to plan, then that is a scenario when defer especially comes into play with a team member spending sanity to use defer to provide the chance to act again, although it can also be utilised to gain an advantage
during combat by not just using it after an ineffective
turn, but even following up on a
turn that swung the
battle in your team's favour.
During battle, the game switches into a JRPG-esque
turn based, side person
battle.
Discover how the iconic Alignment mechanic can be used to shift heroes towards a good or evil path
during play; transforming their powers, altering their card effects, and
turning the tide of
battle in one chicken - kicking hand.
These are perfect for those high level
battles as you are also able to revive fallen team mates or do anything else you would normally do
during your
turn.
During the Nintendo Treehouse stream's demo, a boss fight
turned into a real nail - biter
battle that had me cheering and clapping at my TV when the host delivered the final blow with very low health.
This reduces enemy
turns during battle, enables transformations, and boosts stats by 10 %!
Turns out there's still a smidgen of untranslated Japanese text
during a boss
battle near the end of the game.
This allows for more freedom
during battles with what you actually want to do on each
turn.
Additionally, there are one - on - one dueling mini-games (playable by using the dueling glove item or landing on the same space as another player
during the last five
turns of a game), and
battle mini-games, in which all four players compete for a jackpot of their coins.
The rules of
battles are quite simple on paper, since you can freely move any of your units
during your side's
turn, switching between them with the L and R buttons, so long as they're within a designated movement area.
Turns out Domination
Battles are actually quite rare and a lot more fun and engaging than expected, becoming relieving changes of pace
during chapters.
During Bowser's boss
battle minigame, Bowser's Tank Terror, when his HP reaches halfway, he falls in the lava and
turns into Dry Bowser.
During the
turn - based
battles you assume control of many units and attack the enemy by using the right tactic and taking advantage of the terrain.
I was worried that the intensity of most Super Smash Bros.
battles would make it somewhat pointless to play with the 3D effects; this is not the case — I usually had the slider
turned pretty low, but enjoyed the stereoscopic effects
during most of my play - time.
«Pickett's Charge» is «named for a watershed moment
during the
Battle of Gettysburg, marking the Confederacy's deepest penetration into the North and a failed offense, led by Major General George E. Pickett, that historians cite as a
turning point in the Civil War,» the newspaper notes.
He has
turned an arbitration over his termination
during the probationary period of his employment in 1999 into a legal
battle that apparently continues today, including allegations of bias against members of the BC Labour Relations Board (which were noted as being without merit), a Statement of Claim against the BC Attorney General (and others) which was dismissed as an abuse of process, and the attempted swearing of two informations against a vice chair of the BC LRB (which the court found there was no evidence to support).
I've found that it can be handy to
turn off Control Center access when you're playing a game that involves a lot of frantic swiping, just to eliminate the chance of inadvertently summoning Control Center
during the heat of
battle.