- the 18
returning classes
were chosen by seeing which popular classes would fit with the game - they also wanted to include classes to cover roles that the roster
was lacked - the Pugilist class
was added because the first group of classes selected did not include any with bashing and binding attacks - War Magus
was added because the Medic
was the only healer class in the roster at that point - they couldn't simply include all popular classes as that would have skewed the balance of the game - as for the Hero class, they with balanced offensive and defensive capabilities, but this made things to similar to other classes - this
was rectified by adding after - images and other skills with good synergy - when an after - image appears, it does the same skills as the Hero, except on the following turn - it becomes possible for skills that usually can not
be used multiple times in a row to
be activated multiple turns in a row - it also means skills that only have an effect for one turn can
be extended to two - after - images use not only the Hero
's own class skills, but also their subclass skills - if the subclass
is an Imperial, the Drive skill can
be used multiple times in a row - when using Hero as a subclass to Nightseeker, the character can cover the Nightseeker
's weaknesses of having low defense - after - images can also help increase the chances of inflicting status ailments - subclasses can
be used to make up for weakness - Swordsman, a class that can learn speed and accuracy boosting skills, would
be a good subclass for the Gunner - Reaper as a subclass for War Magus would allow that character to use the scythe
's skills to inflict status ailments - the skill tree
is slowly unlocked as a character grows - there
are more skills that make
jobs» individual styles stand out more, or expand the player
's choices - the skill tree
is also made so that there
are less requirements to learn specific skills as compared to 5 - this makes it
easier for players to get the skill they want without spending large numbers of skill points on lower skills - it
's now
easier to put points into skills, which makes re-specing
easier - the team faced difficulty in balancing classes that
were never meant to
be alongside each other - they
are doing their best to ensure that they keep the individual classes» identities intact
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