Sentences with phrase «best weapon class»

Not exact matches

We finally have a solid striker (even if he will take some adaptation time I think he'll be true class) in Lacazette, we have solid center backs (once they are all healthy) much better than in recent seasons, Giroud is our killer weapon off the bench rather than the key we are relying on as the main source of goals, Coquelin and Elneny are now midfield fall - back options rather than Flamini (no offense Mathieu, I appreciated your efforts, just making the obvious comparison), two high quality keepers, etc..
The variety is mainly found in the classes and weapons you can use and playing as each different class was very fun and at the same time very addictive as well.
Nine distinct and well balanced classes each have a range of unique weapons and abilities, tweaked to fit a number of different play styles and ability levels.
The Enhanced Edition brings a wealth of all - new features and upgrades for the ultimate Space Hulk: Deathwing experience, including deep class customization and the Chaplain class, as well as new weapons, enemy types and the highly - replayable Special Missions mode.
As students at the United States Navy's elite fighter weapons school compete to be best in the class, one daring young pilot learns a few things from a civilian instructor that are not taught in the classroom.
You may be confined to a singular class at the beginning, but it's entirely feasible to not use any of your class skills and instead make entire builds out of weapon builds, fighters and mages guild skills, and of course the addition of Vampire and Werewolf builds can be thrown in for good measure.
That is the big draw here Plants vs. Zombies: Garden Warfare on top of the diverse and fun character classes, the good balance of classes and abilities and weapons, and the customization... the maps for the different modes are very well done.
Well, if you want to look at it like that, and if we judge the Type R as purely a front - wheel - drive weapon, then it's in a class of one.
The game features close quarters combat; class - driven, cover - based enemy behavior; vehicular bosses; destructible environments; multiple mission types such as sabotage, espionage, assassination and assault; gameplay customization; authentic weaponry as well as exaggerated, over-the-top weapon effects; and «faithfully recreated theatres of conflict» including France, Norway, Greece and Poland.
Sure... Even in Battlefield 4 I have well over 300 hours in that game and I haven't even unlocked every weapon in that game simply because I didn't play the single - player story and I seriously don't care... I have my favorite guns that I use per class to get the job done and most times I only alternate between two or three guns per class... Legit.
Stand out aspects of the game include Dragons which can ravage entire towns on a whim, a brand new levelling system that does away with set classes and gives you 18 skills and 280 perks to choose from, the ability to forge your own armour and weapons, side - quests that dynamically alter to better suit your character and create more interesting missions, and a new Dragon Shout system that allows you to learn powerful battle cries in the Dragon's language that can slow down time, teleport or even summon a dragon to your aid and much more.
The basic look of characters can be altered like face type, scars, tattoos, clothing, etc. as well as weapon load - outs for the different classes.
As for the Scout class, well he gets sniper rifles and PDRs as his weapons, but also comes packaged with the lovely optical camouflage, although in multiplayer you can only use this while sitting still, until you unlock a later piece of equipment which lets you move slowly around with it active.
As you can imagine this is useful for a sniper finding themselves in close combat, but other classes can use it as well to save reloading their main weapon which takes longer than simply swapping to a pistol, but ultimately only classes using Zoom scopes will find this useful.
It adds some new skins and weapons to collect as well as reworks to the Orochi and Peacekeeper classes.
Would gladly pay for a Killzone Legacy Map pack (The Best 10 Mp Maps from Kz1, Kz2 and Kz3) along with New or classic weapons / attachments and a New class... The Shadow Marshal.
The character design is rather varied as characters are referred to as assets as your character is sitting in an immersion chair in full control over an asset with different assets effectively having their own loadouts including a specific weapon to begin with, unique abilities and enhancements such as Collene Deckard classed as an Assassin with a 20 % increase in critical shots to enemies and a 10 % increase in speed who also has a Nanofiber Shadow Skin which makes the assassin practically invisible when in shadow as well as being equipped with a burst rifle and a laser pulse.
The result of these stat changes, as well as changes to weapon classes, should be that of better balance in competitive and co-operative play.
But if someone could share what they think the best primary weapon would be for my Bio Class it would help alot.
Players can choose their class, explore islands, craft items, amor and weapons as well as create buildings, furniture & more.
There are better versions of each weapon class that can be unlocked by completing challenges, optional quests, and finding hidden lockboxes.
