Simply put, Life is Strange is the very
best storytelling game I have ever played.
The Banner Saga may not be the best strategy game, or the best simulation game, or
the best storytelling game, but the way it blends these three genres into such a memorable, magical gaming experience makes it one of the best iOS games.
Not exact matches
The majority of our relaxing but engaging days will be spent outdoors on our
well - shaded playgrounds in activities that will include water play, nature walks, arts and crafts, baking, circle
games,
storytelling, child - directed plays for the older children, and romping free play on a summer day.
Good programs feature a wide variety of fun activities — including singing, dancing, arts and crafts,
storytelling, free play, and both indoor and outdoor
games and projects — designed to teach children different skills.
Storytelling, digital acting, tireless pace, and brilliant solutions to hide the linearity are there, as
well as a dense multiplayer, to entertain any kind of
gamer.
Max Payne 3 dismisses its
well known noir - style, but retains the mature
storytelling, and enhances the classic shooter mechanics to adapt them for the needs of this generation of
gamers.
The graphics are among the
best in the launch line - up of PlayStation VR, and the
game shows excellent gameplay ideas, and a dynamic
storytelling stitched around the player's movements.
I think people have been so starved of
good storytelling in
games recently, that they jumped all over this and proclaimed it GOTY.
The
storytelling is quite disappointing, and story missions are definitely too linear in many aspects, but secondary quests and thieving in general are
well developed and solid, making this
game an interesting choice for all the stealth fans out there, despite its shortcomings.
This is the
best game of all time It has progressive
storytelling, great graphics, however it is a Call of Duty ripoff.
It would require
better environments, as
well as a more ambitious storyline and
storytelling with more than simple and usual
game mechanics.
With its charming atmosphere and its great
storytelling, there is no doubt that Gemini Rue is one of the most elegant point - and - click adventures of the year, probably the flagship in the Wadjeteye
Games» portfolio and one of the
best games made with Adventure
Game Studio.
It's been one hell of a start to 2017 with the likes of Resident Evil 7 and Nioh, but Horizon Zero Dawn is not only a clear cut above the rest with it's enriching
storytelling, it's also one of the
best open world
games we've ever played.
For
better or worse, with its lengthy cutscenes and frequent penchant for filibuster - worthy speeches about nuclear weapons and technology, Metal Gear Solid revolutionized a cinematic approach to video
game storytelling that still influences the industry today, all through a science - fiction lens of mechs, genetically enhanced soldiers, and nanomachines.
is not only a clear cut above the rest with it's enriching
storytelling, it's also one of the
best open world
games we've ever played.
Ironically, despite the fact that I loathed the ADHD video
game / music video
storytelling method, I did kinda dig the score by Daniel Pemberton as
well as some of the imagery Ritchie conjures.
It features a handful of cutscenes that provide a little more insight into the
game's most useless party member, and while the featured exposition is disjointed at
best, it's what we've come to expect of Final Fantasy XV's
storytelling.
Clearly it paid off because the studio walked away with two awards, one for
Best Storytelling and the other for
Best PlayStation
Game.
«Brave: The Video
Game allows players to truly be part of this exciting fantasy adventure, full of the rich
storytelling heritage and quality that Disney • Pixar does
best.»
Best Storytelling — Horizon Zero Dawn
Best Visual Design — Cuphead
Best Audio — The Legend of Zelda Breath of the Wild
Best Gaming Performance — Ashly Burch (Aloy in Horizon Zero Dawn)
Best Indie
Game — Friday the 13th The
Game Best Multiplayer
Game — PlayerUnknown's Battlegrounds Studio of the Year — Nintendo EPD
Best VR
Game — Resident Evil 7 Esports Play of the Year — Overwatch Esports Team of the Year — Lunatic Hai Esports
Game of the Year — Overwatch
Best Streamer / Broadcaster — Markiplier Handheld / Mobile
Game of the Year — Pokemon Sun / Moon Nintendo
Game of the Year — The Legend of Zelda Breath of the Wild Playstation
Game of the Year — Horizon Zero Dawn Xbox
Game of the Year — Cuphead PC
Game of the Year — PlayerUnknown's Battlegrounds The Critics Choice Award — The Legend of Zelda Breath of the Wild Breakthrough Award — Ashly Burch (Aloy in Horizon Zero Dawn) Hall of Fame — Final Fantasy Most Wanted
Game — The Last of Us 2 Still Playing Award — World of Tanks Outstanding Contribution to the UK Games Industry — Debbie Bestwick MBE (Founder of Team17 — Worms etc) Lifetime Achievement Award — Sid Meier (Civilization etc) Ultimate
Game of the Year — The Legend of Zelda Breath of the Wild
Storytelling in video
games can be a hit or miss endeavor, with the
best games nailing the basic tenets of
good narrative, and the subpar
games dying under the strain of too much exposition.
«With its emotional
storytelling, innovative gameplay, and breathtaking aesthetics, the original Ni no Kuni broke new ground in the RPG genre and became one of the most beloved and
well - received
games of 2013,» said Eric Hartness, Vice President of Marketing at Bandai Namco Entertainment America.
