Sentences with phrase «be happy for developers»

I would be happy for developers to release something that they consider perfect, rather than something that they know never could be.

Not exact matches

I'm happy to share any of my recipes, though I am not a prolific blogger; I am a recipe developer and copy writer professionally so often I'm writing for work and get to my personal stuff last.
Inspired by the May 16th e.politics / techPresident article on the conspicuous lack of presidential campaign widgets, a group of software developers has started to build their own — if the campaigns won't help their supporters spread the word, these guys are happy to do it for them.
Such provisions are generally for the good, because they hold developers to their promises — but in this case, it adds to the conflict - of - interest potential, given that one legislator might have a financial incentive to keep another happy.
Up to now, those builders have been happy to let Related fight for them alone because it is the biggest developer in the city and not afraid of controversy.
«Game developers are gasping for help,» says mathematician Alan Milosevic — help that Milosevic and his Oxford - based company Math Engine are more than happy to provide.
One of the first well - known game developers to call out the Japanese industry for its perceived decline, Inafune isn't happy with his countrymen's progress.
Now, Warner Bros. has revealed what's next for the Dimensions franchise, and we couldn't be happier with the decisions developer TT Games has made.
While no release date was given for the game during the Nintendo Direct last week, Nintendo's presentation of the game was superb and we're happy to see the developers being more open about the processes that go into creating a game and then translating it for the rest of the world to enjoy.
I realize that sometimes the process developers must follow complying with Xbox Live is tough, but that's why we don't get several patches for a game, why we have the most secure network, and why we as consumers are happy with our service.
He even states that the entire reason Double Fine's recently released Happy Action Theater was made was was due to the developer asking for very little funding, therefore, minimizing risk and capital investment any potential publisher would have to make.
With studios happy to follow recent trends, video game developer Electronic Arts is ready to appeal to those looking for the next «Fast and the Furious» - style franchise with their video game series «Need For Speed.&raqfor the next «Fast and the Furious» - style franchise with their video game series «Need For Speed.&raqFor Speed.»
I'll be happy with the wii u for at least another 4 - 5 years if Nintendo keep making games for it and if the install base grows then hopefully we will see some more games from other developers.
Once thought to be a platform for bargain hunters, Android is now churning out their share of quality higher - end hardware (plus, no matter how much Android users hate it... Google is starting to make the kinds of changes that will standardize development in ways that make developers happy).
For the first time in as far as I can remember BlackBerry developers at BlackBerry Jam were excited about the development tools, functionality, and in general they were very happy.
The following was translated by Nintendo Everything... Even though ten years have passed, I've still been receiving congratulatory messages and requests for a sequel, so as a developer I couldn't ever be happier than now... I'm grateful to everyone who has been supporting Okami, and also to Capcom for giving a chance to send it out to the world, while at the same time I also hope from my sincerest heart that someday I could fulfill the duty to draw the continuation of the journey of Amaterasu and co....... but everyone's expectations have been swelling so much that they're going to burst, so even if I were to make a sequel I don't have even a pixel of confidence that it could surpass the original...
The message I get is that they are quite happy to push for the little small developer as long as the little small developer is pushing out the quality games.»
Gamers are happy and enjoying the games they paid $ 60 for, while developers are rejoicing that their games are reaching record numbers.
- Aonuma thanks the audience for the award - Aonuma: The team did not want to simply adapt the old formula of Zelda games, and they carefully balanced old and new elements - Fujibayashi: The dev team had several challenges while developing; worked hard to satisfy gamers; is happy to see Germany loving it - Takizawa: Artstyle has changed often throughout the series» history; the art team's experience has been applied to the game, that's why the whole team is very happy about the award - Dohta: The team created lots of fun elements for the players, and the whole technical team is very happy to see Germany loving the game - Aonuma: «We are honored to accept the price in the name of over 300 developers who worked hard and passionately on the game for years - Everybody: «Vielen Dank!»
So here we are at the end of this review, but before I finish I want to share something with you first: as I began to write the final lines to this review and generally just ensure that I was happy that it was a fair review of the game, Amy's developers posted on the games official Facebook page non-hardcore players to switch the game to Easy mode to make the experience more enjoyable for themselves because, in their words, Amy is a hard game.
I, for one, would not be too happy with that idea but that is exactly what happens to Abe in Oddworld: New «n» Tasty, the remake of the 1997 classic from developers Oddworld Inhabitants and publisher Just Add Water.
Or is it simply a way for the developer to profit off something that is making fans happy in the first place.
Developers should price it as regular PS4 game and I would be very happy to pay for it.
