Sentences with phrase «because of a design choice»

> Intel cores are vulnerable because of a design choice not to prevent speculative loads from illegal addresses

Not exact matches

But you probably knew that already because choice architecture has been here since the dawn of humanity and is present in any human interaction, design and structure.
I believe waterboarding is torture, because it is designed to destroy the integrity of a man's choice.
The oil I wipe away is a waste of money because of poor bottle design and choice by Nutiva.
We call our nipple shield a Contact Nipple Shield because our choice of design and material allows for as much contact as possible between mom and baby while using this accessory.
Philips AVENT Natural bottles are an excellent bottle choice because of their quality and design.
Because pacifier use has been linked to potential dental problems later in life, the symmetrical, flexible, and collapsible design of these nipples leaves parents confident in their choice when it comes to this soothie.
Wall and floor choices are alway important because they create the first layer of design.
By the way, my choice to not wear graphic tees is not because of my age (same as yours, Susan) but just aesthetically, I don't really like most of them, preferring plain shirts or occasionally painterly sorts of designs.
«A fingertip veil falls beyond the bride's hips and is a popular choice because it allows any design on the back of a bride's gown to be seen through the sheer fabric,» says Caravella.
However, because of the uninspired sound, questionable design choices, and absolute grind the game takes I can't recommend this game for anyone in particular.
Most critics and Anderson disciples are praising this movie because they love his style of directing and storytelling — from the inventive camera angles to his musical choices to his signature set and costume designs.
So many news to share with you guys, to begin i want to thank my faithful readers to follow the site and the social media accounts (twitter and instagram), today the site celebrates its 11 years online, and it's because michelle's fan base gets bigger day by day and your support to the site that my interest is still here, i love michelle and her carrer in the same way since the begining, but her choices made me a bigger fan and picked my interest, i'm particulary fan of all her last movies, all her upcoming movies intrigues me, they're all so different and more my kind of movies, the last movie i saw in theaters was OZ, and my two favorite movies of Michelle are shutter Island and Me Without You (not very known, but if you find it, you should watch it, for the story, for Michelle, the music) so i look forward to see her in All The Money In The World (December 27 in france) and The Greatest Showman (End of January), so thank you for your visits, your nice comments, generally i always put a new design for the site's birthday but i didn't have the time, so when we will get a new photoshoot, i will change the design, i like this one very much, and again THANK YOU
That's far from conclusive, precisely because few choice programs have been designed for — or located in — the kinds of white working - class communities that Charles Murray dubbed «Fishtown.»
For instance, when testing new medical treatments, randomized field trials are the research design of choice because they can help establish cause and effect.
Because the assignment brings together the arts, multimodality, and new technologies, it creates opportunities for discussions about design and aesthetics, the choice of modes for particular audiences and situations, and the possibilities that arise with new technologies.
Conversely a shorter or lower final drive (higher numerically) is the performance choice to increase acceleration but worse fuel consumption Finite Element Analysis: Computer data and design analysis to come up with the most rigid structure in the given budget or ultimate performance possible Fly - off brake: A throwback to the early days of the sports cars when the brake lever would be pulled up to engage and then the handle dropped down yet remained engaged Forged Alloy Wheels: Alloy wheels are one application of forging but very costly and with limited designs because of the complexity of the casting dies needed to squeeze the hot alloy Forging: Sometimes referred to squeeze - process.
Because the Chevrolet Traverse is designed to be a great choice for families, it is replete with passive and active safety features meant to provide peace of mind for the road ahead.
But it's not my star car because of its cluttered design; no, the Force 1 is my choice because it's raw.
I tentatively do web design for some of my clients, if they really need it, but I resist because I've had bad experiences with authors taking over the process and making bad choices.
I absolutely adore M - Edge Kindle 3 Covers purely because it is a brand that is associated with an excellent variety of designs that would leave you spoilt for choice.
That said, artisanal publishing is often the better choice anyway because an artisanal publisher is in control of her craft in terms of content, design, and timing, and an artisanal publisher can also make more money per book than her traditionally published colleagues.