I keep finding legendaries but with no effect... And what primary weapon would be the best for my Bio Class?
You'll start out a simple Freelancer who uses sword strikes to attack and can learn useful abilities such as Examine to learn about the monsters you face, but you'll soon be able to wield powerful elemental magic with the Wizard class (who, usefully, can cast defensive as well as offensive spells), or equip multiple weapons at once as a Charioteer (basically a horse - inspired warrior).
Unlike the Infantry class, the Pale Wing's weapons all share the same energy pool reserve that replenishes after firing off a shot, as well as being used to power the jet pack itself.
Everyone who pre-orders Binary Domain at GameStop will receive the «Multiplayer Pack,» featuring an exclusive multiplayer map, a new playable class as well as exclusive weapons.
Pick a class of a car that you'll equip with the deadliest weapons out there, hire the best mechanics and challenge other players across the dying world.
Energy weapons are all elemental, and in a good twist the two classes have the same weapon types in.
Visually, the details of the textures, character models and lighting have been improved across the board, and even though it's still not a particularly good looking game, the excellent animation work for the powerful weapon / class skills as well as the various imposing monsters shines through.
Pros: + Extremely well balanced classes, weapons, and vehicle systems + Unlock progress smoothly transitions to an era set before previous games + Vehicles are unique and authentic to their time + Multiplayer deepens the games story through operations + Gorgeous graphics and soundscapes (music, ambiance, etc)
Engineer: This class gives you an advance warning of all weapon drops coming in so that you can make a mad dash for the best weapons before everyone else.
Some people may find it hard to maintain all the three classes but then again considering you can simply transfer over high level weapons and infuse terrible gear with better ones, you can level up your second and third alt much faster.
The current build was limited to just two weapons per class, but the final game will include further firepower, as well as the ability to install weapon add - ons.
Additionally, players have access to three class types and all abilities and weapons from the start, and these can be further improved through the completion of challenges, which grant attachments so as long as you keep playing, your character gets better.
Personally, I believe the game would have been better off with unlockable (but balanced) classes or weapons.
The classes aren't the only thing that are well balanced in the game, there is a large selection of weapons to arm your character with, thirty eight total to be exact.
The game features intense gunfights, destructible environments, and light role playing elements such as permanent statistics upgrades, better weapons, cybernetic enhancements and different character classes.
Players can choose their class, explore islands, craft items, armour and weapons as well as create buildings, furniture & more.
She can perhaps be best described as a support class, featuring assistant drones in addition to powerful weapons that chain together attacks.
The Airborne class, for example, favours the use of SMG's thanks to the inclusion of a weapon suppressor, as well as allowing speed and sprinting bonuses that unlock as you progress and earn experience.
NINJA CLASS This class has a good melee attack, super-fast movement speed and deals a lot of damage with melee weapons like swords.
This is the first weapon in the class and though lacking in fire rate, it has a good firepower and accuracy and its able to take out players from a distance.
It discusses all the different classes and game modes and weapons, and breaks out all the different biomes that the game supports, as well as providing a lot of interesting discussion on the design implications of different topolgies, terrains and environments.
Each weapon is best in its class in either accuracy, damage, fire rate, handling, mobility, or range, as indicated below:
Each class has a main weapon that they can only find better versions of, while the sidearms and grenade / gear items come from a small pool of stock weapon types.
While the Infantry class is ground based and best with rifles, Pale Riders can fly and are better with energy weapons and beams.
Various game modes include a Grand Prix where players face off with AI in different engine size classes, a classic versus mode where four players can compete in split - screen, a battle mode where players don't race but find weapons to pop each other's balloons, as well as a LAN play mode where up to eight Gamecube consoles can be connected for 16 - player races.
Once again, multiplayer, with its array of weapons, classes and well designed maps, is a strong point and deserves to be mentioned in the same breath as the best of them.
With an extensive skill tree and free - form class - based system, players will be able to customize their soldier, weapons and vehicles to match their play - style, as well as the needs of their squad, outfit or empire.
Additionally, the Playstation consoles will receive exclusive armor for the Hunter, Titan, and Warlock Guardian classes as well as two unique weapons.
The game includes the familiar class based system that allow players to customize a soldiers weapon loadouts as well as appearance.
a b c d e f g h i j k l m n o p q r s t u v w x y z