Sentences with phrase «behind guided games»

Additionally, you can check out the new Supers being added to the game, some details behind guided games and the new Crucible changes as well.

Not exact matches

News, schedule, episode guide, fan club, online listening, behind - the - scenes, sound clips, cast profiles, interactive games, online store, and other details.
Special Features The Dance Of Dragons In - Episode Guide Histories & Lore Anatomy Of An Episode: Mother's Mercy The Real History Behind «Game Of Thrones» A Day In The Life New Characters / New Locations Audio Commentaries - 12 Audio Commentaries with the cast and crew including David Benioff, D.B. Weiss, Peter Dinklage, Lena Headey, Kit Harington, Maisie Williams, Nikolaj Coster - Waldau, Natalie Dormer, Gwendoline Christie and more.
Disc 2 — DVD • «The Untold Adventures of The Dawn Treader» Animated Short • King Caspian's Guide to the Dawn Treader: Legends and Lore of the Great Ship • 5 Islands Explorations • Narnian Discoveries: Friends and Foes of Narnia (7 featurettes) • 4 Fox Movie Channel Presents Behind The Scenes Featurettes • Sword Game
Retro: Complete guide to Commodore 64, behind the scenes of Syphon Filter, interview with Jesper Kyd and why Eternal Darkness: Sanity's Requiem was a game changer
A few of Haab's other film, television and video game credits include: Anchor Bay's «Behind the Mask: The Rise of Leslie Vernon»; MTV's «The Truth Below»; Dave Barry's «Guide to Guys»; Lionsgate's «War»; The Oprah Network's «The Judds»; Roadside Attractions» «Shrink»; TLC's «Little People Big World»; ABC's «Greek»; NBC's «Kath and Kim»; VH - 1's «Scream Queens»; Endeavor's «At the Edge of the World»; LucasArts» «Indiana Jones and the Staff of Kings», and many others.
There are also many supplemental items for gamers to purchase, as well: a Brady Strategy Guide, an art book entitled Tomb Raider: The Art of Survival, a Dark Horse comic written by Ms. Pratchett called Tomb Raider: The Beginning (which may be a prequel to this origin story, so it's like a pre-prequel * brain explodes *), an official soundtrack, an online store full of goodies, and some fascinating behind the scenes stuff called The Final Hours of Tomb Raider, available on iTunes and Amazon.
How will technology change gaming in 2017 The games that refuse to die Game changers: Starcraft Behind the scenes of Warcraft: Orcs & Humans The Retro guide to US Gold Retro interview with Clem Chambers
Phil Spencer on the future of Xbox First PS4 Neo details dissected Game changers: Grand Theft Auto III Behind the scenes of Ghostbusters II The Retro guide to Atari Lynx Retro interview with Stewart Copeland (from The Police, no less)
How the MOBA is evolving in 2017 Scalebound joins the Xbox One graveyard Game changers: The Legend Of Zelda: Ocarina Of Time Behind the scenes of Vigilante 8 The Retro guide to Sega Mega Drive Retro interview with Ashley Hogg
Retro: Complete guide to Kirby, Behind the scenes of In Cold Blood, Retro interview with Jeff Briggs, Game Changer: Breakout
How COD can redeem itself Game changers: Yie Ar Kung Fu Behind the scenes of Crash Bandicoot The Retro guide to Gremlin Retro interview with Dan Kitchen
For more on fun indie games on Indie Obscura, find out what's behind your neighbor's door in our guide in How To Reach The Hello Neighbor Ending, read up on how to try out the Hello Neighbor alpha, and watch some of the best video game jumpscares reactions we could find.
I wrote last month about how much I was looking forward to this idea and now that the first episode of the game, «Realm of Shadows», has been released, you can watch me guide Bruce through his first adventures as he throws a fundraising party for Harvey Dent's mayoral campaign and works with Selina Kyle to solve the mystery behind mobster Carmine Falcone's criminal empire.
The revival of the World War II shooter Game changers: Metroid Behind the scenes of Anachronox The Retro guide to Space Invaders Retro interview with David Bishop
In part one of the Criterion technology interview, Digital Foundry talked in - depth with two of the guiding minds behind the company's approach to the engine side of game - making, discussing the underlying Renderware technology, the team's proven approach to cross-platform development, the move to an open world in Burnout and the evolution of their technology through the use of DLC, with all the issues that entails.
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