Sentences with phrase «behind killzone»

Developed by the same team behind the Killzone franchise — a first - person shooter series that arguably never reached the level of popularity it deserved — Horizon's developers should be commended for creating a virtual world that feels different from almost any other game before it.
This was a new IP from Guerrilla Games, the studio behind the Killzone series, which was announced during the Sony conference.
The developers behind the Killzone series, Guerrilla Games, is rumored to be working on a new project that's not Killzone.
Guerrilla Games has released a complete breakdown of the technology behind the Killzone: Shadow Fall demo showcased earlier this year at the Playstation Meeting.
PlayStation owners will know Guerrilla as the studio behind Killzone, the game consistently pitched as the system seller, as the spearhead of new hardware and new technologies.
With all the hype and fanfare behind Killzone 2 practically making the game bigger than it could ever possibly hope to be, I think we all knew that the general fervor around the game would lead to a few record sales here and there.
They team behind Killzone have been hard at work on another game for 3 years now, so seeing something from them wouldn't be too surprising.
Horizon Zero Dawn is a third - person open - world action game from Guerrilla Games, the studio behind the Killzone franchise.
The majority of xbot's behind the killzone shadowfall smear campaign have never even played it, it's a new game on a completely new console, so your opinions count for nothing... It seems to me your pinning your hopes on it being bad, somehow to your own stupidity.
The story behind Killzone is one of the game's strongest points, which has a good plotline followed by plenty of action.
If anyone can crack it, god forbid it'll be the crafty Cambridge lot who'll behind the Killzone for Vita or the brass behind Black Ops II (If they are actually making it for the Vita).

Not exact matches

In a statement today, Sony Interactive Entertainment announced that they'll be closing Guerrilla Cambridge, the developer behind RIGS Mechanized Combat League and Killzone Mercenary.
I saw the article that said it edged it in the UK, but that also said it's well behind where Killzone 2 was.
The Killzone games had been well - received by reviewers, but sales lagged behind the biggest games in the shooter category.
If killzone were on Xbox pc ps3 and wii and ds and had the cod marketing behind it, and 7 titles then it would smash cod and their old gen graphics.
man, this is going to be such a long and annoying next gen of consoles with people saying «the ps4 version looks almost as good as the pc version» when it will be an even larger mountain of difference between pc and console last gen, at least for the first year, the console versions of games look somewhat similar, obviously the pc versions had way better res and better anti aliasing but next gen, the ps4 and xbox1 are so far behind even a 3 year old pc, and the new stuff coming out just utterly obliterates the xbox1 and ps4 making them 100 % obsolete and to the people who say «devs will never use it» and «all that power is wasted» talk to me when you have played a game like the witcher 2, crysis 3, or metro last light in 2560x1600 at 60 buttery frames it makes a game like killzone shadowfall look like a freaking ugly launch psp game
In this action - packed, online co-op expansion for Killzone Shadow Fall, you and three of your friends must try to establish a secure uplink to VSA headquarters from behind enemy lines while fending off an army of Helghast soldiers.
When you compare the marketing behind Ryse, and the name of Deadrising 3 and Forza against Killzone and Knack this doesn't come as a huge surprise.
This week we continue where we left off with two brand new behind - the - scenes videos that focus on Killzone Shadow Fall's story and characters.
However, they have two major teams, and the team behind H: ZD and Killzone are different.
The aural quality and presence of Killzone 2 is evidently heard in every action you perform, be it reloading your weapon, firing said weapon, slashing your trusty knife, the crunch of the soil underfoot or the tapping of your boots on cold and hard pavement, the distinct sound of a rusty old Helghast assault rifle being reloaded from behind cover 10 yards away... regardless whether it's voice, sound effect, music (an orchestral style which hearkens back to Michael Giacchino's Medal of Honor days), or environmental audio, all of it was created and put to use in such a top - notch way that there is no ignoring the fact that you surely are jacks - of - all - trades, Guerrilla Games.
Horizon: Zero Dawn is an enormous, ambitious curve ball from the studio behind the promising but perennially flawed Killzone series.
Taking refuge behind cover is reminiscent of the Killzone series, offering a great sense of desperation and intensity; especially on harder difficulties.
I suspect these and other questions might get addressed as I explore more, but I'm pleasantly surprised the developers behind a series bluntly called Killzone have developed a world that's able to posit so many interesting questions so quickly.
This week on the podcast: Before we get started: Colin's looking to swap his Rayman for your Andy Murray (Swapbacks, 1st eds shinies only, behind the bike sheds at break time) There's... Continue reading 46: The Newest Old Pokemon Game, Slim in the States & Ode to Killzone
Evolution are of course the team behind the long - delayed social racer DriveClub, whereas Guerrilla handled recently released Killzone: Mercanary spin - off Vita title and SCE London developed The Playroom for the PS4 Eye Camera.
For years Sony has lagged behind in the first - person shooter department, and despite Killzone and Resistance's best efforts, Xbox has housed one of the industry's more prolific genres.
Guerrilla Games is the studio behind the famous PlayStation series Killzone.
Guerrilla Cambridge, the developer behind the upcoming PlayStation Vita exclusive FPS, Killzone: Mercenary, has revealed the game's multiplayer maps, via their official website.
I spent about two hours playing Killzone: Shadow Fall and the Mark Cerny (he's the visionary behind franchises like Crash Bandicoot and Spyro) lead title, Knack.
In classic Killzone style, you can also generate a shield to stand behind (this time around, not tied to a particular gun).
If you ask the average gamer, they'll probably mention Guerrilla Games, the studio behind first - person shooter franchise Killzone.
Both vouchers include the Killzone 3 soundtrack, Killzone 3 Behind the Scenes (bonus video content giving a look at the making of the game), an exclusive PS3 dynamic theme, the «Retro Map Pack: Reclaimed Territory», double XP for the first 24 hours of multiplayer gameplay, and full access to all weapons and abilities during the first 24 hours of multiplayer gameplay (the 24 hours begins upon redemption of voucher and counts down regardless of player being online or offline).
All in all, it'd be churlish to expect every shooter to match the technical accomplishments of pack leaders like Halo 4 or Killzone 3, but Aliens: Colonial Marines is stuck too many years behind the curve to deliver even on its limited ambitions.
T3 reviews the latest first - party offering from Sony and Guerrilla Games, the studio behind the sci - fi shooter series, Killzone.
Bravo Team (a great name in my opinion) is an upcoming first - person shooter being developed by Supermassive Games, the same video game developer behind Until Dawn Rush of Blood for PSVR (2016), the newly announced (at E3 2017) Inpatient for PSVR, Tumble VR, Killzone HD Hidden Agenda and others.
Its a linear shoter that streams maps and removes everything behind it, it is not a new open world or semi linear experiance with some new amazing mechanic that will change the fps genre, it is JUST another killzone game.
Knack didn't show off the power behind the PlayStation 4 compared to other game demos like Killzone: Shadow Fall, inFamous: Second Son and Drive Club.
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