Compared to LCDs (liquid crystal displays), OLEDs produce true black colors
because individual pixels can be turned off.
Not exact matches
-- The game is not «retextured in 1080p»
because that doesn't make sense; it does appear that many (but not all) of the textures themselves are of higher resolution than before (taking advantage of more RAM and more storage medium space), but saying it's been «retextured in 1080p» is misleading — 1080p is a screen resolution describing 1920 × 1080 screen
pixels, which has nothing to do with the dimensions of any
individual texture applied to
individual polygons.
OLED displays are largely to thank for the rise of the foldable concept phone,
because they're made up of
individual pixels.
First,
because OLED (organic light - emitting diode) displays can light up
individual pixels, they can also turn them off, yielding deep blacks and some staggering contrasts that LCDs can't match.
Brightness and uniformity are said to be better with LCD,
because the light is generated by
individual blue - white LED lamps, not by the
pixels themselves on an OLED display.
That's only
because the Gear VR headset secures the display mere inches from the face, where
individual pixels are discernable.
By default, the background on the phone is black which comes out completely dark on an AMOLED screen,
because the screen technology can illuminate
individual pixels for precision blacks sat next to bright whites.
This is very energy efficient
because Super AMOLED displays simply turn off
individual black
pixels so your Galaxy Note 5 only uses a little bit of power while enabling quicker access to a very productive function.
This worked great on the Moto X's AMOLED display
because that screen tech allows phones to light
individual pixels and not draw power needlessly.