Loot boxes are only one kind of microtransaction, but they're often discussed as a unit
because all microtransactions rely on similarly seductive sales techniques.
Dead Space 3 was pretty bad
because the microtransactions influenced the crafting system.
Not exact matches
This one is special
because the game is unplayable without
microtransactions.
I don't know if it was
because of the
microtransactions, or if they wanted to have an overly - simplified loot system from the start, but I just don't find myself hooked to Destiny 2.
Even though the only thing we have to go on is a single cinematic trailer, people are already assuming that the game will have a throwaway story mode with the focus put into Red Dead Online simply
because GTA 5 didn't get any story DLC and the game's
microtransactions brought in half a billion dollars of revenue.
I still want to think that there are
microtransactions in this game,
because it's a present - day Capcom title.
i find it funny
because i something on the lines a month or two ago defending ea when the tool people they plan on making more money with
microtransaction and everyone bashed me for saying every dev especially ubisoft is doing it.
Microtransactions are never going away
because sadly the door is too wide open now, but we can always prevent how much breeze comes through.
Miitomo had
microtransactions, Go has
microtransactions, they were there from the very start and the only exception was Super Mario Run, and that failed
because the smartphone audience prefers having «free» apps and then paying
microtransaction fees instead of a single one - time purchase.
And that brings up to the
microtransaction portion of the game, which actually left me quite impressed
because at no point does Pokémon GO feel like a game that you need to spend money on to enjoy.
That's the problem, people are and it must be in favour of
microtransactions sadly
because casuals and mobile gamers.
and I will never EVER bother
because having
microtransactions on an animal crossing game is like having to pay for the air you breathe.
Wow even IGN gave it a 6.5, specifically
because of the «hostile» progression system riddled with
microtransaction hooks.
Only
because it is so riddled with
microtransactions you practically HAVE to pay or spend hours grinding just to beat the singleplayer.
On the other hand, this could be people getting the game
because they shut off the
microtransaction feature for now.
Because if that was the case already I severely doubt Destiny 2 and Battlefront 2 wouldn't be nominated for anything but most
microtransactions or shadiest company.
This one is special
because the game is unplayable without
microtransactions.
And just
because Valve managed to get away with adding
microtransactions to Counter-Strike: Global Offensive after the release, doesn't mean you will be able too.
Forza 5 and Gran Turismo 6 both contain
microtransactions and while they are optional it is also a cause for concern
because of the absurd pricing.
Because it basically reimagines the game as if it was designed by EA with
microtransactions in mind!
This is in part
because GTA Online's
microtransactions have «nearly 100 percent profit margin,» except for development costs and fees collected by storefronts.
It seems like the only way you'll play older games on any of the other systems is to rebuy them
because emulation (Wii), streaming (Xbox and PS4) and / or
microtransactions (Wii Sports 2.0).
In this edition, we look at offline shenanigans with Dark Souls: Prepare to Die Edition, Quantum Break «s rubbish PC launch, and news that
Microtransactions will be in Gears of War 4...
because of course they will.
I don't dislike this game
because of
microtransactions.
Rating it a 0 however,
because it has
microtransactions... still not sure what they are, but apparently they make a game unplayable I've heard.
The only reason this boring sports game is «free» is
because they're trying to get more customers for it's free mobile game style
microtransactions.
The conspiracy theory is that Rockstar Games no longer makes GTA single player DLC
because of all the money they make on Shark Cards
microtransactions, which give players in - game cash instantly.
You're right, it's both It's
microtransactions because you have to buy the credits It's paid mods
because you have to use the
microtransactions to buy the mods to use in game.
Because of all the loot box and
microtransactions controversy surrounding the launch of Star Wars Battlefront 2, it didn't go down too well on day one.
The only person who can talk about these without shame is me,
because I have never bought any
microtransaction or DLC
because I know it's Bullshit.
The Take - Two's and Bethesda's can keep on making things like Paid mods or
Microtransaction galore
because they know gamers will eat.
I think you the argument of «
microtransactions imply that playing less of the game is a reward» thing is definitely a good argument to keep making
because it affects everyone.
That's
because Blizzard's take on
microtransactions contain skins, emotes and other purely cosmetic additions.
Star Wars Battlefront II was DOA at launch, not just
because of
microtransactions (which, at the time of writing, are still disabled) but also
because progression is tied to loot crates.
In an age of
microtransactions, it's refreshing to see Nintendo completely shun them and simply make this a fun thing for players to enjoy, and
because of that I quickly became obsessed with it.
Unfortunately for Electronic Arts, the company is now in a doomed if you do and doomed if you don't situation
because it doesn't want to anger its players, but its stock price went down by 2.49 % immediately after the
microtransactions were pulled from the game.
The multiplayer mode, Breach, was tacked onto the game not only to support the
microtransactions but
because Square Enix was afraid that players would get bored of the single player mode.
Unlike with Overwatch, EA doesn't even have the excuse that said
microtransactions are paying for future DLC
because the publisher also intends to sell map packs alongside the freemium - style content.
Digging a little deeper, many users were upset
because of the DRM used on the Windows version,
microtransactions, and apparently poor DLC.
While I believe the game isn't half as bad with its
microtransactions as it could have been — for the most part — I've all but lost any interest in the Premium stuff
because it feels like a deliberate waste of time and / or money.
I really hope you read this review instead of jumping to the score
because if
microtransactions and a pay - to - progress loot box system don't bother you, this game is certainly for you.
Even though the only thing we have to go on is a single cinematic trailer, people are already assuming that the game will have a throwaway story mode with the focus put into Red Dead Online simply
because GTA 5 didn't get any story DLC and the game's
microtransactions brought in half a billion dollars of revenue.
The extent of
microtransactions in the multiplayer section likely won't outstrip that of GTA Online, simply
because that existing model is proven to be so ludicrously lucrative.