Not exact matches
The military practically abolished Nigeria's federal
system in favour of a unitary, distributive economy in which we all shared proceeds of oil; they created more and more states eroding sub-national economic viability; they nationalized and indigenized banks and declared that government would hold the «commanding heights» of our economy, marginalizing investment and the private sector brought in «big government»; they implemented «Udoji awards» and other
elements of oil and FX subsidies that Nigeria
battles to overcome today; and the about - to - depart government of Murtala / Obasanjo took the first $ 1billion jumbo loan that set Nigeria on the path to debt peonage!
This new trailer for Final Fantasy XII The Zodiac Age focuses on their gambit
system which introduces new customisable AI
elements, allowing you to adapt your tactics in
battle.
There are other very cool
elements to be found from the versatile progression
system to the way in which the boss
battles evolve and really put your skills to the sent.
Description: This new trailer for Final Fantasy XII The Zodiac Age focuses on their gambit
system which introduces new customisable AI
elements, allowing you to adapt your tactics in
battle.
Unlike other Paper Mario games, Super Paper Mario is a platformer and doesn't use a turn - based
battle system, but rather incorporates RPG
elements with platforming.
And now, let's talk about the various classes: they're one of the key
elements of the
battle system, as they determine your fighting sytle.
Fortunately, I never found its use necessary — I was constantly, even obnoxiously, over-levelled thanks to the ease (and my enjoyment) of the
battle system — but the inclusion of such a feature remains anachronistic alongside the rest of the more traditional RPG - styled
elements.
There are many fun
elements for exploration and
battles, not the least of which is a time limit
system that keeps you moving and searching for better ways to complete tasks.
That was definitely one of the most important
elements of the
battle system in Xenoblade.
Fighting is accomplished by means of a fairly standard turn - based
battle system which is heavily biased towards getting the
elements of your attacks (& defence) correct, as characters and monsters in the game will often be able to deflect or even absorb some types of damage.
This new version features smoother graphics using a new engine, as well as a new
battle system that allows players to set each attack combo mid-
battle, which will introduce new
elements of strategy and resource management.
The game has a sense of both classic and modern gameplay
elements, and despite a rather bland
battle system there is a lot to enjoy and explore across a vast sky of stars.
The
battle system is active, but again there is an
element of slow methodicalism that gives the
battles a sort of fighting game feel.
To get fans ready for the Dec. 1 launch of the Xenoblade Chronicles 2 game, Nintendo presented a deep dive into
elements of the massive game, including the vast environments,
battle system and characters.
An RPG featuring «a new strategic take on the Active Time
Battle system that features stacking characters and monsters,» World of Final Fantasy will include a story that's over 100 hours long — and that's not counting Mirage training or side
elements.
The
battle system mechanics draw heavily from Western TRPGs, with
elements like cover and mental state being critical considerations if you want to win.
Even
elements that do make a return, like the active - time
battle system, work in new and unfamiliar ways.
Megadimension Neptunia VIIR features smoother graphics using a new engine, as well as a new
battle system that allows players to set each attack combo mid-
battle, which will introduce new
elements of strategy and resource management.
There are also RPG
elements with a turn - based
battle system, and strategy game style exploration and resource management.
- one that increases the damage dealt by attacks taking advantage of
elements of the
battle system - one that increases the speed of attacks (equivalent to Chrom's Spatha, previously available only via the Chrom amiibo)- one that increases all stats, except movement speed (equivalent to Tiki's Tear, previously available only via the Tiki amiibo)
Command & Conquer 4: Tiberian Twilight has already started the innovation process by adding new
elements such as a class
system, the ability to respawn and will be a «persistent experience», which allows everything players do in skirmish, campaign and multiplayer
battles to contribute to leveling up.
Beautiful women, Servans,
battles and a growth
system — all these
elements return in an evolved form in the second instalment of the gothic fairy tale action RPG series Nights of Azure.
The
battle system in Wayfarer of Time is an mix of strategy and traditional RPG
elements.
There are common
elements across the series, such as the excellent
battle systems, awesome boss fights, and fantastic music.
-- About the standard
battle system, equipment destruction is a new
element unique of the PS4, right?
Nice... I haven't picked up this game yet... Though I've heard so many great things about this game, I played the demo and the strategic
elements in the
battle system weren't really my cup of tea... BUT I'll probably buy this game once the price goes down a bit...
