Sentences with phrase «best special effects artists»

Not exact matches

«I want to share this award with all the artists that live downstairs» Alfonso Cuarón accepts the best director BAFTA award for the film Gravity by thanking the team that created the film's groundbreaking special effects
SFX Basics How to make fake sweat Learn how to make HD quality SFX Basics How to make fake sweat makeup tutorial or better said instructions for newbie or future special effects makeup artist on or off a budget.
Learn how to make HD quality SFX Basics How to make fake sweat makeup tutorial or better said instructions for newbie or future special effects makeup artist on or off a budget.
Good though her avatar Margot Robbie is in I, Tonya (helped by stunt actors and special effects artists), the on - ice action of the new movie will never match the thrill of the real thing.
Here's an interesting portrait of Howard Berger, a special makeup effects artist who's worked on films like The Chronicles of Narnia and Inglorious Basterds, and the work he does to transform actors into, well, monsters.
Mysterio's true identity has varied ever since the villain was first introduced back in 1964 but Quentin Beck, a Hollywood special effects artist and stuntman, is the most well - known Spider - Man character to take on the super-villain identity.
The statue was built by Masayuki Ohashi, a Japanese artist, and designed by Weta Workshop, the special effects company which was behind the «Lord of the Rings» trilogy and has worked on the «Hobbit» films as well.
Raimi has assembled his own band of technical wizards and movie magicians on the project, which includes cinematographer Peter Deming («Mulholland Dr.,» «Drag Me to Hell»), two - time Academy Award ® — winning production designer Robert Stromberg («Alice in Wonderland,» «Avatar»), Oscar ® - winning film editor Bob Murawski («The Hurt Locker,» the «Spider - Man» trilogy), veteran Oscar ® - nominated costume designer Gary Jones («Spider - Man 2,» «The Talented Mr. Ripley»), visual effects Oscar ® winner Scott Stokdyk («Spider - Man 2,» «Spider - Man») and Academy Award ® — winning special makeup artist Howard Berger («The Chronicles of Narnia» series), who will create the looks of several of the unique denizens of Oz, including creatures such as the Whimsies, the Tinkers and the Winkies, as well as the ghastly look of the Wicked Witch of the West.
«Making it Stick: The Makeup Effects of Stuck on You» (9 minutes) fares somewhat better as special effects makeup artist Tony Gardner explains how Damon & Kinnear were connected on - screen.
FEATURE - LENGTH MOTION PICTURE — BEST SPECIAL MAKE - UP EFFECTS DEADPOOL Make - Up Artists: Bill Corso, Andrew Clement DOCTOR STRANGE Make - Up Artist: Jeremy Woodhead FANTASTIC BEASTS AND WHERE TO FIND THEM Make - Up Artist: Fae Hammond STAR TREK BEYOND Make - Up Artists: Joel Harlow, Richie Alonzo SUICIDE SQUAD Make - Up Artists: Christopher Nelson, Sean Sansom, Greg Nicotero
TV MINI SERIES OR MOVIE MADE FOR TELEVISION — BEST SPECIAL MAKE - UP EFFECTS ALL THE WAY Make - Up Artists: Bill Corso, Andrew Clement AMERICAN HORROR STORY: ROANOKE Make - Up Artists: Eryn Krueger Mekash, Michael Mekash, David Anderson BLACK MIRROR: «MEN AGAINST FIRE» Make - Up Artists: Kristyan Mallett, Tanya Lodge ROOTS Make - Up Artists: Elvis Jones, Adam Walls, Bailey Domke THE AMERICAN WEST Make - Up Artists: Amy Wadford, Fiona Mifsud
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Rich environments: We pushed our artists to the limits to produce the best immersive, atmospheric backgrounds, smoothest animations, and coolest special effects, setting a new benchmark for 2D games.
It is accompanied by a selection of posters advertising Alexander Korda's 1935 science - fiction movie, «Things to Come,» for which the artist designed some special effects, and a well - made three - channel video projection by Czech - born, Chicago - based artist Jan Tichy, inspired by Moholy - Nagy's abstract photograms.
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