Sentences with phrase «best entertainment software»

Not exact matches

«From the start we had a bigger vision of disrupting the digital and media industries,» says CEO Rory Armes, better known as the founder Radical Entertainment, for many years the No. 2 video game studio in Vancouver behind Electronic Arts (it was sold to Vivendi Universal Entertainment in 2005 and reduced to a software support office in 2012).
People who've bought software programmes, online movies, apps or ebooks are also more likely to pay for online news; in other words, users who pay for entertainment on their devices are more likely to pay for information as well.
Because the presentations will be created using PowerPoint or another presentation software, the best presentations might be selected for download onto a school Web page, so all students can access them for education or entertainment purposes.
And two tips for parents: on the one hand, be somewhat sceptical about what a device or software can do by itself to help your child's learning; on the other hand, set an example by showing pride in their learning wherever it takes place, whether online or offline; and encourage using the Internet for serious pursuits, such as reading about current affairs or finding a summer job, as well as for entertainment.
Since 1998, the Los Angeles - based Electric Butterfly has been the creative force behind many successful software, web, multimedia, and marketing projects for dozens of high profile clients, such as Anchor Bay Entertainment, Barry Levinson, Better Business Bureau, Capitol Records, Dreamworks SKG, Geena Davis Institute on Gender in Media, Gracie Jiu - Jitsu Academy, Guitar Player Magazine, Hallmark Channel, Nielsen EDI, New Line Cinema, Qello, Warner Bros..
Also, with toddlers as its intended clientele, the tablet has also been provided with enough tweaks on the software front, which includes educational, and entertainment apps, as well as children's ebooks, all of which come pre-loaded on the device.
The Galaxy Tab S2 Nook has been launched today, it's called the «best ever Nook» which features B&N's reading and entertainment software.
This tablet and its successors are going to be bundled with a suite of entertainment, communications, and productivity software, as well as an Adobe Flash player.
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
Best known for blockbuster hits including World of Warcraft ®, Hearthstone ®, Overwatch ®, the Warcraft ®, StarCraft ®, and Diablo ® franchises, and the multi-franchise Heroes of the Storm, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry's most critically accEntertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry's most critically accentertainment software renowned for creating some of the industry's most critically acclaimed games.
There is no better time to join PlayStation as SCE continues to expand the world of PS4 through attractive software titles and network services to deliver entertainment experiences that are only possible on PlayStation ®.
With the breadth and depth of services and content available for the PS3 system, including its impressive BD software line - up and the expansive portfolio of more than 60,000 games and video content * 1 available on PlayStation ® Network, the new price will make the platform more accessible than ever and will appeal to a wider audience looking to buy the best entertainment system for their home.
Dark Souls III from Bandai Namco Entertainment and FROM SOFTWARE has won the award for «Best Role Playing Game» at gamescom 2015.
PS Now currently features over 300 games covering a wide range of genres available from Sony Interactive Entertainment Worldwide Studios and the industry's best software developers and publishers.
Best known for blockbuster hits including World of Warcraft and the Warcraft, StarCraft, and Diablo series, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry's most critically accEntertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry's most critically accentertainment software renowned for creating some of the industry's most critically acclaimed games.
Blizzard Entertainment: Professions Designer: «Best known for blockbuster hits including World of Warcraft and the Warcraft, StarCraft, and Diablo series, Blizzard Entertainment, Inc., is a premier developer and publisher of entertainment software renowned for creating some of the industry's most critically accEntertainment: Professions Designer: «Best known for blockbuster hits including World of Warcraft and the Warcraft, StarCraft, and Diablo series, Blizzard Entertainment, Inc., is a premier developer and publisher of entertainment software renowned for creating some of the industry's most critically accEntertainment, Inc., is a premier developer and publisher of entertainment software renowned for creating some of the industry's most critically accentertainment software renowned for creating some of the industry's most critically acclaimed games.
While this design philosophy is certainly, in part, influenced by marketing forces to lure in new adventure fans as well as parents searching for family oriented entertainment software, it also hails a potentially dangerous trend of flash over substance in adventure game design.
«Launch and leave mentality» • The 2005/2006 software line - up for existing Xbox users... «our best line - up ever» • Xbox Live on the existing Xbox • The future of the Xbox business - market leadership within five years • «The idea of interactive entertainment will be fundamentally very different to what it is today...» - Xbox in 10 - 15 years.
In addition, the company engages in creating original film and television content; and provides warehousing, logistics, and sales distribution services to third - party publishers of interactive entertainment software, as well as manufacturers of interactive entertainment hardware products.
The company develops, publishes, and sells interactive software products and entertainment content for the console and PC platforms through retail and digital channels, including subscription, full - game, and in - game sales, as well as by licensing software to third - party or related - party companies; and offers downloadable content.
Best known for blockbuster hits including World of Warcraft ® and the Warcraft ®, StarCraft ®, and Diablo ® franchises, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry's most critically accEntertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry's most critically accentertainment software renowned for creating some of the industry's most critically acclaimed games.
His clients include major film and television studios, national and global entertainment and sports companies, production and post-production companies, television and radio stations, magazines and other publications, computer technology companies, online content and software providers, and talent, as well as insurers and manufacturers.
