Sentences with phrase «battle over the amount»

It is so easy to battle over the amount of time and the particular days that the child spends with each parent.
Once ownership is determined, the lawyers say, there will be another court battle over the amount the government has to pay for the land.

Not exact matches

So, the battle over who owns the exponentially rising amount of data has made companies carefully word their service contracts to explicitly state who owns what, including data.
Energy regulators in the state are battling utility companies over net metering, which is the process through which solar customers get a credit for a certain amount of electricity that they send back to the grid.
Meanwhile, CSKA now suddenly emerged as potential candidate to advance from that group as that win over City gave them four points, the same amount as AS Roma, triggering an intense battle in the last two fixtures.
PHAP and the DOH are currently in a highly publicized legal battle over the proposed implementation of strong pro-breastfeeding laws known as the Milk Code, which amounts to an outright ban on formula advertising.
But sadly, what we get here is the work of a man who needs to do everything in excess — lengthy epic battles, an abundance of sunsets, an absurd amount of low angle shots, painfully blatant product placement, pyrotechnics overload, female leads in pristine all - white outfits and well over two hours of CGI porn.
Over the course of ten years and 18 films, Marvel Studios has slowly built up its cinematic universe, putting vast amounts of time, money, and effort into introducing and developing its plethora of characters, all of which has been leading up to the point where they would finally come together to do battle against the most dangerous foe any of them has ever come across.
The concept behind Battle: Los Angeles is to take a sci - fi premise and shape it into modern militaristic mayhem, with director Jonathan Liebesman (Darkness Falls, Texas Chainsaw Massacre: The Beginning) deploying ceaseless amount of shaky - cam stylistics to pound the viewer over the head with an impression of front line realism.
The large amounts of outside money flowing into the Los Angeles Unified school board election represent a new front in the reform battles that have shaken up education politics over the last decade.
Your attorney fees qualify if you incurred them for tax planning, tax advice or battling the Internal Revenue Service over issues such as refunds, amounts owed, or tax break disputes.
The long battle over a home for the latter bust caused him an untold amount of frustration, but he is back on the trail, campaigning to have his bust of Antonio Soberanis, Belize's first labour leader, occupy a place in the new Battlefield Park which was the scene of many of his meetings and demonstrations in the 1930's.
They have many, as they have been in a great deal of battles over the centuries and have lost a good amount of soldiers.
First and foremost it doesn't work anywhere near as well with two players, largely because there's a lot less room for creating chains and a reduced amount of intriguing battling over the playbills.
For another player to have any major advantage over you in terms of equipment they'd need to be an obscene amount of levels higher than you, and even then I'm not entirely sure if it wold be a truly huge difference, so that means that new players can still be helpful and effective in battles alongside grizzled veterans who have dedicated their life to the game.
If you spend a fair amount of time playing Sea of Thieves you will likely find yourself reminiscing with friends about that battle with the Kraken or a particularly intense battle with another player ship over a treasure chest.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any games since - Iizuka met Christian Whitehead, which lead to the creation of Sonic Mania - there was talk of another port, but Iizuka thought fans would desire something new from the old games - this is the first time Iizuka partnered with a team of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta version was complete - since there were only a few spots with text that needed to be localized, they could bring the game to more places quicker - the game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount of stages at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo game released in the west for the SEGA Genesis - this game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
Race across and jump over platforms and bounce pads while shooting fireballs as you battle to reach an exit portal in the mimiumum amount of time.
There is a fair amount of game to play, multiple stage branches, plus quite a few boss battles over five different ranks.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
In this metaphor, I'm Richard III, the horse is the smattering of genuinely good - looking games unveiled at Microsoft's E3 press conference this year, and the Battle of Bosworth Field is the amount of big question marks still hanging over the Xbox One.
This is also similar to battlefields where we have single battles span across different battlefields, over the respective amount of time each battle would have taken place.
Where many RPGs have to feign length and content by forcing you to fight battle after battle with the same enemies over and over again to obtain a rare drop or level grind in order to fight a ridiculously powerful monster, Rogue Galaxy has a downright obscene amount of stuff available for you to do, and it just keeps piling on as the game progresses.
For one thing, they already have it far easier in what really amounts to a titanic battle over energy choices and policies.
Using percentages prevents a potential legal battle over payout amounts.
But Walmart would still likely face a battle from the City's labor unions and other activist groups over the low wages it pays its workers and over the amount of traffic its store might create.
a b c d e f g h i j k l m n o p q r s t u v w x y z