Not exact matches
Mark Schwarzer
battled and lost in the race to play regular football
with the Blues previously, but feels no
shame in hailing his former team - mate as the best in the country.
You'd really have to ask yourself if he'd still be here if he wasn't French.Wenger has every right to sell Giroud.If we were very ambitious we would've sold him long ago.We're treating him as if he's a crucial player.The lesson will only be learnt when Lacazette goes out
with a long term injury.We will then see how good the back ups are.To me he's not a super sub as he's the kind of striker who requires service.Being a super sub is not enough because remember he's the next in line if anything happens to Lacazette.Giroud was Arsenal's main striker for a reason.Last season 99 % of the matches he scored coming of the bench were matches he should have started to give us that aerial presence but Wenger shockingly started Sanchez.It's a
shame fans will blame him next season again for his short comings.The guy is just not good.It's not good enough to be strong in aerial
battles alone and weak in almost every other aspect.I expect Arsenal and Arsene to do better.He must be sold.
It's a
shame we could only see 37 minutes of the real tactical
battle, as Liverpool broke forward, and perhaps should have scored, or at least done better
with the opportunities that should have been made into genuine chances.
It is a
shame for Welbeck who will have been itching to get back after such a long period out and
with the season now in full swing he faces a
battle to be fit for the incredibly important Christmas period.
By the time Stiller's character engages in a slapping fight
with a pair of monkeys, Night at the Museum:
Battle of the Smithsonian has incontrovertibly established itself as an endeavor designed to appeal solely to small children - which is undoubtedly a
shame, given the strength of the cast and the promise of the movie's early scenes.
Special kudos must be given to film editor Michael Kahn, whose facility
with these completely unhinged
battle sequences should
shame anybody who's ever worked on a Michael Bay movie; to cinematographer Janusz Kaminski, who has given these scenes a dull grey cast evocative of nightmares torn from America's sleeping subconscious brain; and to sound designer Gary Rydstrom, who has crafted a World War II soundscape that rattles and unnerves you even when your eyes are closed.
With a new nimble
battle system, a superb cast of characters, and an engaging storyline, it's a real
shame that other aspects of the release have been somewhat left behind.
It's just a
shame staying enamoured
with the game and its
battles can feel difficult.
Moreover, while most circuits for races are perfect, it is
with great
shame that the
battles do not benefit from great areas and are instead happening in those same circuits, adapted this time to the game of choice.
It's a
shame considering that I know I would have had some fun
with this game had the
battle system not hindered it so much.
With that said, Omega Quintet does feature an engaging
battle system that puts the rest of the game to
shame.
It's just a
shame that — not counting the final
battle — the six major boss encounters are fought by only three bosses, each one appearing twice (albeit
with an additional gimmick on the second skirmish).
The
battle system is more in - depth than most RPGs released today, but it is a
shame the sheer amount of grinding you have to do to keep pace
with the narrative.
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