It has
the best water physics I have ever seen, and there are several other unique
Again, if they spent more time exhausting every bit of the 360's power to give
us better water physics, we would all complain that they're wasting time and resources, thereby delaying the game on the one everyone is waiting for, which is the PS4 and Xone.
Not exact matches
«This raises the possibility that
water may re-accumulate after extraction, but we need to
better understand the
physics of why and how this happens to understand the timescale over which
water may be renewed.»
Another advantage to a shared sewer is that such systems are usually built to withstand heavy loads and can
better accommodate periods of heavy precipitation or storm surges that might overwhelm smaller, poorly conceived or maintained home - based septic tanks, which are by virtue of their size and the laws of
physics more prone to overflow and send contaminants into nearby surface and ground
waters.
The authors first present the analytic equations and solutions for the limiting efficiencies of photoelectrochemical
water - splitting devices based on the ultimate limits of device
physics as
well as two more realistic scenarios based on currently achievable material and device parameters.
Dark Energy Digital's HydroEngine, the
physics engine created specifically for rendering Hydrophobia «s impressive
water effects, makes for
water that looks
good and moves even
better, naturally flowing where it wishes based on changes to the environment.
The game's wave
physics and
water animations are impressive even today, but they could look even
better on a more modern piece of kit like the Switch.
It was also one of the first games to emulate the
physics of moving
water, as
well as emulate the effects that weather would have on
water, and subsequently the race as
well.
Well for one thing, they turn
water levels from an already tedious exercise in bad
physics to an equally.
However, they can provide both positive and negative forcing» and Ray # 252 «we understand extremely
well the way greenhouse gasses [sic] like CO2 warm the planet» So here we go — Assumptions from considerations of
physics: Unless CO2 could enlist
water vapour to amplify its forcing it would simply be an unremarkable trace gas in the atmosphere, but — CO2 +
water (vapour) = + ve feedback implying warming CO2 +
water (liquid) = - ve feedback implying cooling Facts: Clouds cover half the surface of the planet.
Carbon dioxide actually has a minuscule cooling effect, nowhere near as much as
water vapour though That's genuine science because it is based on the laws of
physics that are
well proven over the centuries.
Physics tells us that the sea level can be influenced by a melting / accumulation of ice caps and glaciers, as
well as a thermal expansion of ocean
water.
And if this process of
water changing state, which is pretty much just a process of
physics and a bit of chemistry, is so very easy to get wrong — specifically, is so easy to model too conservatively so the models predict wrongly that it will be a very slow process when in fact it seems to be a much faster process — how confident can we be that other models and estimates of processes that involve multiple feedbacks that include chemical and biological interactions as
well as physical ones aren't even more wildly inaccurate on the «conservative» side?
The basic
physics of greenhouse gases are simply not one of those things that are not
well - enough understood and if you don't understand how greenhouse gases work you can't possibly move on to any reasonable debate about other phenomena which can and do (IMO) largely negate the effects of increasing greenhouse gases and leave us in a situation where the modest increase in carbon dioxide has vast beneficial effect by warming the planet at high latitudes where warming is welcome, not warming it at low latitudes where it is already warm enough, increasing the growth rate of green plants, and decreasing the
water needs of green plants at the same time.
Features of the model described here include the following: (1) tripolar grid to resolve the Arctic Ocean without polar filtering, (2) partial bottom step representation of topography to
better represent topographically influenced advective and wave processes, (3) more accurate equation of state, (4) three - dimensional flux limited tracer advection to reduce overshoots and undershoots, (5) incorporation of regional climatological variability in shortwave penetration, (6) neutral
physics parameterization for representation of the pathways of tracer transport, (7) staggered time stepping for tracer conservation and numerical efficiency, (8) anisotropic horizontal viscosities for representation of equatorial currents, (9) parameterization of exchange with marginal seas, (10) incorporation of a free surface that accommodates a dynamic ice model and wave propagation, (11) transport of
water across the ocean free surface to eliminate unphysical «virtual tracer flux» methods, (12) parameterization of tidal mixing on continental shelves.