Some battlefields include final bosses that, similarly to Zelda games, require use of special items like the boomerang or bombs to knock them unconscious
before dealing damage.
Not exact matches
Because we've spent a good
deal of time here discussing the harmful effects of a shame - based purity culture that treats people who have had sex
before marriage as «
damaged goods» by comparing them to polluted water or chewed - up gum (see «Do Christians Idolize Virginity?»
«Everything from our banks to our critical infrastructure are at risk for
damaging cyber-attacks like never
before, and we must step up our counter-hacking game ASAP to
deal with threats from places like Iran and would be terrorists,» Schumer said in a statement.
Certainly there'll be
damage, but one of the thing that's happened in the past, well I'm going to call it 15 or 20 years or so, is that our construction techniques for
dealing with the vibrations caused by the earthquake have been employed since then, so that
damage will be limited, compared with what it might have been, had it happened, say 30 years ago,
before new construction requirements were put into place.
They are very specific about not wanting to
deal with the
damage of all the men who have come
before them.
If you're right next to her when she starts this and don't run immediately, you will probably die from the chunks of
damage it
deals before you can get out of the area.
Most of the larger monsters will require you to find their weakness
before you can even
deal any
damage to them which is a nice change of pace to fights.
The Every Student Succeeds Act — to replace the notoriously
damaging No Child Left Behind with all its «unintended» consequences — avoided having too many eyes on it
before it was a done
deal.
But
before you utilize this option, you should know that if the
deal goes sour you risk
damaging your relationships.
Salvador the Gunzerker can go into a berserker mode where he dual wields guns
dealing huge amounts of
damage; Zero the Assassin (my favored character) can send out a decoy
before cloaking; Maya the Siren can lock enemies into a stasis bubble called Phaselock, and Axton the Commando can toss out a Sabre turret that mows down enemies.
The class has two main attacks: the «Wicked Strike», which
deals moderate
damage to foes, and the «Reaping Strike», a weapon attack that allows you to charge up your attack
before unleashing it on your target.
Boomerangs Swing Both Ways:
deals 80 % ttrike - elemental
damage to all targets,
before looping back and hitting the left-most target again; Ooze Bruiser:
deals 150 %
damage to Slime enemies.
Normal difficulty provides enough of a challenge, although the major differences between each difficulty level being a certain increase in the amount of
damage you receive from every enemy, while the
damage you
deal to enemies is vastly decreased to such a point that you may have to even double or treble the number of times you shoot or make contact with your sword
before having the same effect during the insane difficulty level in comparison to the easy difficulty level and in some cases; there are even a greater quantity of enemies to contend with.
This is complicated by several factors: 1) the monsters» cues have stopped being obvious, often requiring one to lose units to massively powerful attacks
before the pattern can be discerned; 2) you have to time your commands to the beat, and the monsters» patterns are often slightly off the beat, resulting in their attack catching your units just
before they Defend or Retreat; 3) the monsters
deal ridiculous amounts of
damage, resulting in many a cheap defeat.
I managed to get a nice air to ground combos
before using my special L1 + single button attacks to push them back and
deal more
damage.
Many of Corrin's attacks have been tweaked, now
dealing less
damage than
before.
There's a lot I could talk about here: the undulating rhythm of this fight, composed of brief openings in which we could
deal meaningful
damage and long stretches where every attack we tried required great precision, lest we be devastated by Nergigante's powerful claws; the wins afforded to us by our use of the environment, which in one instance let us crush the dragon under loose hanging crystal stalactites; our use of items like flash pods, bombs, and healing powders — things that only 5 hours of play
before we'd only seen as curiosities, but now felt like necessities.
Before a match begins you can select up to three Burn Cards from your deck to take into battle, each offering different upgrades and tricks, such as an amped up weapon that
deals more
damage or even the ability to automatically take control of AI bots that you pass.
The same mobility she used
before to avoid
damage comes back to help her get into the fray and
deal it instead.
This premise has you knocking over an enemy
before you can
deal any sort of
damage to it.
It seem CAPCOM never run out of ideas,
before the Kingsect Glaive introduction in Mosnter Hunter 4, an unique weapon has been introduced to the series in second generation — The Hunting Horn, capable of
dealing stun
damage while provide boosts to the hunter and other teammates.
If players carefully time a gunshot right
before an enemy's attack connects, the foe will be stunned, allowing players to move in for a powerful attack that
deals loads of
damage.
You still have Bravery attacks that built up
damage values and HP attacks to
deal damage to opponents, but the dynamics of skirmishes is completely different from
before.
Swing Both Ways:
deals 80 % ttrike - elemental
damage to all targets,
before looping back and hitting the left-most target again;
Start constructing towers and cannons in order to eliminate them
before they reach your heart and
deal lethal
damage to you which could be the end if your lifetime.
