View these resources to find some of
the best game creation tools!
Not exact matches
Add in an epic, bombastic orchestral score by Kevin Riepl (he also worked on Gears of War) and a surprisingly robust and easy - to - use level
creation tool and you have one of the
better games to be released so far in 2011.
So when William Ho,
Game Designer from United Front Games, came into the SCEE office for an interview, I wanted to talk about the more advanced
creation tools, as
well as Career Mode and online racing via PlayStation Network, in greater depth.
2Tru4u, look up the
game Limit Theory, that
game is being worked on by one person and looks fucking great, its a matter of how
good are you with your
tools and how much time and effort youre putting into the
game, do nt forget that these guys have been working on this
game in silence for like 2 or more years, they are also perfectionists so obviously their
creation is gonna be fantastic, also, did you even read their update note?
The minimalist stylings means that much of the focus can be placed on creating something interesting or challenging, and while there will be plenty of
creations that aren't particularly
good, the myriad of search
tools and filters to let you find the top levels will extend the
game well beyond the staggering number of levels already included.
Aside from inflating its bevy of
creation tools, there has been a renewed focus on gameplay, with 3.0 striking a
better balance between being a virtual toy box and an actual video
game.
Online or offline, the
game flows and is a complete joy to play, brilliant level
creation tools that again fit
better on the Vita make this
game one of the
best handheld
games ever.
The
game's deep
creation tools allow players to build any 3D model and introduce them into the middle of gameplay — as
well as craft their own adventures.
• Follow the level design pipeline from «pen & paper»
game designs to implement spectacular character based levels and ultra-fun gameplay mechanics • Work closely with level layout artists to identify level assets and gameplay direction to ensure visual and technical quality for the levels • Follow direction of Lead Level Designer to maintain gameplay vision consistency • Contribute to level concept, layout, implementation (camera, entity, etc.), prototype modeling, scenario
creation, event scripting,
game balancing, pacing, and gameplay tuning • Contribute to general
game design, as
well as cooperate with all other facets of
game production (programming, environment / world art and animation) • Place and trigger entities (such as enemies, movers, and objects) to create fun, absorbing gameplay • Master internal
tools for modeling environments and integrating
game play • Rough out world geometry, camera paths, and lighting using 3D world - building
tools • Assist with the scripting of gameplay entities and events • Creatively resolve gameplay and production issues • Meet production schedules and deadlines • Collaborate with Design team to define and refine gameplay mechanics • Multitask effectively, prioritize competing demands, and follow through on details
If you dream of creating your own
games and love to build your own stories, «Project Spark» provides a powerful
creation engine that unlocks world building through intuitive sculpting
tools to shape and paint a new world, as
well as a simple yet incredibly powerful visual programming language to make anything happen.
And yet it comes in such an endearing package which has tons of little quirks, ultimately making the
creation tools feel more of a fun
game themselves rather than simply a way of designing levels, and that's the reason it works so
well.
The
creation of these massive digital world is increasingly complex, and it's critical that our development teams have access to the
best tech and
tools to continue to develop the most innovative
games in our fast paced, highly competitive market.»