If learners can not navigate your eLearning course, then they can not
become active participants in the learning process.
When learning is entirely self - managed, however, it can be overwhelming for the learner, discouraging them from
becoming an active participant in the learning process.
Not exact matches
The learners of today are moving from being passive recipients of content to
becoming more
active participants in the
learning process making
learning more student - centric.
The purpose is to engage and motivate learners to
become active participants in their own
learning process.
Both gamification and game - based
learning can serve an important role
in motivating and engaging learners, and encouraging learners to
become active participants in their own
learning and training
process.