Again it's a fine balance between immersive
storytelling and engaging gameplay that Naughty Dog have command of, and are getting
better at with every
game they make.
WHY: «
Game of Thrones» is one of the
best dramas on television, boasting rich
storytelling, great writing and a massive ensemble cast with nary a weak link among them.
All the fancy visuals and
storytelling prowess in the world would not matter were it not for
good gameplay and thankfully, Naughty Dog have fine - tuned the formula from their previous
games.
In his review of the
game, Kai noted how Nier Automata is one of the
best games released this year, thanks to the sum of Yoko Taro's unique
storytelling and Platinum
Games» trademark action experience.
GAMER, released without the benefit of a press screening, is a big, loud mess that loses its few
good ideas in a morass of convoluted
storytelling that it has, sadly, confused with stylish innovation.
Detective Pikachu is charmingly twee in the
best Nintendo traditions, and although it's not saying much features easily the
best storytelling in any Pokémon
game.
This means there's value in bringing certain
games to the movies: to a non-
game playing audience, it's fresh material based on sophisticated
game storytelling (relatively sophisticated, anyway:
games, even
good ones, are still often frustratingly puerile in their find - the - object, kill - everything - in - the - room narrative mechanisms).
Starting in kindergarten and continuing throughout elementary school, students participated in group activities like
storytelling, playing
games, discussions, paired reading, and role - playing, as
well as watching films and doing arts and crafts.
«There's lots of learning that goes on with a project like this: in relation to working together and sharing their ideas; following timelines and being personally accountable for their contribution, if you like, to the
game; there was work in creativity design and
storytelling that went into it as
well; the design element of it, the artwork element of it especially took a lot of work — that was all the work of one of the kids and he did such an amazing job...»
After the jump, Kojima talks about his «strong urges» to create a non-MGS title as
well as express his «regret» over putting all the story telling elements in the cutscenes and his ideas about how he can change
storytelling in video
games.»
But there's more to it — he simply doesn't consider video
games to be a medium capable of
good storytelling.
In the last decade or so, franchises such as Mass Effect, Uncharted, The Last of Us, and The Witcher have all made significant contributions to video
games as a
storytelling medium, but Metal Gear Solid is, for the lack of a
better term, their big boss.
Quantum Break is one of the
best games I've ever played in terms of
storytelling, though I'm happy that there's more to the
game as
well.
As I stated above, but the focus should be on X, its a
better game than XI simply due to the fact, its a near Infinite Dragon Quest experience, that has alot of its gameplay,
storytelling, and things to do that is exactly like any other Dragon Quest
game, the only differences is the combat system which is a form of ATB, and its online.
is one of the
best games I've ever played in terms of
storytelling, though I'm happy that there's more to the
game as
well.
I don't mind a short
game, but all that I ask for is more engaging gameplay and
better storytelling.
However, I'm not here to argue over which Zelda is the
best one (It's Wind Waker by the way) but how this splintering of the Zelda fan base represents a large debate in
game design and
storytelling, and how the core «feeling» of Zelda has changed over the years.
While some may find it a negative that you can't control which character you are using, it does make the
storytelling a lot
better as the scenes can be a lot more tailored as the
game progresses, and helps to give more depth to the plot.
After the commercial failure of a great many
games released in the late Nineties, it was no longer profitable to merely indulge
storytelling and the genre went through a decade long wasteland with only a few
good titles to tide over the fans.
Award categories include the
best of each
game genre and platform, as
well as achievements in design, audio, music, art, and
storytelling.
In terms of in -
game storytelling, the
game has been crafted
well, often flowing straight between gameplay and cinematic, sometimes taking you into a first - person view in certain situations, which gives you a more personal perspective in certain events.
Although it might not be a perfect
game, the sum of NieR: Automata's unique
storytelling meshed with Platinum Games» style of action meld together into a title
well deserving of being one of my personal Games of the Year, not for the story being told but rather HOW 2B's story was told.
«With a career spanning three decades, his diverse body of work includes some of the most iconic and
best - loved adventure
games, all characterized by his powerful
storytelling and distinctive comedic writing style,» she continued.
«With a career spanning three decades, his diverse body of work includes some of the most iconic and
best - loved adventure
games, all characterised by his powerful
storytelling and distinctive comedic writing style.
Rather than making the
game feel more mature, it mostly just felt like they were trying too hard to be «cool», and spoiling otherwise
good storytelling.
I want his gaming experiences to be guided by
good games full of imaginative
storytelling and gameplay, and for the idea of paying being an integral part of a
games core mechanics to be a long and distant memory.
If you play the full
game, which will no doubt have more opportunities to die, to travel down branching dialogue trees, and to take the other fork in the road this time, then you should have
better luck at seeing what this roguelike
storytelling is all about.
This is a remake if I'm to understand it of the original
game with
better storytelling and more in depth gameplay.