I would
be happy for developers to release something that they consider perfect, rather than something that they know never could be.
Not exact matches
I
'm happy to share any of my recipes, though I
am not a prolific blogger; I
am a recipe
developer and copy writer professionally so often I
'm writing
for work and get to my personal stuff last.
Inspired by the May 16th e.politics / techPresident article on the conspicuous lack of presidential campaign widgets, a group of software
developers has started to build their own — if the campaigns won't help their supporters spread the word, these guys
are happy to do it
for them.
Such provisions
are generally
for the good, because they hold
developers to their promises — but in this case, it adds to the conflict - of - interest potential, given that one legislator might have a financial incentive to keep another
happy.
Up to now, those builders have
been happy to let Related fight
for them alone because it
is the biggest
developer in the city and not afraid of controversy.
«Game
developers are gasping
for help,» says mathematician Alan Milosevic — help that Milosevic and his Oxford - based company Math Engine
are more than
happy to provide.
One of the first well - known game
developers to call out the Japanese industry
for its perceived decline, Inafune isn't
happy with his countrymen's progress.
Now, Warner Bros. has revealed what
's next
for the Dimensions franchise, and we couldn't
be happier with the decisions
developer TT Games has made.
While no release date
was given
for the game during the Nintendo Direct last week, Nintendo's presentation of the game
was superb and we
're happy to see the
developers being more open about the processes that go into creating a game and then translating it
for the rest of the world to enjoy.
I realize that sometimes the process
developers must follow complying with Xbox Live
is tough, but that
's why we don't get several patches
for a game, why we have the most secure network, and why we as consumers
are happy with our service.
He even states that the entire reason Double Fine's recently released
Happy Action Theater
was made
was was due to the
developer asking
for very little funding, therefore, minimizing risk and capital investment any potential publisher would have to make.
With studios
happy to follow recent trends, video game
developer Electronic Arts
is ready to appeal to those looking
for the next «Fast and the Furious» - style franchise with their video game series «Need For Speed.&raq
for the next «Fast and the Furious» - style franchise with their video game series «Need
For Speed.&raq
For Speed.»
I'll
be happy with the wii u
for at least another 4 - 5 years if Nintendo keep making games
for it and if the install base grows then hopefully we will see some more games from other
developers.
Once thought to
be a platform
for bargain hunters, Android
is now churning out their share of quality higher - end hardware (plus, no matter how much Android users hate it... Google
is starting to make the kinds of changes that will standardize development in ways that make
developers happy).
For the first time in as far as I can remember BlackBerry
developers at BlackBerry Jam
were excited about the development tools, functionality, and in general they
were very
happy.
The following
was translated by Nintendo Everything... Even though ten years have passed, I've still
been receiving congratulatory messages and requests
for a sequel, so as a
developer I couldn't ever
be happier than now... I
'm grateful to everyone who has
been supporting Okami, and also to Capcom
for giving a chance to send it out to the world, while at the same time I also hope from my sincerest heart that someday I could fulfill the duty to draw the continuation of the journey of Amaterasu and co....... but everyone's expectations have
been swelling so much that they
're going to burst, so even if I
were to make a sequel I don't have even a pixel of confidence that it could surpass the original...
The message I get
is that they
are quite
happy to push
for the little small
developer as long as the little small
developer is pushing out the quality games.»
Gamers
are happy and enjoying the games they paid $ 60
for, while
developers are rejoicing that their games
are reaching record numbers.
- Aonuma thanks the audience
for the award - Aonuma: The team did not want to simply adapt the old formula of Zelda games, and they carefully balanced old and new elements - Fujibayashi: The dev team had several challenges while developing; worked hard to satisfy gamers;
is happy to see Germany loving it - Takizawa: Artstyle has changed often throughout the series» history; the art team
's experience has
been applied to the game, that
's why the whole team
is very
happy about the award - Dohta: The team created lots of fun elements
for the players, and the whole technical team
is very
happy to see Germany loving the game - Aonuma: «We
are honored to accept the price in the name of over 300
developers who worked hard and passionately on the game
for years - Everybody: «Vielen Dank!»
So here we
are at the end of this review, but before I finish I want to share something with you first: as I began to write the final lines to this review and generally just ensure that I
was happy that it
was a fair review of the game, Amy's
developers posted on the games official Facebook page non-hardcore players to switch the game to Easy mode to make the experience more enjoyable
for themselves because, in their words, Amy
is a hard game.
I,
for one, would not
be too
happy with that idea but that
is exactly what happens to Abe in Oddworld: New «n» Tasty, the remake of the 1997 classic from
developers Oddworld Inhabitants and publisher Just Add Water.
Or
is it simply a way
for the
developer to profit off something that
is making fans
happy in the first place.
Developers should price it as regular PS4 game and I would
be very
happy to pay
for it.
While many
developers are happy to throw in a handful of hollow tweaks
for a reinvigoration, Atlus» remakes have consistently demonstrated a willingness to deliver the definitive version.
