Sentences with phrase «battle during their turn»

Not exact matches

According to Fed data turned over to Bloomberg News after a multi-year court battle, two units of Deutsche Bank borrowed at least $ 2 billion in low - cost loans from the Fed's Discount Window during the crisis.
During the second half it was similar but understandably a little better â $ «more movement to try and instigate an Arsenal come back, which they succeeded in, and trying to break through Chelseaâ $ ™ s back four in what turned out to be the opposite of what people predicted â $ «free, open - flow game and not cagey, territorial battles that relied on midfield compactness and tight marking.
Despite the amazing scope and intensity of the battles (during the Omaha Beach offensive I've burnt 750 German tanks and killed 17500 soldiers), there will come an inevitable moment when Officers becomes boring and turns into Blitzkrieg 2 on steroids.
The movie also takes a bizarre left turn towards the end during a battle between Alexander and some elephant riding Indians.
It turns out that the blood of one of the mimic creatures that oozed onto his skin when he died during the battle has caused this «groundhog day» like nightmare for him.
You can however, play enemy battle cards which you pick up during your adventure which, will bring your chosen baddie into the fray and will in turn, attack enemies for you and will take damage for you until they are defeated.
During Bowser's boss battle minigame, Bowser's Tank Terror, when his HP reaches halfway, he falls in the lava and turns into Dry Bowser.
Set in the future during a war between Earth and an alien race, Tom Cruise stars as a public relations officer that gets turned into a straight up warrior through reliving the same day's worth of training and battle over and over and over again.
And the way she cackles freakily during the final battle creates one of those situations where I'm not sure whether it's okay for something to be a turn - on.
During a recent GM test drive here, following an extended turn in the Ford Super Duty, we're predicting one ferocious battle, as the trucks are evenly matched in most regards.
Somebody's trying to turn opinion back against Amazon, but I think if the leaked accusation were true we'd have heard more about it during the saturation coverage of the Amazon vs. Big 5 battle.
There is a big army component to it, and depending if you choose the Rebels or the Imperials a host of custom troops, mechanized and airstrikes that can turn the tide during a pitched battle.
Graphically, the game displays both tradition and innovation, as the action shifts from 2D to 3D during its tactical turn based battle sequences.
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
Gameplay combat is turn - based, players positioning during battles is paramount to their success.
If you want to turn all the settings up however, be prepared for some slowdowns during blizzards and large battles, even on high end machines.
Hunting down Uruks has a number of benefits, including new gear and lots of experience, but it becomes a lot more important later to turn them into allies during tougher missions and siege battles.
I would not mind see the CTB (Conditional Turn - Based) that was implemented in Final Fantasy X that allowed you to swap party members out during battle.
Turns out it's related to a discussion that popped up during Mario + Rabbids Kingdom Battle.
They provided no volume options to turn down the massively annoying music during battles so you might communicate.
One of the first things most players did during [i] EWatLO [/ i] was to turn off the voices in the cut scenes (you were stuck with the in - battle sound clips either way) because of a horrible echoing that slipped through quality control and made the voices painful to hear.
A partner bar will fill up during battle, and once it's maxed out, your partners will work together to unleash a series of offensive and defensive skills, which can not only help turn the tide of a particularly rough battle, but which also negates the enemy's next turn.
During battle, while in Trance Mode, players can use the Trance system turning into legendary characters and using their ultimate attacks.
Some characters, after spending enough time together in battle or during side missions, can become battle BFFs, granting them new powers like the ability to give an additional action — the chance to move, attack, or use a skill again during a turn — to their bondmate.
Players plot orders for their armies during their turn, then when they hit the End Turn button, the armies start to move, and if opposing forces meet, a battle occturn, then when they hit the End Turn button, the armies start to move, and if opposing forces meet, a battle occTurn button, the armies start to move, and if opposing forces meet, a battle occurs.
You can however, play enemy battle cards which you pick up during your adventure which, will bring your chosen baddie into the fray and will in turn, attack enemies for you and will take damage for you until they are defeated.
