Storytelling in video games will only be enhanced as time marches on, so while we wait for the next great video game narrative, let's break down five of
the best video game studios that have successfully become storytellers.
Not exact matches
«From the start we had a bigger vision of disrupting the digital and media industries,» says CEO Rory Armes,
better known as the founder Radical Entertainment, for many years the No. 2
video game studio in Vancouver behind Electronic Arts (it was sold to Vivendi Universal Entertainment in 2005 and reduced to a software support office in 2012).
A
good illustration of this unique experience on the Playstation VR comes from Rocksteady, the British
video game studio behind the smash - hit Batman Arkham series.
Arriving in theaters mere weeks after «Tomb Raider» and «Ready Player One,» «Rampage» is but the latest big -
studio attempt to make
good on Hollywood's most exasperating genre: the
video -
game - based VFX showcase.
It's a time to celebrate the
best video games,
studios, publishers, and influencers that have made an impact throughout the year.
Considering a majority of the
good comic book properties have been gobbled - up other
studios have been looking to
video games and anime / manga for franchise potential.
There will, of course, be multiple hurdles that the
studio will have to face along the way - but following the release of two critically - acclaimed installments in the original Tomb Raider
video game franchise (over the past three to four years) and there's nothing but
good will surrounding the reboot right now.
Though «Wreck - It Ralph» beat «Pixels» to the punch with its reverence - heavy ode to classic arcade
games, it's still amazing that Sony was able to secure all those licenses, because it shows that the
studio means business about doing it right, and that can only be
good news for
video game fans.
Naughty Dog's
video game series of the same name is considered one of the
best action - adventure titles in modern gaming history, and the
studio's cinematic approach to the story and gameplay make it the perfect choice for a movie adaptation.
The difference here is that we have perhaps one of the most enjoyable films of the year so far in terms of
studio tent - poles, arguably Johnson's
best movie outing so far, and the feature to finally break the
video game to cinema curse.
Movies,
Video games, Anime and Books, big
studios / companies / mangakas are producing so much, and so much of it looks
good - ish, but turns out to be just exploitation of the market.
«Such actions are not surprising, given that Activision is run by a CEO who has been publicly quoted as believing that the
best way to run a
video game studio is to engender a culture of «scepticism, pessimism and fear» and prefers to pay his lawyers instead of his employees.
do nt worry buddy the
best video console
game studio naughty dog is here quantic dream santa monica media molicule japan
studio level 5 still did nt showed anything and they are preparing
games for the ps4 atm
The
video only mentions the Xbox One version of the
game (which will be available tomorrow via Xbox Game Preview), but over on Facebook the studio said that the updated release will be coming to PC as w
game (which will be available tomorrow via Xbox
Game Preview), but over on Facebook the studio said that the updated release will be coming to PC as w
Game Preview), but over on Facebook the
studio said that the updated release will be coming to PC as
well.
Finally, the
studio is currently working on the
video game adaptation of A Game of Thrones, the famous best - seller novels written by George R.R. Mar
game adaptation of A
Game of Thrones, the famous best - seller novels written by George R.R. Mar
Game of Thrones, the famous
best - seller novels written by George R.R. Martin.
Xbox boss Phil Spencer believes the industry would be all the
better if all of the executives,
studio big wigs and publishers running the show actually played
video games.
«Four years ago, I set out to make a world - class
video games studio, and I hired some of the
best talent in the
video game industry,» reads Bleszinski's statement.
Initially armed with nothing but experience in playing
games and a number of constraints, the small
studio now aims to make its original title Switchcars recognized as the
video game with the most vehicles in the world, and Derail Valley the
best train simulation on the market.
It might sound a little strange that a
studio called Massive is not striving to make their
games massive, but quality is always
better than quantity, and the
video above makes me very excited for The Division, which is scheduled for release on PlayStation 4, Xbox One, and PC, in Q4 2014.
This week, we look at the closure of LucasArts and wonder if this is actually the
best thing that could have happened to the ailing
studio; we discuss the controversial breakthrough
video games made with two composers reaching the top five in Classic FM's Hall of Fame; we applaud id Software's decision to restart Doom 4's development after not being happy with the current project; we chat briefly about the ASA involvement with the Aliens fiasco; and we breeze through this week's next - gen tidbits, including Adam Orth's naive remarks about always - online hardware.
Watch a live
video stream from our
studios in Kirkland, where we'll spend some time talking about the Kickstarter experience and even more time about the kind of planetary annihilation we dream about as
game designers and developers, as
well as just fans.
Four years ago, I set out to make a world class
video game studio and hired some of the
best talent in the
video game industry.
In light of the recent unpleasantness with Nintendo hijacking monetization on people's LP's I figured it might be a
good idea to build a list of
game studios that allow monetized Let's Play
videos!
