This may all seem simple but you will be mistaken, as the diversity of the attacks and
battles keeps the gamer interested.
Not exact matches
However, it's the brilliant touchscreen combat against multiple enemies at once that was the most engrossing, and each opponent having its own strengths and weaknesses
kept every
battle interesting and dynamic throughout the
game.
This adds up to be the most
interesting battle system in any Tales
game to date with just the right level of complexity to
keep you
interested and trying to do your best (as opposed to some
games in the series).
While Nintendo's GameBoy Advance had a great many
interesting RPGs, but Kingdom Hearts: Chain of Memories wasn't one of them.The
battle system and room generation weren't doing it for me, and the story, while good, wasn't enough to entice me to
keep that
game in my system instead of Fire Emblem, Advance Wars, Tactics Ogre: The Knight of Lodis, Boktai, Riviera, or Castlevania: Aria of Sorrow.
Sure, it hasn't put to rest my fears that the
game will be a continuous stream of enemies for 12 - hours of play, which could easily turn the
game from an epic kill-fest to a trudge through the endless hordes, but I have faith that boss
battles, different enemies types and unlockables will
keep it all fun and
interesting.
I don't see much point in the A.I.
Battle Simulator, but the Multiverse holds the key to
keeping many
gamers interested.
The
game keeps things
interesting by not always having the same type of
battle each time.
Still, the feature works because Shane the writer shows off his deep fighting -
game knowledge, asking Ono intelligent questions (covering everything from combo mechanics to Chun Li's thighs) and
keeping things
interesting despite the monotony of the screenshots, all featuring the same characters fighting in the same
battle scene.
The mass amount of enemies throughout did not slow down the
game in any way and they all
kept me
interested throughout the countless hours of button mashing during the
battles.
While there's a handful of other big name
games out there, all filled with menus or impressive graphics or large - scale
battles, Snoopy Pop's clean interface and simple gameplay is the title that has
kept us most
interested.
Cleverly, Re; Birth3
keeps conflict
interesting, using brief tutorial to explain each additional nuance that the
game adds to its
battle system.
To
keep things
interesting, it is possible to enter into fights which are similar to the
battles in the main Borderlands
games.
To its credit, Mutant Nightmare is a touch better than the last
game, «
Battle Nexus,» in that it doesn't force - feed you a gaggle of terribly clunky platforming sequences to try to
keep things
interesting.