Sentences with phrase «battling lesser enemies»

However, the basic gameplay of gobbling food, battling lesser enemies and avoiding obstacles can get tedious.

Not exact matches

This means the battle system is a little less button - bashy than in prior titles, encouraging a tactical awareness of the enemies in the field.
Over 90 % of the enemies you face don't even friggin» fight back, making the experience feel less like an epic battle so much as a systematic genocide.
Meaning that as battles go on, considerably stronger HP damage dealing enemies in tandem with the many traps on the field turns the game from less a battle of strength and more of a dance with the dodge button to get a solid plan of how to succeed.
This is the main reason why the Hoth battle in Shadows of the Empire was such a great winter level: it played to the strengths of the license by replicating one of the series» big battles, and played to the strengths of the hardware with a tundra setting that inherently requires less draw distance and could put the focus on detailed enemies.
Other battle issues are less noticeable, one being that if you queue all three of your characters to attack an enemy soldier and the soldier is out of health by the second attack, your third character will still target the already defeated enemy and deal points of useless damage instead of attacking a different enemy.
You'll inevitably drain your ammo in the process, so the game also continually spawns lesser enemies during the battle primarily to serve as ammo loot droppers.
This means that after you have faced off with a certain enemy type a few times, you will begin to learn it's attack pattern — meaning that you can almost pre-empt enemy movements which makes battles a lot less difficult.
Goombas are recurring enemies in Paper Mario: Color Splash, although they are less common than Shy Guys in this game (in fact, the very first battle Mario has is against Shy Guys).
Being able to revive yourself with Second Wind by killing an enemy before your downed timer expires is tough in single player, especially during boss battles that don't provide enough lesser foes.
Battle Colosseum in One Piece: Unlimited World Red is comprised of a few sub-modes — Battle Royale (which is a free - for - all in where two to four characters can duke it out), Duel competition (where players battle one - on - one, kind of like a VS mode), Boss Rush (a survival mode that pits players against bosses one after the other), and Chaos Battle (allows players to take on multiple, less powerful eneBattle Colosseum in One Piece: Unlimited World Red is comprised of a few sub-modes — Battle Royale (which is a free - for - all in where two to four characters can duke it out), Duel competition (where players battle one - on - one, kind of like a VS mode), Boss Rush (a survival mode that pits players against bosses one after the other), and Chaos Battle (allows players to take on multiple, less powerful eneBattle Royale (which is a free - for - all in where two to four characters can duke it out), Duel competition (where players battle one - on - one, kind of like a VS mode), Boss Rush (a survival mode that pits players against bosses one after the other), and Chaos Battle (allows players to take on multiple, less powerful enebattle one - on - one, kind of like a VS mode), Boss Rush (a survival mode that pits players against bosses one after the other), and Chaos Battle (allows players to take on multiple, less powerful eneBattle (allows players to take on multiple, less powerful enemies).
The battle backgrounds now take up the whole screen instead of being displayed in a window, and all of the enemies have attack animations, which helps make the action feel less static.
Like many of Valkyrie Drive's contemporaries, there's not much diversity in mission structure, beyond tackling hordes of lesser enemies and the sporadic boss battle.
If SEGA is concerned that the overzealous random battles in the Dreamcast original wouldn't sit well with gamers today, they could opt to base the HD release on the Nintendo GameCube version — Skies of Arcadia: Legends, which featured less enemy encounters and quicker battles.
Boss battles are slightly less satisfying, as most boil down to killing lesser enemies and spamming any spells you get at the boss.
When you add in the fact that the majority of enemies take the «run at you head - on» approach to battle, it ends up being more of a shooting gallery and less of a challenge even on the highest difficulty.
The tutorial area for example, entices you to engage in several battles against enemies who can easily oneshot even your strongest knight, forcing players to adopt a less direct path and adding at least one rogue and one healer right from the get - go.
Along your journey there are enemy icons that you can't help but walk into and start a battle (later you won't be forced to fight lesser enemies).
When used in battle enemies will be less likely to target the character for 6 ~ 9 turns; On the field, it can be used to prevent monsters from noticing the party.
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