I have a weak spot
for this kind of genre, as a huge fan
for Blazing Angels, Ace Combat and the lesser known Iron Wings I
was really
happy that I received my review code
for Flying Tigers from
developer Ace Maddox.
Now I
'm a Software
Developer in my day job who
is happy to
be a part of the Gaming Nexus team so I can have at least a flimsy excuse
for my wife as to why I need to get those 15 more minutes of game time in...
This analogy holds
for Early Access, when deciding to back a game, supporters should begin by asking themselves «
am I
happy to give this
developer this amount, given that this whole project could come to nothing?»
Now if anyone who
is making games purely just
for the joy of creation this shouldn't
be a problem but
for the
developers & designers that would
be happy to make some money from their cool creations then it
's a big problem.
In a way, this game's return
is perfect
for the early days of the Switch console; just as the original release in 2008 helped to usher in Nintendo's first shaky relationships with indie
developers on the WiiWare service, this 2017 re-release rings in an entirely new era of so - called «Nindies» — one that, presumably, will find them at a
happy medium between their
developer - unfriendly Wii days and the era of ludicrous shovelware that
was brought on by the Wii U's Web Framework.
So long as they keep making money
for their
developers and publishers, I
'm happy to provide a target
for the people who can pay, and to pay my share in turn.
As a publisher and
developer of games, we obviously want to get our games onto as many different platforms as possible, and so obviously having a broad range to choose from can only
be a good thing
for us, so certainly seeing Nintendo's hardware selling so well and doing so well, getting our games on that can only
be an advantage
for the company, so we
're very
happy about it.
Fans of MOBA games will
be happy to learn that this Friday morning
developer Hi - Rez
is kicking off competitions
for it
's video game SMITE.
We
are always looking
for top class
developers and artists, and we would also
be happy to hear from you if you
are new, or experienced, talent in the industry with the passion to
be part of an exciting studio.
Even local
developers are making games
for US audiences and that really pisses me off so much, not because of nationalism, I have no quarrel with any country and I know they do it to play it «safe», but the idea of simply missing the chance to develop your own market because you want to play with the «big boys»
is not only stupid from a marketing point of view, it
's downright dangerous, you CA N'T compete with monster - like comapnies unless you
are big enough yourself, you
are just gonna get swallowed and turned into another subsidiary
for EA before you get to make anything that
's worth remembering, and worse, before you make anything that makes you
happy as a
developer.
What we aren't
happy about
is the fact that this article attacks the game company and
developers without asking them
for an interview (He even came here and said he'd
be happy to answer questions)..
Ali Mehrez, independent
developer,
is happy to present his first mobile game, «easyBoat»,
for iOS and Android.
This generation of console gaming may
be a little light in terms of big AAA - titles so far, but there hasn't
been a shortage of things to play thanks to the ever - growing list of talented indie
developers who
are more than
happy to release their games to a community starving
for something new.
With further
developer and community support
for varying game modes announced this year there
is more than enough content to keep purchasers
happy in the first of three releases
for Starcraft II.
Therefore, CEGC
is looking
for speakers who have in - depth knowledge of the gaming industry, and who
are happy to share their expertise with aspiring game
developers from the Central European region.
While the
developer prepares
for its major console and PC debut later this year, the team
was happy to reflect on its experience developing
for Xperia Play, touted by many as a hardcore smartphone gaming device.
Making all of these groups
happy can
be tricky
for a game
developer.
A few days ago, Toylogic Inc — an independent game
developer from Japan — announced that their upcoming game
Happy Wars will
be available
for free on the Xbox LIVE Arcade so long as you have an LIVE Gold Membership.
I
'm happy that Sony will take steps to keep the PS4 and NEO users connected, and that they
are setting strict guidelines
for developers.
I
'm happy to support this
developer... this game will definitely
be on my iPad
for a long time.
Compulsion Games has released a
developer update video detailing what
's to come
for We
Happy Few, including a glimpse at the second playable character, Sally.
Since most of my readers here
are developers, I'll
be honest and say I don't think the book would
be of much help to a pro (though it
's not just
for designers, a lot of programmers on our team played with it and
were very
happy with the results - I would recommend any programmer, animator, or producer who has never
been hands on with a level editor give it a try just to see what they can do).
Bloodborn, or the formerly leaked Project Beast,
was also teased and got the internet - verse in a
happy tizzy thanks to all the love
for Demon's Souls and Dark Souls
developer and creator, both of which
are behind the new title.
I
'm always
happy for those «little guys» that make it in the big world of cut throat game development, there
is some satisfaction knowing the smaller
developers are making big waves against publishers like EA and Activision.
For example, fans of Axiom Verge will
be happy to know that
developer Thomas Happ has intentions of porting the game over to the Nintendo Switch:
Global publisher My.com and
developer NetEase
are happy to present a free new update — OceanView,
for Revelation Online.