Don't think like someone who in the 80's would say that TCP / IP would never have a global reach due to the lack of cables connecting companies around the world, or in the 90's would say that the Web would never become a media platform due to the hard drives having few megabytes, connections having few kilobytes per second, processors having a few megahertz, or
because video compression technology was still rudimentary.
CD - ROM based games from around that time generally used most of the space for audio or full - motion
video rather than actual gameplay content, simply
because compression techniques were still fairly unrefined.