Sentences with phrase «best combat gameplay»

Metal Gear's expansive maps combined, with some of the best combat gameplay to date, would make it exceptional in the battle royale genre.

Not exact matches

I am a huge fan of the original Prince of Persia trilogy, and when I heard about this game I was a little worried that they would change to much of what made the original games great, and I was right, the gameplay has been completely destroyed, platforming is awkward do to too may actions being mapped to the same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around for light seeds just to advance the plot is stupid, and do to the fact that you can't really die the whole game just feels like trial and error, and the new Prince character is completely unlikeable, while they messed up most of the game it's got some good things going for it, the voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
Take this game for example: keep a random encounters ratio of 10 monsters / minute, keep the non-existent interaction with the world, keep a simplicistic combat system (they weren't so simplicistic even back then) and discard good stories, nice graphics (the graphics of this game would have been considered amateurish at best on a super nes), gameplay, exploration, sense of wonder.
Pretty damm good, the ground gameplay, which still very basic isn't painful like the first game and the dragon combat is still fantastic, Dank music as well.
As far as the gameplay is concerned, its pretty solid, combat and movement is smooth, and weapons and enemy are well balanced with each other.
In terms of gameplay the combat system is fun and the controller's motion sensor are well used and give a contribute to the title's variety.
However, with games like God of War setting a precedent with taking an older game which already had a good story and combat and then just positively blowing away all my expectations with a captivating story, graphics, gameplay mechanics, missions, map, upgrade system... YOU NAME IT ALL INCREDIBLE....
but this game has: smoother gameplay, better combat, arm switching for cover, an amazing campaign,
While it features some good gameplay and controls, its combat segments are way too short and the progression system is unbalanced.
but this game has: smoother gameplay, better combat, arm switching for cover, an amazing campaign, tighter and more intense multiplayer, deeper customization, more maps, maps from the past, improved visuals, great music to fit the game, and finally yes an escalations mode but it does feel different enough in some areas to be a small plus.
There's a lot of backtracking, and we found the combat to be a bit shallow, but the gameplay is largely very good, and you'll constantly be switching forms as you explore and hunt down everything the game has to offer.
I'm sure my opinion seems biased, but for an open world game with great on foot combat and gorgeous visuals, the balance of each type of gameplay could've been better.
In terms of gameplay, Izzy controls beautifully, with tight controls that lend themselves well to the platforming sections and the game's combat.
The Good: Fantastic combat and gameplay, the slicing engine is fun, graphics are amazing, great soundtrackThe Bad: Extremely short, generic tone throughout, confusing story, enemies repeat often, nothing to do outside o...
Also, Overwatch has a good matchmaking system but best of all, the gameplay and combat is accessible to all gamers, whether hardcore fans of first person shooters or those wanting to dabble, it's definitely a fair system.
All in all, YS Memories of Celceta is what a good RPG is all about, great gameplay and a very intuitive combat system.
It has been confirmed though that Bayonetta 2 will continue the art style and gameplay from the previous title, which was based on fast paced third person combat featuring signature pistol moves, magic attacks, and melee combat as well.
There are some good changes to the combat system that add more strategy to it, but overall, the experience of the game is still mostly the same if you ignore the partial VR support that is typically limited to a single gameplay mode.
It creates an interesting dynamic that works really well with the combat of the game and even though the story is rather weak, the gameplay and the Nemesis system still offer a fun experience.
The core combat and stealth gameplay that worked so well in Shadow of Mordor has been both expanded and refined, and the powerful procedural generation of the Nemesis System has been kicked into high gear.
Then 343 Industries silenced them all (well, most of them) with Halo: Combat Evolved Anniversary, a game that was praised for its fresh look, tight gameplay, and reverence for the Halo universe.
Combat well and truly takes a back seat to this game and deservedly so, forming as means to progress as opposed to a core gameplay mechanic.
FPS titles on iOS still aren't perfect, but in regards to Modern Combat 5, you can't find a better gameplay experience at this point.
All of this design magnificence would be wasted if the gameplay wasn't there, so it's a good thing that Neon offers such tight and well - executed combat.
Gameplay: 5.5 The X-genes are a good idea, allowing for some decent customisation, but that doesn't hide the repetitive, simplistic combat that makes up practically the entire game.