Our team of lawyers and technology experts are able to forensically analyse electronic devices, computer hard drives and telephones, as well as being trained in the software packages used by prosecuting authorities such as the Police, Serious Organised Crime Agency (SOCA), the Federation against Copyright & Software Theft (FACT), the Entertainment & Leisure Software Publishers Association (ELSPA), the Business Software Alliance (BSA), the Mechanical Copyright Protection Society, as well as numerous local government trading standards departments.
Some of our notable entertainment and media attorneys are: John Quinn, General Counsel of the Academy of Motion Picture Arts and Sciences, who has also represented entertainment and media clients in a number of high profile cases; Kathleen Sullivan, the former Dean of Stanford Law School, First Amendment scholar, and nationally renowned appellate advocate, who heads the firm's appellate practice group; Bob Raskopf, an expert in the sports, entertainment and media bars in New York, who is perhaps best known for his work on behalf of professional sports leagues and teams, newspapers and publishers; Claude Stern, who has represented a broad array of leading software developers, videogame manufacturers, online publishers and other media clients in all forms of intellectual property litigation, including copyright, patent, trade secret, trademark, and licensing disputes; Bruce Van Dalsem, who has tried and resolved disputes for studios, producers and performing artists in the film, television, music and finance businesses, securing a top five verdict in California based on the misappropriation of a film library; Gary Gans, an expert litigator in motion picture financing, production and distribution disputes, as well as copyright and idea theft cases, who has been named in 2012 by The Hollywood Reporter as one of America's «Top Entertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commerciaentertainment and media attorneys are: John Quinn, General Counsel of the Academy of Motion Picture Arts and Sciences, who has also represented entertainment and media clients in a number of high profile cases; Kathleen Sullivan, the former Dean of Stanford Law School, First Amendment scholar, and nationally renowned appellate advocate, who heads the firm's appellate practice group; Bob Raskopf, an expert in the sports, entertainment and media bars in New York, who is perhaps best known for his work on behalf of professional sports leagues and teams, newspapers and publishers; Claude Stern, who has represented a broad array of leading software developers, videogame manufacturers, online publishers and other media clients in all forms of intellectual property litigation, including copyright, patent, trade secret, trademark, and licensing disputes; Bruce Van Dalsem, who has tried and resolved disputes for studios, producers and performing artists in the film, television, music and finance businesses, securing a top five verdict in California based on the misappropriation of a film library; Gary Gans, an expert litigator in motion picture financing, production and distribution disputes, as well as copyright and idea theft cases, who has been named in 2012 by The Hollywood Reporter as one of America's «Top Entertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commerciaentertainment and media clients in a number of high profile cases; Kathleen Sullivan, the former Dean of Stanford Law School, First Amendment scholar, and nationally renowned appellate advocate, who heads the firm's appellate practice group; Bob Raskopf, an expert in the sports, entertainment and media bars in New York, who is perhaps best known for his work on behalf of professional sports leagues and teams, newspapers and publishers; Claude Stern, who has represented a broad array of leading software developers, videogame manufacturers, online publishers and other media clients in all forms of intellectual property litigation, including copyright, patent, trade secret, trademark, and licensing disputes; Bruce Van Dalsem, who has tried and resolved disputes for studios, producers and performing artists in the film, television, music and finance businesses, securing a top five verdict in California based on the misappropriation of a film library; Gary Gans, an expert litigator in motion picture financing, production and distribution disputes, as well as copyright and idea theft cases, who has been named in 2012 by The Hollywood Reporter as one of America's «Top Entertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commerciaentertainment and media bars in New York, who is perhaps best known for his work on behalf of professional sports leagues and teams, newspapers and publishers; Claude Stern, who has represented a broad array of leading software developers, videogame manufacturers, online publishers and other media clients in all forms of intellectual property litigation, including copyright, patent, trade secret, trademark, and licensing disputes; Bruce Van Dalsem, who has tried and resolved disputes for studios, producers and performing artists in the film, television, music and finance businesses, securing a top five verdict in California based on the misappropriation of a film library; Gary Gans, an expert litigator in motion picture financing, production and distribution disputes, as well as copyright and idea theft cases, who has been named in 2012 by The Hollywood Reporter as one of America's «Top Entertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commerciaEntertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commerciaentertainment related cases for more than 20 years, including cases involving motion picture and television series profits, video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commercial litigation.
An exceptional screen and a long list of software goodies make the Galaxy Tab S Samsung's best tablet to date and our top Android choice for an entertainment slate.
To bring my vast knowledge and expertise in operation of various sound equipments including sound mixers as well as computer based recording software's to satisfy any professional audio production requirements like recording and editing music, application of special effects and simplified entertainment.
Participated in several engineering efforts for Aerospace, Department of Defense, Biomedical Engineering, Broadcast Communications, ISO 9001 regulated environments, as well as the Media and Entertainment Business environment QA Expertise: * Motivated and dedicated Software Quality Assurance and Testing Professional * Excellent verbal and written communication skills * Participated in test executions, requirements analysis, configurations of complex software / firmware and systems in a variety of environments * Experience in creating QA Procedures and metrics, establishing QA Standards, proficient in writing Test Plans, Use Cases, and Test Cases for manual tests and automation * Experience in executing SQL command scripts for Data Validation * Solved mission critical customer related issues and helped organizations solve several complex engineering anomalies * Great exposure related to testing on Web / Windows based, Business Class multi-user client server application software and Back End system validation * Ability to work independently or in a team environment and capable of establishing rapport with a variety of diverse functional working groups
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