Number 2, P.T was in first person solely
because Kojima wanted to kick out any assumptions that P.T was a teaser for the new Silent Hill game.
Because both Kojima and Del Toro are into weird stuff.
Put on your thinking caps everyone
because Kojima Productions have just updated their site this morning with a flash teasing us about the next Metal Gear.
I will support the game
because Kojima has worked so hard on it along with his team... I say to anyone doubtful about buying it don't be.
Interestingly, he confessed that he didn't quite understand all of it yet (he's not the only one) but that's
because Kojima is a very brilliant man who's creating something entirely new.
When I played Metal Gear Solid V on PC I had to lock my framerate at 30 because I kept getting annoying microstutters with the framerate unlocked, but I felt it was perfectly fine for that sort of game
because Kojima likes to make his games very movie - like to begin with.
It's probably Death Stranding, but it could be anything
because Kojima is not the only developer he's close to in the industry, so I'll wait till I see it.
Bringing out the crocodile tears
because Kojima gave him the time of day the other year.
The reason the game has such a dark tone is
because Kojima wants to tell the story of this transition as effectively as possible.
who liked the aerial view of Snake Eater, you can rest easy
because Kojima will be offering that as well.
Earlier today, Snake's Japanese Voice Actor pleaded Metal Gear Series fans not to cancel pre-orders for MGS V: The Phantom Pain or encourage others to do so
because Kojima is still working on the game.
At the time, few took the comment seriously,
because Kojima always says each Metal Gear is his last one.
Not exact matches
Sad
because Hideo
Kojima was kicked out of the project.
But you won't care,
because none of this is filler; with regards to certain pivotal moments in the story,
Kojima has even found a way for you to watch and play at the same time.
Apparently Carpenter already knew about this and actually didn't mind Hideo
Kojima's character
because of one reason:
Kojima is apparently a pretty nice dude.
Metal Gear Solid 5: Ground Zeroes, the prologue to Metal Gear Solid 5: The Phantom Pain, is launching as a standalone title
because creator Hideo
Kojima is impatient to release it — as well as give...
Kojima said that while the period during the game's development was very tough
because he had to shoulder so much as the producer and director, it was really fun.
Kojima said in the recent interview that Ground Zeroes will not receive additional DLC in the period before Phantom Pain's release
because the marquee game will be delayed otherwise.
When asked if he could resurrect or direct any franchise he wanted,
Kojima said that he would like to work on a Silent Hill game, although he may have a problem doing that
because he is a «chicken» and «easily scared by many things.»
Because when you extrapolate the (very real) possibilities around this one, the idea of a
Kojima - managed Silent Hill project becomes one of those too - perfect - to - happen ideas that have a habit of actually happening when you least expect them.
I love that Geoff Keighley makes sure to give his bestie Hideo
Kojima the floor on an annual basis,
because he knows what
Kojima is a genius at: capturing everyone's attention with something so absurd, it leaves us speechless.
It is in fact slated two weeks later than Xbox 360, Xbox One, PlayStation 3 and PlayStation 4 just
because of «hardware compatibility»:
Kojima and his team wanted the game to be perfect on every machine from the day one, and this lead to some more work on the personal computer edition.
«I'm sorry to say an Xbox 360 version isn't being released,
because an Xbox 360 version of MGS4 hasn't gone on sale,»
Kojima said on his podcast (via Kotaku).
What matters most in this process, anyway, is the degree of freedom for the gamer:
Kojima has stated that The Phantom Pain is sort of a dream come true
because he already wanted to deliver a true open world experience in the first Metal Gear Solid, offering different approaches to a mission or an area to be infiltrated.
I hope that
Kojima brings the Metal Gear Series to Wii U
because Snake inclusion in Brawl was a big favor.
But if it look like it could be, that's
because it was drawn by Yoji Shinkawa, who's done concept art for Metal Gear games since 1997 (and who's now at the end
Kojima Productions studio as we know).
It doesn't seem to be,
because after scanning them in 3D,
Kojima said it took about two hours to produce this in - game bento model.
Cygames is developing it alongside Konami
because, of course Hideo
Kojima no longer works there.
Legendary video game developer Hideo
Kojima has hailed Death Stranding as his magnum opus, partly
because he no longer has the restraints of working under a major publisher like Konami and can instead pursue his vision to its fullest extent.
Update 24/11: It seems like
Kojima decided to go with a different material instead
because of the price.
Hideo
Kojima is one of the most talented guys around, simply
because he has knowledge in every aspect of how a game needs to be built: he's the one behind FOX Engine, maybe the best looking engine out there, writes and directs his game, edits his own trailers.
«I went to the side of
Kojima,
because he's a master, and I can gladly say that we are friends and I love his work and I will continue learning from him as a friend,» del Toro continued.
Rumors have arisen that Konami is withholding payments they owe
Kojima because of this incident.
, well you never know
because Hideo
Kojima has always been a man full of suprises especially when it comes to his Meta Gear Solid games.
It doesn't surprise me at all that Konami's - studio - formerly - know - as -
Kojima - Production has made a zombie survival co-op sandbox,
because that combines some of the hottest trends of the past few years.
Donna Burke tweeted: «Yes don't throw away the
Kojima teams work over the last 5 years
because upper management fired a genius».
When another fan asked: whether there are some changes made to the development team behind Metal Gear Solid V: The Phantom Pain
because the last official update was
Kojima is still working on The Phantom Pain?
That's a real shame,
because there's clearly a great deal of potential there if someone can get it right, and by focusing on co-op play instead of long narrative arc, Konami's - studio - formerly - know - as -
Kojima - Productions might just have the chance to do it.
Thankfully, any concerns that
Kojima fans might've had about this tumultuous year dampening his spirit can now be put to rest,
because the short teaser he debuted for his new game might be the single weirdest goddamn thing he's ever done.
Hideo
Kojima is in London meeting Midge Ure from 80's synth legends Ultravox,
because reasons.
Gamers who hold a desire to make Hideo
Kojima your team mate are in luck,
because the Metal Gear creator can be recruited to your Mother Base staff in Metal Gear Solid: Peace Walker.
Metal Gear Solid creator Hideo
Kojima is one of the few auteurs in video gaming, mostly
because you can usually count on him to bring a certain level of outrageous insanity to the games he creates.
Last December,
Kojima wasn't able to attend The Game Awards 2015
because Konami prevented him from going, according to host Geoff Keighley.
Also during the Death Stranding PlayStation Experience panel,
Kojima confirmed the character played by Mads Mikkelsen is the antagonist of the game, which is pretty exciting
because I love both villains and Mads Mikkelsen.
Because video games (* cough *
Kojima * cough *).
It's unfortunate
because it marred the creation of what appears to be another masterpiece from
Kojima Productions.
Yesterday he was checking out the PlayStation Vita version of MGS3, and apparently it's good,
because according to
Kojima time flied while he was busy with it.
As to why Raiden was chosen to play the lead it was
because he was all about slicing up foes in Metal Gear Solid 4: Guns of the Patriots and
Kojima Productions wanted Rising to be all about blade action - a natural fit you see.
You could say it's just
because this is made by Platinum Games, but
Kojima Productions did say they wanted to keep the characters in line with the other games in the series.
Kojima also posted a short message saying that he forgot to attend a Project Ogre meeting, a «spec presentation»,
because he was busy checking out Metal Gear Rising at Korekado's desk.