Furthermore, multiple game features point back at that key challenge of taking cover, making the whole experience coherent and consistent: Shields that let you plant a cover where needed, enemy to be used as
meat shield, invulnerable rock worms to hide
behind as they move which let you access a vantage point... All contribute in and deepen the concept of cover, lending a symbolic nature to gameplay that make it a focused learning experience.
You can take a route that makes you a really cool
meat -
shield able to deal massive amounts of damage, but it's not going to outdo somebody who's chosen Skinny, who sneaks up the rafters
behind you and stabs you in the back.