When I was designing the calculator with its co-developer (John Walter Russell), we came to the conclusion that it would be good to show aspiring retirees how they can in some circumstances retire sooner by lowering their stock allocations (under the Buy - and - Hold Model, stocks are always the best investment choice because return expectations are always the same in a world of random - walk prices).
I have a Neo Mastiff puppy who started eating puppy chow, she would also need to drink puppy milk because I got her a little early.She had an horrible digestion and a notable lack of energy, I gradually started to limit her milk but her digestion would not improve.When I ran out of my first bag I decide to change to eukanuba because it is designed for large breeds like my Neo Mastiff, the first time my puppy did nt like it, she wouldnt eat it, maybe because puppy chow had Stronger smell, and also she did nt like the size, but once she had to eat them because there was no other choice (Note: I made sure she ate, i would never starve my puppy), she started to eat more every day.
Still, you'll likely find yourself dying a fair bit, largely through your own fault but sometimes it did feel like oblivion came because of the game and a poor design choice, but a generous checkpoint system ensures you'll never be stuck replaying chunks of the game.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Both of these things are deliberate design choices made to make the game more accessible for newcomers, and I'm not going to be counting those decisions as negatives toward the final score because I understand the reasoning behind them.
I'm criticizing people who hate on FC2 for one of the things they praise about Dark Souls, simply because it hadn't yet become cool to like that design choice in 2008.
In a way it's an odd design choice because this is a game firmly aimed at an already established audience who will have likely worked their way through a myriad of obtuse puzzles before and thus probably would never even consider sticking easy mode on.
True, it makes the game last longer, but the third play through doesn't have the same freshness as the first two plays because of this strange design choice.
So how do we rectify this issue we look to an interesting design choice that lays out at the start of the game, when we start we are shown a motion comic which tells us major points in the story from the previous two games and are then given the options to choose what we would have done in this situation, essentially we are playing with the lives of our characters and this all impacts who will appear in our game and their thoughts towards you because of the choices you made.
Part of that may be because the game has only been released in Japan at the moment, and Japanese people are actually incredibly polite in online games, but there are also design choices that help ensure the experience is comfortable for everyone.
Hahaha, I can't even take nemo's post seriously it's so unbelievably bitchy... My two cents: I'm not very happy with the Dual Shock joysticks, but I guess there really wasn't any other choice considering that the D - pad should most definitely be the high priority input considering the NES and SNES... I like the overall style and design, though, because it looks like a very slick SNES pad, and I'm hoping it feels like it too... There really aren't many N64s games I really need to get (except a certain shooter by Treasure that never made it over here) so the joysticks aren't that big of a deal for me... Either way, I'll be getting this for sure...
When you're not on the main path, there's a lot of side content and post-game content to do, but I personally found navigating the game's open world to do these things a hassle because of strange design choices that felt at odds with the world itself.
Yet again, I find the criticism unfounded because the design choice is psychologically and emotionally astute; in combat, being in cover, I'm assuming, involves some sacrifice of peripheral vision and situational awareness in exchange for limiting your visual footprint in the environment, a tradeoff that is well abstracted by the way the game uses color to signify both freedom of movement and imminent danger.
«The sequel isn't procedurally generated because we're now able to hire level designers» — how refreshing it was to hear a dev admit procedural generation was a result of budget limitations rather than a design choice.
The deadline calculator application LawToolBox is in the running for a 2017 Office App People's Choice Award — notable because, of the nine apps in contention, it is the only one designed for legal professionals.
It's a befuddling design choice, because once you, as the customer, have gone through the process of buying a $ 399 smartwatch and paying a monthly fee, I don't think you'll need another reminder of what you're paying for.
This is the worst kind of Nintendo Hard: games that are difficult because of bad design choices.
«It's a befuddling design choice,» said Goode, «because once you, as the customer, have gone through the process of buying a $ 399 smartwatch and paying a monthly fee, I don't think you'll need another reminder of what you're paying for.
