Sentences with phrase «battles feeling fresh»

Its exaggerated action ultimately outshine any weaknesses, crafting an experience so audaciously flamboyant that each battle feels fresh even if you're mostly just smashing the same buttons again and again.
With interesting terrain, stage design, and enemy placement, each battle feels fresh, and adding layers with each fight of the first world adds a satisfying feeling of progression from tutorials to trials and tribulations.
As a result, I found myself switching between the Axe and melee often, making battles feel fresh and fluid.

Not exact matches

Apart from small minor issues, the game itself is a JRPG masterpiece: The graphics and music compliment the style of the game beautifully, the story is the best in the series, the locations and palaces you visit are astounding and the battle system has been revitalized and feels fresh and new.
The battle mechanics especially make what would normally be a rather bland turn based experience feel fresh and new.
Along with displaying a sense of humour, the battle system and mechanics in the game were excellent, providing yet another feather in Nintendo's cap with regards to taking a genre and making it feel fresh.
Harking back to the golden era of 2D platformer boss encounters, these battles all feel exhilarating and intense, even the quick time event segments, and are sufficiently varied enough to make each one feel fresh and unique despite relying on similar mechanics.
Combos are pretty simple to pull off and you don't learn any new skills or combos throughout the game — however, I felt that boss battles and enemy variety kept things feeling fresh for the most part.
Match variations like battling many tiny Yoshis or fighting one big, iron - clad enemy still feel fresh even all these years later, and the final battle against Master Hand has seen a few tweaks that'll keep you guessing - the first few times you finish the game, at least.
At first the battle system felt like a breath of fresh air from the basic «select an attack and it just happens» — the additional involvement of user interaction was definitely enjoyable at first, but with a lot of enemy encounters to run into I soon grew rather tired of them, trying to avoid them wherever possible so I could advance the plot.
With a list price of slightly more than $ 18,000, the test car, a Cavalier LS Sport, is being sent into battle with the much newer Honda Civic, Toyota Corolla, Mazda Protege, Nissan Sentra, Ford Focus and even the Dodge Neon, which is also in need of a major makeover but still feels fresher than the Cavalier.
It helped that I really disliked the first NSMB DS game, and NSMBWii was like a breath of fresh air that made me feel good about the series again, but between what I heard of NSMB2 and what I played of SM3DL, NSMBU was already fighting a losing battle with me.
The battle system feels fresh and new, and the addition of Skirmishes brings a whole different aspect to battling if you get a little bored with the main storyline.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including baBattles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including babattles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
Gameplay feels fresh for an RPG: traveling between different points in time to advance the story adds an engrossing element to story progression, and the position - based battle system adds a layer of strategy that makes even the most basic skirmishes exciting.
Even though you're essentially doing the same thing over and over during combat, the variety of environments and the diverse musical score make every battle feel like a fresh experience.
This mixes up a lot of what we've seen in previous games, making the concept of battling gym leaders and gain badges feel fresh and new, even though it's the exact same premise as before.
Apart from small minor issues, the game itself is a JRPG masterpiece: The graphics and music compliment the style of the game beautifully, the story is the best in the series, the locations and palaces you visit are astounding and the battle system has been revitalized and feels fresh and new.
Missions have little variation, like cleaning all rooms in a dungeon or winning all battles, but they still feel very fresh even after long hours of gameplay.
Dark Souls, in contrast, has given me a street battle through a pseudo-medieval town, followed by a dark, lush forest, both of which feel far fresher.
Each boss battle is different enough from the previous one to feel like a fresh experience so they continue to be a highlight throughout the entire game.
Despite being a little light on modes, what is there feels fresh thanks to the Battle Points system.
Fortnite Battle Royale is feeling fresh as daisies with update 3.4, replete with a new weapon as well as optimizations for visual quality and lag reduction.
The unique takes on battling and character progression helped in making the game feel a bit fresh for an older PSP title.
He mentions the demo at the Tokyo Game Show will feature an update battle system that will make the game feel fresh.
Great Pokemon game, feel really fresh and addition of 3d battles, exp share and many more, really improves on old classic formula.
If included, a battle royale mode could offer something fresh for players as the franchise returns to a World War II setting that already feels a little tired following last year's release of Call of Duty: WWII.
The battle system stays fresh soley because it feels so damned good to lay a line of fire, then summon a whirlwind which sucks it up and directs it toward foes.
In short, it's an absolute blast to play, and even though the game launches with just nine multiplayer maps, there's enough variety in the battle itself that it can feel fresh and new even after repeated trips to the front.
Mixing occasional melee struggles in with the remote gun battles should help keep things feeling fresh.
Aided largely by Shadow of Mordor's amazing «Nemesis» system, which added depth and character to the Urks players constantly battled, Talion's journey to redemption was one that constantly felt fresh throughout.
There's also an element of randomness in most boss battles, which serve to make repeat attempts feel fresh, but at the same time, on some of the more chaotic bosses, the RNG stars can align to place you in inescapable situations, which can be frustrating.
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