While many developers are happy to throw in a handful of hollow tweaks for a reinvigoration, Atlus» remakes have consistently demonstrated a willingness to deliver the definitive version.
I have a weak spot for this kind of genre, as a huge fan for Blazing Angels, Ace Combat and the lesser known Iron Wings I was really happy that I received my review code for Flying Tigers from developer Ace Maddox.
Now I'm a Software Developer in my day job who is happy to be a part of the Gaming Nexus team so I can have at least a flimsy excuse for my wife as to why I need to get those 15 more minutes of game time in...
This analogy holds for Early Access, when deciding to back a game, supporters should begin by asking themselves «am I happy to give this developer this amount, given that this whole project could come to nothing?»
Now if anyone who is making games purely just for the joy of creation this shouldn't be a problem but for the developers & designers that would be happy to make some money from their cool creations then it's a big problem.
In a way, this game's return is perfect for the early days of the Switch console; just as the original release in 2008 helped to usher in Nintendo's first shaky relationships with indie developers on the WiiWare service, this 2017 re-release rings in an entirely new era of so - called «Nindies» — one that, presumably, will find them at a happy medium between their developer - unfriendly Wii days and the era of ludicrous shovelware that was brought on by the Wii U's Web Framework.
So long as they keep making money for their developers and publishers, I'm happy to provide a target for the people who can pay, and to pay my share in turn.
As a publisher and developer of games, we obviously want to get our games onto as many different platforms as possible, and so obviously having a broad range to choose from can only be a good thing for us, so certainly seeing Nintendo's hardware selling so well and doing so well, getting our games on that can only be an advantage for the company, so we're very happy about it.
Fans of MOBA games will be happy to learn that this Friday morning developer Hi - Rez is kicking off competitions for it's video game SMITE.
We are always looking for top class developers and artists, and we would also be happy to hear from you if you are new, or experienced, talent in the industry with the passion to be part of an exciting studio.
Even local developers are making games for US audiences and that really pisses me off so much, not because of nationalism, I have no quarrel with any country and I know they do it to play it «safe», but the idea of simply missing the chance to develop your own market because you want to play with the «big boys» is not only stupid from a marketing point of view, it's downright dangerous, you CA N'T compete with monster - like comapnies unless you are big enough yourself, you are just gonna get swallowed and turned into another subsidiary for EA before you get to make anything that's worth remembering, and worse, before you make anything that makes you happy as a developer.
What we aren't happy about is the fact that this article attacks the game company and developers without asking them for an interview (He even came here and said he'd be happy to answer questions)..
Ali Mehrez, independent developer, is happy to present his first mobile game, «easyBoat», for iOS and Android.
This generation of console gaming may be a little light in terms of big AAA - titles so far, but there hasn't been a shortage of things to play thanks to the ever - growing list of talented indie developers who are more than happy to release their games to a community starving for something new.
With further developer and community support for varying game modes announced this year there is more than enough content to keep purchasers happy in the first of three releases for Starcraft II.
Therefore, CEGC is looking for speakers who have in - depth knowledge of the gaming industry, and who are happy to share their expertise with aspiring game developers from the Central European region.
While the developer prepares for its major console and PC debut later this year, the team was happy to reflect on its experience developing for Xperia Play, touted by many as a hardcore smartphone gaming device.
Making all of these groups happy can be tricky for a game developer.
A few days ago, Toylogic Inc — an independent game developer from Japan — announced that their upcoming game Happy Wars will be available for free on the Xbox LIVE Arcade so long as you have an LIVE Gold Membership.
I'm happy that Sony will take steps to keep the PS4 and NEO users connected, and that they are setting strict guidelines for developers.
I'm happy to support this developer... this game will definitely be on my iPad for a long time.
Compulsion Games has released a developer update video detailing what's to come for We Happy Few, including a glimpse at the second playable character, Sally.
Since most of my readers here are developers, I'll be honest and say I don't think the book would be of much help to a pro (though it's not just for designers, a lot of programmers on our team played with it and were very happy with the results - I would recommend any programmer, animator, or producer who has never been hands on with a level editor give it a try just to see what they can do).
Bloodborn, or the formerly leaked Project Beast, was also teased and got the internet - verse in a happy tizzy thanks to all the love for Demon's Souls and Dark Souls developer and creator, both of which are behind the new title.
I'm always happy for those «little guys» that make it in the big world of cut throat game development, there is some satisfaction knowing the smaller developers are making big waves against publishers like EA and Activision.
For example, fans of Axiom Verge will be happy to know that developer Thomas Happ has intentions of porting the game over to the Nintendo Switch:
Global publisher My.com and developer NetEase are happy to present a free new update — OceanView, for Revelation Online.
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