Sentences with phrase «battle system feels»

The battle system feels fresh and new, and the addition of Skirmishes brings a whole different aspect to battling if you get a little bored with the main storyline.
The battle system feels great on PS4 and I think this game has aged better overall then FFX.
Of course, Mario and Luigi are still there, but they have new moves as well as the old ones, and this battle system feels the most involved.
2's battle system feels more slow - paced and methodical than that of XC1 and XCX, but that isn't necessarily a bad thing.
At first the battle system felt like a breath of fresh air from the basic «select an attack and it just happens» — the additional involvement of user interaction was definitely enjoyable at first, but with a lot of enemy encounters to run into I soon grew rather tired of them, trying to avoid them wherever possible so I could advance the plot.
If you can only hit one target at a time, will Another Star 2's battle system feel too generic, even with all the ideas I am still bringing over from the first game?

Not exact matches

It seems to be the same whether you feel a spark of lechery, a surge of jealousy, or the sudden desire to pop somebody in the mouth: The two sides battle it out, the devilish reward system versus the angelic brain regions that hold us in check.
«The evidence is clear that the passion of romantic love is a goal - oriented motivation state, not a specific emotion,» Fisher tells WebMD, adding that the results showed that romantic rejection is a form of addiction, and those coping with these hurtful feelings are fighting uphill battle against a strong survival system.
Warrior Pose (Virabhadrasana) in its variations actually refers to the dialogue in the Bhagavad - Gita, and is more of an ideal for the practitioner, who exhibits bravery in the battle with the universal enemy of self - ignorance (avidya), which in the yoga system, is seen as the ultimate source of our suffering - if we only felt at one with where we are and who we are without feeling disconnected from the Source...
This sequel offers new characters, worlds, and an expanded battle system that will still feel familiar to fans of the first game.
I honestly feel that the gameplay is too different, throwing the familiar battle system out of the window for this sticker gimmick.
Apart from small minor issues, the game itself is a JRPG masterpiece: The graphics and music compliment the style of the game beautifully, the story is the best in the series, the locations and palaces you visit are astounding and the battle system has been revitalized and feels fresh and new.
Has - Been Heroes is just not a great game as it has very complex and confusing controls and a battle system which feels punishing and difficult.
Along with displaying a sense of humour, the battle system and mechanics in the game were excellent, providing yet another feather in Nintendo's cap with regards to taking a genre and making it feel fresh.
I loved Xenoblade, but I feel like the mechs might ruin the balance of the battle system.
The battle system is active, but again there is an element of slow methodicalism that gives the battles a sort of fighting game feel.
The gameplay loop tends to feel repetitive and some of the tasks and battles can end up being monotonous depending on how much you can get out of the battle system.
Some of the battles later in the game can also end up feeling repetitive because of the turn - based battle system, which means enemies can take turns before you.
If you've played the most recent Xenoblade title, you'll immediately feel at home using this battle system.
I first tried to play it 5 - 10 years ago on my PSP while I was in college and I gave up somewhere hours into Disk 1 when I felt I wasn't entirely taking advantage of or fully understanding the battle system.
This sequel features new characters and worlds, with an expanded battle system that will still feel familiar to fans of the first game.
Fates is a war epic that spans not just dozens of maps but several campaigns, with a battle system that feels refined and focused, and characters that are as endearing as they are varied.
If you enjoyed the battle system in Attack on Titan while using the omni - directional mobility gear, then the controls will feel familiar, but it seems as though the developers have taken some feedback and fine - tuned the systems to not only be more responsive but also easier to maneuver.
Tropical Freeze can get challenging and feel unfair when you're sent back to the beginning of a long, multistage boss battle, just because of a less - than - forgiving checkpoint system.
This one is really cool, though, because it's a throwback to the 16 - bit era RPGs but with really nice graphics and stuff like that, but it's still got the battle system that, for some reason, just doesn't feel right to me.
The battle system works, but feels just a bit lacking compared to the system's other offerings from the series.