We're not entirely happy with the SteelSeries Diablo III Headset because of the baffling design choice of having such a short cable length of just one metre.
That's because the vulnerabilities are not really an operating system issue, but rather the result of choices made during chip design, he told LinuxInsider.
The Mohu Leaf is our Editors» Choice for HDTV antennas because of its compact design, good reception and very affordable price.
Ulysses was picked as an Apple Design Award winner because of its strong execution, and because it allows users to work on their device of choice while providing a consistent and device appropriate experience.»
The reality is Apple makes different design choices because it alone can, and because it is seeking areas of differentiation.»
A simple style is often the best choice because it allows the potential employer to focus on what you're writing instead of the design aspects of your resume.
Because the present study was designed to be an effectiveness trial and prior studies noted earlier showed that attrition before 12 sessions from child treatment is common in actual clinical settings, parents were given the choice of attending 6 two - hour meetings each of which covered two sessions or the standard 12 one - hour session procedure.
Wall and floor choices are alway important because they create the first layer of design.
I actually think incorporating what you already have and embracing a mixture of styles, including wood furniture and painted traditional pieces and a variety of colors, textures and patterns, is often a braver and more interesting design choice because it requires you to stretch your creativity (and your budget!)
It went something like this: hotel check - in, locate room, locate wifi service, attempt connection to wifi, wonder why the connection is taking so long, try again, locate phone, call front desk, get told «the internet is broken for a while», decide to hot - spot the mobile phone because some emails really needed to be sent, go «la la la» about the roaming costs, locate iron, wonder why iron temperature dial just spins around and around, swear as iron spews water instead of steam, find reading glasses, curse middle - aged need for reading glasses, realise iron temperature dial is indecipherably in Chinese, decide ironing front of shirt is good enough when wearing jacket, order room service lunch, start shower, realise can't read impossible small toiletry bottle labels, damply retrieve glasses from near iron and successfully avoid shampooing hair with body lotion, change (into slightly damp shirt), retrieve glasses from shower, start teleconference, eat lunch, remember to mute phone, meet colleague in lobby at 1 pm, continue teleconference, get in taxi, endure 75 stop - start minutes to a inconveniently located client, watch unread emails climb over 150, continue to ignore roaming costs, regret tuna panini lunch choice as taxi warmth, stop - start juddering, jet - lag, guilt about unread emails and traffic fumes combine in a very unpleasant way, stumble out of over-warm taxi and almost catch hypothermia while trying to locate a very small client office in a very large anonymous business park, almost hug client with relief when they appear to escort us the last 50 metres, surprisingly have very positive client meeting (i.e. didn't throw up in the meeting), almost catch hypothermia again waiting for taxi which despite having two functioning GPS devices can't locate us on a main road, understand why as within 30 seconds we are almost rendered unconscious by the in - car exhaust fumes, discover that the taxi ride back to the CBD is even slower and more juddering at peak hour (and no, that was not a carbon monoxide induced hallucination), rescheduled the second client from 5 pm to 5.30, to 6 pm and finally 6.30 pm, killed time by drafting this guest blog (possibly carbon monoxide induced), watch unread emails climb higher, exit taxi and inhale relatively fresher air from kamikaze motor scooters, enter office and grumpily work with client until 9 pm, decline client's gracious offer of expensive dinner, noting it is already midnight my time, observe client fail to correctly set office alarm and endure high decibel «warning, warning» sounds that are clearly designed to send security rushing... soon... any second now... develop new form of nausea and headache from piercing, screeching, sounds - like - a-wailing-baby-please-please-make-it-stop-alarm, note the client is relishing the extra (free) time with us and is still talking about work, admire the client's ability to focus under extreme aural pressure, decide the client may be a little too work focussed, realise that I probably am too given I have just finished work at 9 pm... but then remember the 200 unread emails in my inbox and decide I can resolve that incongruency later (in a quieter space), become sure that there are only two possibilities — there are no security staff or they are deaf — while my colleague frantically tries to call someone who knows what to do, conclude after three calls that no - one does, and then finally someone finally does and... it stops.
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