The game features close quarters combat; class - driven, cover - based enemy behavior; vehicular bosses; destructible environments; multiple mission types such as sabotage, espionage, assassination and assault; gameplay customization; authentic weaponry as well as exaggerated, over-the-top weapon effects; and «faithfully recreated theatres of conflict» including France, Norway, Greece and Poland.
Gameplay: 7.5 The vehicle handle well, allowing for some pretty skillful combat, but the game sticks you in tight areas far too often where it becomes more luck and less skill.
As I stated above, but the focus should be on X, its a better game than XI simply due to the fact, its a near Infinite Dragon Quest experience, that has alot of its gameplay, storytelling, and things to do that is exactly like any other Dragon Quest game, the only differences is the combat system which is a form of ATB, and its online.
Beyond Good & Evil, or BG&E, is a 3rd person action adventure game and is a melting pot of different gameplay styles, a jack of all master of none if you will, offering combat, platforming, puzzles and stealth through its adventure while providing a charming world and characters to interact with.
When VRFocus reviewed the PC version of Detached we gave it four stars, saying: «Detached has great elements to it, it looks good, the controls are excellent, and it offers some unique combat gameplay
As previously mentioned, the stream of DLC will kick off in October for all PC, PlayStation 3 and Xbox 360, with the first three being expansion packs that offer new puzzle, exploration and combat gameplay, while the final two add «well - known videogame characters» to the mix.
Warner Bros. has released the first in a series of three «Ace Chemicals Infiltration» gameplay videos of Batman: Arkham Knight, which highlights new game features including the new Fear Takedown maneuver, as well as the «seamless» integration of the Batmobile into gameplay and combat mode.
Combat is simple at its best and is a standard turn - based system.The gameplay is a bit dull at first, however, once you obtain more characters, it certainly becomes more interesting.
Gameplay: 9 While the combat can be a little fiddly it's good fun and the world has plenty to do and see.
This game addresses many of the issues I've had with the series, and while the plot still makes little sense (its better, but not by much), I thought the combat and time - based gameplay was a lot of fun.
The gameplay is solid, there's a lot of missions to do and the purchase of new and interesting weapons from weaponized selfie sticks to full blown shotguns make for fun combat, the bikes albeit a little odd in design are kinda neat and also allow for a decent amount of customization which is a very welcome addition, the content though is all too similar to each other so the game is best played in short burst, otherwise one might suffer the pain of repetition.
You'll find quickly that the lion's share of gameplay is contained here, where leveled - up Skylanders show down in button - mashing combat for gold, experience points, and your ability to point to Timmy and say that he's the better son.
Namco Bandai's weapon - based brawler has always prioritised the spectacle of combat over the art of fighting — something far better demonstrated in its Tekken franchise — and while few would deny that this approach has led to some of the most explosive and colourful rucks of the last decade or so, such showmanship has tended to come at the expense of gameplay depth.
Modern Combat 5 has even better graphics, better gameplay and more action.
Boucher - Vidal: For gameplay, I'd say it's a mix of Ace Combat, Armored Core, Star Fox, good Star Wars games, Freelance, Star Control, Magic The Gathering, DotA and many others.
Lastly, the combat can start to feel «samey» early on, but after you get new attack types and upgrades, there's a lot more variety which makes for a better gameplay experience.
Mad Max boasts a wide array of gameplay mechanics, from fierce vehicular warfare to well oiled hand to hand combat.
Here's a nice good gameplay look at Stories: The Path of Destinies in it's alpha state, showcasing the game's beautiful art style and environments alongside its combat system.
And besides seeing just how well the game holds up after several years in all major ways (art style, soundtrack, gameplay, and story), what really struck me this time is just how fast combat is.
We Shall Wake will most likely hold the title of the best third - person action combat game to ever exist as it nears high - speed gameplay perfection, crazy super human powers and an in - depth combat customization system.
Every victory is reliant upon strategy and patience and how well your team can prepare the area for the inevitable siege; in tandem with the destructible environments comes a new gameplay mechanic that allows players to combat their objective are being destroyed by reinforcing walls and floors.
The gameplay itself benefits from the improved frame - rate as well, as the combat, both melee - based and shooting, feels silky smooth.
Shin Megami Tensei IV builds upon a long history of Atlus fine - tuning combat, and survival comes from being smart about which demons to befriend and team up with, what skills to make use of, and how to best utilize the options gameplay provides for getting the upper hand.
The contrast between the elegant, acrobatic pilot gameplay and the unpretty mess that is Titan combat works really well.
They've also tweaked the gameplay a little, so now you will be able to save your crew positions, save and quit during real - time combat, as well as purchase new items in the store.
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