Donna Burke is
well known for her vocal talents in
video games, and has previously worked with major Japanese
studios such as Nintendo and Konami.
What if you could take one of the
best animation
studios the world has ever seen and combine it with a veteran
video -
game developer with a glowing resume to create a «perfect storm» of gaming excellence?
There are plenty of more general programming programs that will give you a
good foundation as
well, but you will miss learning about the process of working with other members in a
video game studio, as
well as missing out on the various connections a
good school will have to the
video game industry.
Yorkshire and Humber has a strong
video games ecosystem which includes business network
Game Republic, as
well as major internationally - recognised
games studios including Team17, Sumo Digital and Revolution Software, informal groups such as GaMaYo, and smaller independent start - ups such as Red Kite
Games and Boneloaf.
«Square Enix is an amazing company, whether you work for one of its
studios or publishing arms, or if you're thinking of joining, this company has given me the opportunity to grow and do what I love to do
best, work in [a] creative and ridiculously talented company at the heart of the
video game industry.»
UK
studio Rocksteady has picked up the coveted prize for
Best Game at the GAME British Academy video game awa
Game at the GAME British Academy video game awa
Game at the
GAME British Academy video game awa
GAME British Academy video game awa
GAME British Academy
video game awa
game awa
game awards.
Australian - based
video game studio Nnooo,
best known for their MyNotebook applications, bring Spirit Hunters Inc. to Nintendo DSi.
The
video games are available this month only so its
best that you hurry to redeem these titles before the
studio pulls the plug on their availability.
Four years ago I set out to make a world class
video game studio and I hired some of the
best -LSB-...] Read more
However, Ubisoft has had a strong development presence in China since 1996 and the Shanghai
studio is the second largest Chinese
video game studio as
well as the second largest Ubisoft
studio.
Created by industry luminary Warren Spector and Disney Interactive's Junction Point
game development
studio, Disney Epic Mickey 2: The Power of Two returns the franchise to the Wii ™ system from Nintendo, as
well as expanding it to new HD consoles including the Xbox 360 ®
video game and entertainment system from Microsoft and the PLAYSTATION ® 3 computer entertainment system.
, published as Dragon Warrior in North America until 2005, [Note 1] is a series of internationally
best - selling console role - playing
video game (RPG) titles created by Yuji Horii and his
studio, Armor Project.
This enables us to work closely with the local
video game industry in the many ways listed below, as
well as employing successful developers as adjunct faculty, who develop
games at local
studios by day and teach here by night.
These are
good first - week numbers for many
video games, and they're implausible for a medium - sized unbiased
studio like 11 - bit....
As a
studio, Werkflow research new and unusual workflows, exploring unique hardware / software combinations to produce a range of work including interactive live visuals, music
videos, computer
games, album artwork and brand identity, as
well as assisting artists and musicians in realising their ideas.
We routinely represent producers, including major
studios, mini-majors, and independents, distributors, broadcasters, internet service providers,
video game developers and publishers, financial institutions, other commercial lenders and equity investors, software publishers, special effects and post-production houses, as
well as multimedia and animation
studios.
Some of our notable entertainment and media attorneys are: John Quinn, General Counsel of the Academy of Motion Picture Arts and Sciences, who has also represented entertainment and media clients in a number of high profile cases; Kathleen Sullivan, the former Dean of Stanford Law School, First Amendment scholar, and nationally renowned appellate advocate, who heads the firm's appellate practice group; Bob Raskopf, an expert in the sports, entertainment and media bars in New York, who is perhaps
best known for his work on behalf of professional sports leagues and teams, newspapers and publishers; Claude Stern, who has represented a broad array of leading software developers, videogame manufacturers, online publishers and other media clients in all forms of intellectual property litigation, including copyright, patent, trade secret, trademark, and licensing disputes; Bruce Van Dalsem, who has tried and resolved disputes for
studios, producers and performing artists in the film, television, music and finance businesses, securing a top five verdict in California based on the misappropriation of a film library; Gary Gans, an expert litigator in motion picture financing, production and distribution disputes, as
well as copyright and idea theft cases, who has been named in 2012 by The Hollywood Reporter as one of America's «Top Entertainment Attorneys;» Jeff McFarland, who has litigated entertainment related cases for more than 20 years, including cases involving motion picture and television series profits,
video game licenses, idea theft and the «seven year rule;» and Michael Williams, who represents a satellite exhibitor and other media clients in trademark, copyright, patent, antitrust and other commercial litigation.
Support for Dolby Vision has been announced by many
studios - Universal, Sony Pictures, Warner Bros and Lionsgate for example - as
well as streaming services - like Vudu, Amazon
Video and Netflix - and it's also aiming to come to
games and mobile applications too.