There is however some good news for those more in the favor of the traditional turn based fighting system as the game will allow players to pause and set up their strategies during battle.
He turn its head to toward the trainer during battle and awaits instructions.
In particular, the battle system should get major kudos for its evolution as you play the game; what starts as a relatively simple «attack and heal» routine quickly grows to reveal concepts like the unique Support meter, which allows party members to intervene during someone else's turn with helpful offensive and defensive maneuvers.
During a battle a series of gauges appear in the lower right corner of the screen to depict the order of attack for the next eight turns of combat as well as current health («Life Energy», or LE) for each character, both friend and enemy.
The combat within Resonance of Fate is a fairly typical turn - based affair, although during the Matrix - style acrobatic (and aerobatic) battle animations you can choose when you would like to shoot and when you would prefer to wait to power up.
Each character is equipped with a gun they can use during a battle that deals out minimal damage but allows you to score multiple hits in a single turn; some enemies are even weak against gunfire so characters like Ann with her machine gun can knock down multiple enemies at the start of battle.
The key to success during these turn - based battles is to monitor the timeline that dictates movement order.
If a turn has not exactly went according to plan, then that is a scenario when defer especially comes into play with a team member spending sanity to use defer to provide the chance to act again, although it can also be utilised to gain an advantage during combat by not just using it after an ineffective turn, but even following up on a turn that swung the battle in your team's favour.
During battle, the game switches into a JRPG-esque turn based, side person battle.
Discover how the iconic Alignment mechanic can be used to shift heroes towards a good or evil path during play; transforming their powers, altering their card effects, and turning the tide of battle in one chicken - kicking hand.
These are perfect for those high level battles as you are also able to revive fallen team mates or do anything else you would normally do during your turn.
During the Nintendo Treehouse stream's demo, a boss fight turned into a real nail - biter battle that had me cheering and clapping at my TV when the host delivered the final blow with very low health.
This reduces enemy turns during battle, enables transformations, and boosts stats by 10 %!
Turns out there's still a smidgen of untranslated Japanese text during a boss battle near the end of the game.
This allows for more freedom during battles with what you actually want to do on each turn.
Additionally, there are one - on - one dueling mini-games (playable by using the dueling glove item or landing on the same space as another player during the last five turns of a game), and battle mini-games, in which all four players compete for a jackpot of their coins.
The rules of battles are quite simple on paper, since you can freely move any of your units during your side's turn, switching between them with the L and R buttons, so long as they're within a designated movement area.
Turns out Domination Battles are actually quite rare and a lot more fun and engaging than expected, becoming relieving changes of pace during chapters.
During Bowser's boss battle minigame, Bowser's Tank Terror, when his HP reaches halfway, he falls in the lava and turns into Dry Bowser.
During the turn - based battles you assume control of many units and attack the enemy by using the right tactic and taking advantage of the terrain.
I was worried that the intensity of most Super Smash Bros. battles would make it somewhat pointless to play with the 3D effects; this is not the case — I usually had the slider turned pretty low, but enjoyed the stereoscopic effects during most of my play - time.
«Pickett's Charge» is «named for a watershed moment during the Battle of Gettysburg, marking the Confederacy's deepest penetration into the North and a failed offense, led by Major General George E. Pickett, that historians cite as a turning point in the Civil War,» the newspaper notes.
He has turned an arbitration over his termination during the probationary period of his employment in 1999 into a legal battle that apparently continues today, including allegations of bias against members of the BC Labour Relations Board (which were noted as being without merit), a Statement of Claim against the BC Attorney General (and others) which was dismissed as an abuse of process, and the attempted swearing of two informations against a vice chair of the BC LRB (which the court found there was no evidence to support).
I've found that it can be handy to turn off Control Center access when you're playing a game that involves a lot of frantic swiping, just to eliminate the chance of inadvertently summoning Control Center during the heat of battle.
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