Xenoblade Chronicles 2 has reworked the battle system from the previous two games, coming up with something that feels both very similar and very different.
This makes combat feel more like a series of quick - time events than a comprehensive battle system.
I don't think the battle system is really all that great especially the enemy design can get repetitive easily so it starts to feel like a grind.
The new battle system does away with hefty menu - browsing, switching it out for a snippy, occasionally frenetic - feeling active combat system with layers of strategy that most closely resembles Tales, another Namco JRPG property.
The core tenets of Tales are still here, and since the fast - paced, action - packed battle system remains strong, it never feels like that much of a chore to cobble together the necessary cash to unlock the next story mission — but it also just feels so unnecessary.
You can head off for some dungeon crawling whenever you like, but I felt the battling system isn't intuitive enough.
Saturday Morning RPG feels like a good template for what could be a great series, and with Mighty Rabbit Studios saying a sequel could happen based on the sales of the Switch version and a physical release on the way thanks to Limited Run Games, I'd say Saturday Morning RPG is definitely worth a look if you're looking for a fun RPG with a unique setting and somewhat enjoyable battle system.
Actually thinking back on this game it was more like playing a tech demo with a couple of things to do thrown in but ends up feeling like the same things are just being repeated on the planets and the big battles in space never happened just saw the same large ship sitting pretty much doing nothing every time I jumped to another system.
The heavy attack / light attack system, complimented by magic and weapons at your fingertips, crucially make it feel like an action game in the heat of battle.
Employing an orthodox turn - based battle system, Alphadia evokes a feeling of nostalgia with its classic RPG style.
On top of the compelling and heart - felt storyline, Tales of Hearts R features a unique and dazzling battle system that builds upon the TALES OF series» celebrated «Linear Motion Battle System» by introducing the «Aerial Chase Linear Motion Battle System.&battle system that builds upon the TALES OF series» celebrated «Linear Motion Battle System» by introducing the «Aerial Chase Linear Motion Battle System.&system that builds upon the TALES OF series» celebrated «Linear Motion Battle System» by introducing the «Aerial Chase Linear Motion Battle System.&Battle System» by introducing the «Aerial Chase Linear Motion Battle System.&System» by introducing the «Aerial Chase Linear Motion Battle System.&Battle System.&System
That's perhaps the biggest complaint against the battle system: even though it has been sped up over the PS2 version, it still feels a little slow at times.
Flight feels amazing, gunplay is solid, and the Build & Battle system makes each map feel different.
This fight is what encompasses not only the feel of Ys as a series, but the battle system specifically used in Celceta.
Don't get me wrong, it's all very well designed and implemented, and the traditional Tales battle system is as perfect as ever, but it feels like a game without a soul.
The unique world, quick battle system, and addicting sphere grid hit the spot for me if I just need to play an RPG that's familiar and fun without feeling the need to play the entire game.
It's just that those things get lost in a sea of boring fetch - quests for party growth and a battle system that feels far too padded for its own good.
I'll enjoy the locales, the music, and the battle system without feeling the need to do more or less than I want to.
What I realised was the battle system was similar to other classic RPG's, but with the ability to move around and with the weapons having different attack zones the combat system in this game does feel pretty unique.
When it came to the battle system, I felt as if I was thrown in the deep end of the pool and told to swim.
Dissidia: Final Fantasy bridges the gap between two very different genres, and the strategy - based battle system is a great way to blend these two genres in a way that does not feel overwhelming for those without much brawling experience.
Although pressing random buttons really fast can certainly spell success in Dissidia: Final Fantasy, after spending some considerable time with it, we found that the battle system does have some strategic elements that make it feel a little bit different than your average fighter fare.
We intend for players to be earning UEC in a limited fashion as early as the dogfighting module (say for fighting so many test battles, or winning a team battle competition) and felt Voyager Direct would be the first step in getting the basic systems in place.
According to the big boss there will be significant improvements to the battle system with the overall feel of the game becoming more of a «physical experience».
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