This will consume 1 bar of your energy or power level - Power up will charge your energy and power level - The higher your power level the more
damage you
deal so be sure to stay powered up - Teleporting is done by tapping the block button right
before getting hit by a physical or energy attack - «Over the limit» is a big power up that lets you charge your power level past your maximum by sacrificing your health
These function in the same way as
before, allowing certain team compositions to use special attacks that don't
deal additional
damage but reflect the relationships the characters involved share.
Everything at / below my level pretty much felt like it took way too long to kill (i.e. I couldn't kill basic dudes with a full clip
before reloading) and that it
dealt too much
damage if I wasn't hiding behind cover.
Reactivating the ability will throw the flare at target distance,
dealing magic
damage and briefly providing vision of that area
before going out.
This greatly extends the time you have to take bringing some titans down, instead of like
before where you can still attack a titan's weak point and
deal damage right from the start.
To make things exciting you can dash about arenas by double tapping the Cross button, which shoots you towards your opponent
before you
deal out the
damage.
The Legend of Zelda: Breath of the Wild players can usually exploit their weaknesses and
deal massive
damage before the opponent can retaliate.
Another character type
deals more
damage if they don't move
before taking a shot, encouraging you to hold them back.
In this mode players will notice that characters
deal more
damage, gain speed, and even seem to allow players to access the end - of - combat reward screen a bit quicker than
before.
Note that the Crocodilian has low Stun and Bleed resist, meaning the use of Stuns is highly recommended in order to
deal as much
damage to the Crocodilian
before he submerges to heal himself.
Kill camera delay / Player death sync On some occasions, the kill camera would trigger
before the game client displayed the last portion of
damage being
dealt, giving players the impression that they died too early.
A skilled distance player should be able to
deal some
damage before the Hulk gets within range and also be ready to unleash a strong combo
before the Hulk is able to get his big green paws on them.
Available for free to all players on Tuesday, April 4, Morigesh is a close range caster who uses her abilities to
deal consistent
damage to her enemies
before assassinating t...
Another purpose of this Definitive Edition is to rebalance the gameplay; adding a manual lock - on, adjusting the Style system and boss fights to be less forgiving, a new highest difficulty level called «Gods Must Die», as well as options for Turbo Mode, Hardcore Mode and the «Must Style» Mode which requires at least S Rank style in a combo
before damage can be
dealt to enemies.
For a fighting game, Deadliest Warrior: The Game provides an odd approach to fighting where you're presented with the same HUD you'd see in any other fighting game detailing your health, stamina used to activate different fighting moves, number of thrown weapons available, etc, etc. but the peculiar part isn't the HUD itself, or anything to do with the HUD really, but the
damage ratios seen in this title are enormous compared to the (fairly limited) selection of fighters I've played
before with a more «realistic» approach to how
damage is
dealt.
The combat system is grid based and about as simplistic as they come, with a Final Fantasy style time bar, which you must wait to fill up
before a character can act and combination attacks, which sees two characters teaming up to
deal more
damage to their enemies are about as complex as the battle system gets.
The Berserker can tank hits, commandos can help others see cloaked enemies and dish out good
damage, medics keep everyone alive whilst they do their best to kill that Scrake that noobish level 2 Berserker aggroed
before everyone was ready and the support class can replenish ammo, weld doors shut faster and
deal large amounts of
damage with the only gun worth buying, the AA - 12.
A «polluter pays» tax (the costs of which should, via normal market mechanisms, tend to be distributed among the benificiaries of the polluting activity, including internationally, other things being equal) doesn't just provide revenue to
deal with
damages (or avoid them) but also produces a price signal which reshapes behaviors (once decided, even
before going into effect) in suppliers, consumers, and investors — the supply and demand curves shift making alternatives more abundant, etc..
On June 30, 2008, the Ontario government amended the Ontario Human Rights Code («the Code») came into force that allow human rights
damages under the Code to be
dealt with either as civil claims
before the courts or as applications
before the Human Rights Tribunal of Ontario (HRTO).
We are experienced in advising businesses and individuals on how to
deal with potentially
damaging media exposure
before publication or broadcast, as well as afterwards when
damage needs to be prevented or mitigated.
Before you buy a renters policy, check to see if the company you are
dealing with includes pet
damage as part of the normal coverage.
Not only does it
deal more
damage and can hit accurately from further away, but its three arrow variants can be combined to literally dismantle a giant machine
before your eyes.
Enemies will
deal out more
damage and will be able to take more
before going down, and they'll generally be a lot more ferocious, too.
It costs 21 MP to cast and
deals a base range of 146 ~ 170
damage before capping off at 287 ~ 344.
The war pike, for example,
deals melee
damage builds up energy that you can bank in the pike,
before stepping back to unleash in a devastating ranged attack.