Sentences with phrase «because microtransactions»

Loot boxes are only one kind of microtransaction, but they're often discussed as a unit because all microtransactions rely on similarly seductive sales techniques.
Dead Space 3 was pretty bad because the microtransactions influenced the crafting system.

Not exact matches

This one is special because the game is unplayable without microtransactions.
I don't know if it was because of the microtransactions, or if they wanted to have an overly - simplified loot system from the start, but I just don't find myself hooked to Destiny 2.
Even though the only thing we have to go on is a single cinematic trailer, people are already assuming that the game will have a throwaway story mode with the focus put into Red Dead Online simply because GTA 5 didn't get any story DLC and the game's microtransactions brought in half a billion dollars of revenue.
I still want to think that there are microtransactions in this game, because it's a present - day Capcom title.
i find it funny because i something on the lines a month or two ago defending ea when the tool people they plan on making more money with microtransaction and everyone bashed me for saying every dev especially ubisoft is doing it.
Microtransactions are never going away because sadly the door is too wide open now, but we can always prevent how much breeze comes through.
Miitomo had microtransactions, Go has microtransactions, they were there from the very start and the only exception was Super Mario Run, and that failed because the smartphone audience prefers having «free» apps and then paying microtransaction fees instead of a single one - time purchase.
And that brings up to the microtransaction portion of the game, which actually left me quite impressed because at no point does Pokémon GO feel like a game that you need to spend money on to enjoy.
That's the problem, people are and it must be in favour of microtransactions sadly because casuals and mobile gamers.
and I will never EVER bother because having microtransactions on an animal crossing game is like having to pay for the air you breathe.
Wow even IGN gave it a 6.5, specifically because of the «hostile» progression system riddled with microtransaction hooks.
Only because it is so riddled with microtransactions you practically HAVE to pay or spend hours grinding just to beat the singleplayer.
On the other hand, this could be people getting the game because they shut off the microtransaction feature for now.
Because if that was the case already I severely doubt Destiny 2 and Battlefront 2 wouldn't be nominated for anything but most microtransactions or shadiest company.
This one is special because the game is unplayable without microtransactions.
And just because Valve managed to get away with adding microtransactions to Counter-Strike: Global Offensive after the release, doesn't mean you will be able too.
Forza 5 and Gran Turismo 6 both contain microtransactions and while they are optional it is also a cause for concern because of the absurd pricing.
Because it basically reimagines the game as if it was designed by EA with microtransactions in mind!
This is in part because GTA Online's microtransactions have «nearly 100 percent profit margin,» except for development costs and fees collected by storefronts.
It seems like the only way you'll play older games on any of the other systems is to rebuy them because emulation (Wii), streaming (Xbox and PS4) and / or microtransactions (Wii Sports 2.0).
In this edition, we look at offline shenanigans with Dark Souls: Prepare to Die Edition, Quantum Break «s rubbish PC launch, and news that Microtransactions will be in Gears of War 4... because of course they will.
I don't dislike this game because of microtransactions.
Rating it a 0 however, because it has microtransactions... still not sure what they are, but apparently they make a game unplayable I've heard.
The only reason this boring sports game is «free» is because they're trying to get more customers for it's free mobile game style microtransactions.
The conspiracy theory is that Rockstar Games no longer makes GTA single player DLC because of all the money they make on Shark Cards microtransactions, which give players in - game cash instantly.
You're right, it's both It's microtransactions because you have to buy the credits It's paid mods because you have to use the microtransactions to buy the mods to use in game.
Because of all the loot box and microtransactions controversy surrounding the launch of Star Wars Battlefront 2, it didn't go down too well on day one.
The only person who can talk about these without shame is me, because I have never bought any microtransaction or DLC because I know it's Bullshit.
The Take - Two's and Bethesda's can keep on making things like Paid mods or Microtransaction galore because they know gamers will eat.
I think you the argument of «microtransactions imply that playing less of the game is a reward» thing is definitely a good argument to keep making because it affects everyone.
That's because Blizzard's take on microtransactions contain skins, emotes and other purely cosmetic additions.
Star Wars Battlefront II was DOA at launch, not just because of microtransactions (which, at the time of writing, are still disabled) but also because progression is tied to loot crates.
In an age of microtransactions, it's refreshing to see Nintendo completely shun them and simply make this a fun thing for players to enjoy, and because of that I quickly became obsessed with it.
Unfortunately for Electronic Arts, the company is now in a doomed if you do and doomed if you don't situation because it doesn't want to anger its players, but its stock price went down by 2.49 % immediately after the microtransactions were pulled from the game.
The multiplayer mode, Breach, was tacked onto the game not only to support the microtransactions but because Square Enix was afraid that players would get bored of the single player mode.
Unlike with Overwatch, EA doesn't even have the excuse that said microtransactions are paying for future DLC because the publisher also intends to sell map packs alongside the freemium - style content.
Digging a little deeper, many users were upset because of the DRM used on the Windows version, microtransactions, and apparently poor DLC.
While I believe the game isn't half as bad with its microtransactions as it could have been — for the most part — I've all but lost any interest in the Premium stuff because it feels like a deliberate waste of time and / or money.
I really hope you read this review instead of jumping to the score because if microtransactions and a pay - to - progress loot box system don't bother you, this game is certainly for you.
Even though the only thing we have to go on is a single cinematic trailer, people are already assuming that the game will have a throwaway story mode with the focus put into Red Dead Online simply because GTA 5 didn't get any story DLC and the game's microtransactions brought in half a billion dollars of revenue.
The extent of microtransactions in the multiplayer section likely won't outstrip that of GTA Online, simply because that existing model is proven to be so ludicrously lucrative.
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