Although pressing random buttons really fast can certainly spell success in Dissidia: Final Fantasy, after spending some considerable time with it, we found that the
battle system does have some strategic
elements that make it feel a little bit different than your average fighter fare.
Dynasty Warriors 9 is the next hack and slash game with stealth
elements that revamps the hardcore, fast - paced gameplay of the series with the introduction of the open world environment with day - night cycles and dynamic weather
systems set in China that can be explored on foot, horseback or boat, though the game will focus on livable environments such as cities and towns as well as places where large
battles take place.
The Assist
system is a new
element to the game which allows the player to summon an additional ally into
battle to either assist in attacking the enemy or defend from an oncoming attack.
We intend to have a larger weapon selection, an attachment
system, and other
elements familiar to Arma
Battle Royale players.
For Grand Kingdom, the
battle system has action
elements mixed in it and the story is pursued in the offline mode as most offline games are.
New dynamic campaign: Wargame Red Dragon takes the best
elements from AirLand
Battle's dynamic campaign
system, removing its flaws and improving every aspect, to deliver more tense and dynamic gameplay.
While not the best Final Fantasy game of all - time (in my reality that's IX), Final Fantasy IV was one of the first role - playing games to feature a deep, character - driven plot and introduced the world to the Active Time
Battle system, adding an
element of urgency to pressing one button over and over again.
Gameplay feels fresh for an RPG: traveling between different points in time to advance the story adds an engrossing
element to story progression, and the position - based
battle system adds a layer of strategy that makes even the most basic skirmishes exciting.
It's not too dissimilar from previous titles, as it includes many familiar
elements such as the iconic class
system, but its focus on grouping with other players and a
battle system that is more action - oriented was a jarring change for many players hoping for it to remain closer to the formula they knew and loved.
---- Chrono Cross's «Cross Sequence
Battle System» ambitiously incorporated a variety of
elements.
The game's
battle system also allows for member - swapping between rounds, adding an
element of strategy to the larger fights towards the end.
The game takes amazing
elements such as great graphics, great
battle system, even better theme, and wraps everything up in a mediocre package.
Perhaps the most famous
battle system changes Tekken 2 is the reform movement — while the
element of depth is rather insignificant in previous Tekken games (except for some characters have unique sidesteps and dodging maneuvers), Tekken 3, showcasing the third axis, so all signs to avoid or leave the fund easy to press arcade stick (or press control console version) in the corresponding direction.
Citizens of Earth has a lot in common with Earthbound, it's art style, it's
battle system and the general oddness surrounding the games plot all seem to stem from the classic RPG, but at the same time, Citizens of Earth manages to be it's own different beast entirely, while the gameplay and graphical
elements may be similar to Earthbound, the story seems to differ itself.
Have a unique
battle system that combines action with traditional turn - based RPG
elements in a fun way.
Brisk, dynamic and tactically satisfying, P4G's
battle system is still arguably its least interesting
element.
The
elements the game has that would captures your interests is many, such as procedurally generated worlds so each playthrough is different, non-linear story events, a day and night cycle that effect gameplay, card
battle system and so much more.
Tales of Hearts R features the TALES OF «Linear Motion
Battle System» with an «Aerial Chase»
element to allow players to maneuver enemies into the air for fast - paced aerial combos.
Fights play out through a traditional turn - based
battle system with «Active Time»
elements added as the story progresses.
When developing FFXII initially, we were already thinking of linking a Job
System to the License Board, but with the seamless battles and Gambit system both being so new we feared that players would be overwhelmed if we put in too many new ele
System to the License Board, but with the seamless
battles and Gambit
system both being so new we feared that players would be overwhelmed if we put in too many new ele
system both being so new we feared that players would be overwhelmed if we put in too many new
elements.
Nordic Games and Airship Syndicate, formerly of Vigil (makers of Darksiders) have teamed up to create a beautifully rendered indie RPG mixing the exploration
elements of Bastion and the
battle system of Child of Light.
The
battle system is definitely an
element of FF's success, but if you believe that alone is what makes FF what it is, then we are done here.
The third installment in Dissidia series will be featuring new gameplay
elements such as a 3 vs. 3
battle system where up to six players can fight against each other at the same time.
There was also a discussion of various World of Final Fantasy game
elements such as mirage evolution, shifting between chibi and giant forms, as well as how the two forms apply to stacking and mounting mirages in the turn - based
battle system.