Not exact matches
Inheriting the gameplay mechanics of the chapter directed to the
home console, the PSP's
version looks
good.
There will be new options within those compared to past
home console releases as
well, allowing players to perfect their combos and display values that wouldn't have been possible in the original arcade releases that these
versions are modeled after.
It is the most recent MH game to be released on a
home console with HD graphics and also allowed cross-play with its 3DS
version, as
well as online with other players.
Dead Effect 2's replayability stems from numerous story missions accompanied by side missions as
well as biohazard mode and survival mode in addition to upgradeable weapons and special abilities, although the lack of multiplayer functionality within
home console ports in comparison to a strong multiplayer portion found in the PC
version; does genuinely lower the replay value from what it should have been for the PS4 release.
- when the team learned that Switch would support Unity, they began the process of bringing the game over - it was planned early on to get the game onto Switch within a month of it launching - by Fall 2016, Unity's optimization progressed, and error messages that previously appeared with I Am Setsuna stopped - by the end of fall last year, the team was finished with pre-submission to Nintendo - I Am Setuna was the first title to enter this process - a meeting with Unity was suddenly held, and it was decided that I Am Setsuna would end up becoming a launch title - Nintendo asked for the developers to finish the master
version that year if possible - the team was able to port quickly due to Unity, as
well as the lack of online / vs features & modest hardware requirements - having a
good grasp on specs also made work come together quickly - setting various aspects such as the app's icon, languages, etc. was said to be very simple - there was also
good compatibility for titles that have / planned to have multi-platform support on
home and portable
consoles
Of note is that the 3DS Starter Pack comes with a new portal (required for the new swappable characters) as
well as two swappable characters and one regular character that are different then those found in the
home console versions.
Awesome review, you analyzed the game for what it is on the platform it is rather than taking the easy road and saying it's not as
good as the
home console version.
I like the game and it's
good to see how
good looks, plays and fits on the Vita, although there is some content missing compared to the
home console versions and it does have some odd difficulty spikes.
Short
version: The game played really
well on Nintendo Switch and felt «at
home» on the
console.
In the Switch, both have found their true
home and compliment the system perfectly, so it's only right that the
best version of both games is found on Nintendo's portable
console.
I usually judge how
good a
console port is by if I can master the
home version and then translate those skills to the arcade.
Putting it on the Switch was a great idea as
well, offering the
best version of a great game in both
home console and handheld form.
Ultimate Marvel vs. Capcom 3 (UMvC3) has been on store shelves since the launch of the PS Vita, and I have to say that after playing quite a few rounds, this fighting game is a solid port of the
home console version and you'd be hard pressed to find anything like it at this time on Sony's new handheld,
well, at least until Capcom releases Street Fighter X Tekken finally for it.
As
well all of the content from the arcade
version and a
console exclusive extras such as Story Mode and the usual fighting game essentials, the
home port of Persona 4 Arena Ultimax will receive a rather special treat.
There will be new options within those compared to past
home console releases as
well, allowing players to perfect their combos and display values that wouldn't have been possible in the original arcade releases that these
versions are modeled after.
People can continue to argue whether this
version is on par with the PC
version, but there is no doubt the Wii U is
home to the very
best version of Trine 2 on
consoles.
For what is essentially a very physical sport it does seem to translate
well to a
home console version.
This
version of Out Run is by far the closest experience you will get to playing it in the arcade on a
home console, and the ability to play it on the go helps as
well.
Skyward Sword is my least favourite Zelda
home console version and I get the impression many agree but the controls were actually a
good thing imo.
This hack takes the
best of the unique levels that were released on the
home versions of the game to various
consoles (NES, Game Boy & Game Boy Color, Sega Master System) and integrates them into the arcade.
If you want to play the
best version of this year's Call of Duty, you're going to want to play it on the Xbox One X. And, that's really the point that Microsoft should be trying to hit
home right now; the Xbox One X will provide the
best gameplay experience for a
console.
Whether you have handheld of
home console, either
version of Ultra Despair Girls is just as
good as the other.
As
good as the PS3
version is, it's not as impressive as the Vita
version, simply due to the fact that the PS All - Stars on the Vita so closely matches the experience of a
home console — something I've never yet seen.
If you want to play the
best version of this year's Call of Duty, you're going to want to play it on the Xbox One X. And, that's really the point that Microsoft should be trying to hit
home right now; the Xbox One X will provide the
best gameplay experience for a
console.
Despite the PS4
version boasting a
home console experience and probably
better performance across the board, the 3DS
version came out with a victory here.
Considering that there hasn't been a mainline Dragon Quest game on
home console for about thirteen years, the team looked at what could be the
best way to bring it to the overseas market, and they truly felt that the PS4 and Steam
version would serve as the
best outlet to that end.
Because the PS4 is riding high and the Vita is,
well, not, Sony has decided to hedge its bets by releasing Tearaway Unfolded, an expanded
version of the papercraft platformer, on its powerful
home console.