Sentences with phrase «battles take»

Battles take place on a 6 * 9 grid which is considerably smaller than on console.
Unfortunately, all of your tough boss battles take place indoors.
Battles take place on a separate screen between party members and Shadows, where both sides take turns attacking each other.
These take the simple step of making the traditional battles take place on tactical maps with multiple squads.
The result is a game where the boss battles take center stage, and it's here that the quality of the level design comes to the fore.
The Land battles take place on beautifully rendered landscapes.
The battles take place on three - dimensional maps, although the possibility to move through them is limited.
The battles take place on three - dimensional levels that are combined versions of locations from both worlds (for example, Valkanda is a hybrid of Wakanda and Val Habar).
Even JRPG boss battles take a strange turn when Yamada, posing as an evil wizard with hit points and an entire role - playing user interface, faces off against some rapid - firing shoot»em up justice.
A real - time strategy game set in the Star Wars universe prior to the events of Episode IV, that sees battles take place in space and on the ground.
Psychic Force follows anime in its approach to music, with the music being themed and as imaginative as the characters, being reflective of the environments the battles take place.
Battles take place in massive environments and feature multiple stages ranging from three - part defenses of towns to rescuing trapped Avestan citizens.
Battles take place on a 6 * 9 grid which is considerably smaller than on console.
Battles take place on a relatively small 2D grid.
The stages on which these battles take place are designed intricately and come with a brand new mode called «infinity».
Battles take place on smallish maps that use your typical SRPG block movements.
The Koopaling's boss battles take place inside their airships (or in the case of Roy Koopa and Ludwig von Koopa, on the crow's nest of their airships) and the player must use a cannon to shoot their way in there.
These battles take a bit longer but these are normally no problem when you have leveled up your characters or you use good skills.
This is a zombie shooter based in the baking heat of Arizona state - so a lot of the battles take place outside in the sunshine as you move around the maps scavenging for ammo and food to get by.
These battles take the form of match - three puzzles, and monsters will only unleash their attacks if gamers can combine the correctly coloured orbs.
Battles take place in real time with full range of motion.
Battles take place on a strategy grid and feature a variety of close - range and long - range weapons.
As tensions rise and more intense battles take place, the music adjusts to create a sense of urgency and hopelessness.
Dissidia's battles take place on large open fields, and hard attacks will knock enemies flying away — bouncing them into walls will allow you to continue and extend your combos, which is nice.
Battles take about 30 minutes to play, and each game is vastly different due to the powerful influence of Leaders over game play!
Just like the original NES Final Fantasy and Dragon Quest games, battles take place in a simple and easy - to - understand turn - based system that features three characters on the front lines, and three characters in the back.
All the battles take place at fixed locations throughout the dungeons, and the battle difficulty is indicated by the color that you have to approach to begin.
Most Titan battles take place across a wide gap of terrain, with each Titan lobbing fire at one another across a great distance until one dies.
Osamu Mieda: For SAMURAI WARRIORS: Spirit of Sanada we've adopted the «Multi-Stage Battles» system, where battles take place across multiple battlefields.
Battles take place upon open environments where you can shoot, boost and slash anyone unlucky enough to meet you head to head.
While it is immensely satisfying to use the right weapon and completely destroy enemies, not having the perfect sticker (especially on the final multi-stage Bowser fight) makes battles take way too long to be any kind of fun.
In fact, the battles take place in multiple areas and scenarios across the galaxy.
All the enemy encounters, as well as boss battles take place in its doppelgänger half, known only as Limbo.
The longest battles take place when the city count is balanced so the two sides can keep throwing endless units into the meat grinder and replacing them the next turn.
The battles take place in a two - story room with a river of lava that flows from one floor to the next in a «lava - fall.»
The boss battles take a crack at the formula that made Shadow of the Colossus so great: Bosses are in a sense, a stage in their own light.
Now I should warn you that in this world of Smash, battles take on a far more frantic nature.
The game uses the camera of the player's Nintendo DSi ™ or Nintendo 3DS ™ to create an augmented reality, merging computer generated spirits with the player's real environment where battles take place.
Variety of stages: While the cast of playable characters is the same in both versions of the new games, the stages where the battles take place are vastly different, depending on which system a player chooses.
Most of the battles take place in the middle of the map in or very close to that control room.
Battles take place directly on the maps that you explore!
With that being said, many of the battles take place in real - world locations.
Will battles take place on a separate tactical map (a la Total War and the older Romance of the Three Kingdoms games)?
Battles take place in a sort of 3D arena fighting style similar to Pokkén Tournament or the Naruto: Ultimate Ninja Storm series.
Or will all battles take place on the strategic map?
All the battles take place in realtime right on the campaign map.
Battles take place across layered 2D planes, sometimes with diverging paths.
Battles take place on a 3 - D landscape, with an immersive player controlled camera, while episode and scene selection is made through a detailed 3 - D world map.
Battles take place on a series of lanes, in which units can walk and jump between as long as their movement meter holds out.
Since battles take place solely in the side - scrolling mode, the overworld feels largely detached from the game's core.
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