I find it to be poor game design when unlockables are gated
behind brutal challenges, as it creates an unnecessarily frustrating experience (especially for completionists).
If you put an unlockable
behind a brutal challenge, then it becomes a reward that is out of reach for most players.
Not exact matches
Nothing much was made of that
challenge but it was
brutal from
behind and didn't even warrant a yellow.
Funded by the community of Kickstarter, Agony is ready to
challenge you with its
brutal and malevolent environments, as it drops you into the midst of hell where you'll need to strive to stay alive and solve the riddle
behind the mysterious Red Goddess; architect of this place of sorrow and pain, and the sole entity with knowledge of how escape.