Sentences with phrase «better core mechanics»

Erik: Civilization V was rough when initially released, but it had better core mechanics than any other game of the franchise.

Not exact matches

Maintaining a neutral spine leads to less injuries, unnecessary compensations, energy conservation, better core activation and an increased capacity to handle compressive forces as well as improved scapular mechanics.
The core mechanics are just the same, but Epic Games delivers a splendid lesson in game design, creating a brilliant campaign, varied and well - paced as few others.
Despite some issues with the IA, its core mechanics work well, and the whole experience is compelling and deep.
Additionally, NBA»07 includes refined core gameplay elements including new mechanics for stealing, passing, and shot selection as well as more intuitive Artificial Intelligence.
The core platforming and action - oriented combat work well, as does the seasonal shifting mechanic.
The story is quite compelling and the wacky characters try their best to keep the game afloat, but the controls and the core mechanics just aren't up for the task.
High Strangeness is a well constructed game which does a lot of things right with regards to its core mechanics and presentation.
Although the core experience feels identical to its counterparts, its potluck mechanics complement each other effectively, bringing out the best in Kirby and his friends.
Especially early on, while the core Metal Gear Solid V mechanics still feel pretty good and the piles of systems slapped on top of it for this game don't.
Had it been released before Assassin's Creed Origins, Assassin's Creed Rogue Remastered would likely have been received much better, as many of the core mechanics now feel outdated.
Playing through the main story, I felt that I was gaining a better grasp of each of the core mechanics of the game.
With all the superfluous about, it's a good thing that Tekken 7 really relies on its core mechanics.
Since the core mechanics of The Talos Principle worked so well, Croteam can't be blamed for keeping them in place.
Combat well and truly takes a back seat to this game and deservedly so, forming as means to progress as opposed to a core gameplay mechanic.
Some of the best footage has arrived from this month's coverage from Game Informer, which has even allowed us to watch the first hour of gameplay and learn more about the core mechanics of it.
Aside from the addictive blend of mechanics, well - implemented learning curve, rewarding progression systems, and satisfying level of challenge, the core gameplay is fairly decent, too.
Lichtspeer: Double Speer Edition is bonkers (in a good way), has a nice core gameplay mechanic and boasts a nice aesthetic style, but ultimately suffers from cruel difficulty spikes and repetition.
Over the past year we've seen several games achieve big success, despite focusing their core gameplay aspects around overly basic and simplistic mechanics, before mixing in some vibrant colours for good measure — INK, Splasher, I'm looking at you.
Our State of Decay 2 Review - It is a good game that lacks a bit of ambition when it comes to deliver certain things such as multiplayer and other core mechanics that could've been smoothed up.
These mechanics must tie into the core learning objectives, as well.
I feel like there's a core mashup of mechanics that could very well stand the test of time — that kids have been playing with toys forever, and kids have been interested in video games forever, and that we had found this very powerful way to bring them both together.
Its core mechanics are impossibly precise and well - honed, yet endlessly malleable and open to vast experimentation and personalization.
It's arguably just as good as Assassin's Creed IV: Black Flag and I awarded that a serious 4.5 / 5 despite its problems and clearly struggling core mechanics, a score that on reflection was probably too high.
Of course none of this matters if the core shooting mechanics are naff, and happily Section 8 delivers here as well.
The core shooting mechanics feel solid, and there's a sense of danger that's portrayed well by the simple fact that sticking your head out of cover is often lethal.
My only complaints with Blade Mode is that the blue line which represents your swing can be a bit of a pain in the butt to see when the action is in full - swing and your desperately trying to slice everything up, and it doesn't always feel like it flows well into the core combat mechanics.
But while it does many things wrong the actual core stealth mechanics work pretty damn well, including the newly introduced Swoop trick which lends itself nicely to daring raids on passing guards coin purses, which I must stress is not a euphemism.
Out in the field the core stealth concepts remain the same, but now that you're sneaking through a jungle, which has far more space to maneuver in, those same core mechanics feel infinitely better than they do in MGS2, especially as there's a couple of key new ideas thrown into the mix to help keep you on your toes.
The basics for the core game mechanics, the AI and other key features are done as well.
This delayed addition of core mechanics will probably cause me, as well as many others, to refrain from jumping into Splatoon on day one.
The core mechanics of the Mario & Luigi battle system is still intact and better than ever.
The bizarre aspect to all this is that the core gameplay mechanics are actually good, we'd even go far as to say better than Gundam Senki 0081.
I want his gaming experiences to be guided by good games full of imaginative storytelling and gameplay, and for the idea of paying being an integral part of a games core mechanics to be a long and distant memory.
The best thing about career mode is how it blends together all of RIGS» mechanics and design decisions both inside and outside of the core gameplay experience.
Although KI doesn't do the best job in offering room for creative interpretation of characters, it does the best job of explaining not only how the mechanics of this particular game, but the core mechanics of every fighting game in general.
While it moves in a new online and social direction, the game's core mechanics are better than ever by staying true to what makes the series so great - being an awesome golf game.
Some of the tech demos that were included with the headset made good use of that room - scale feature, but only some of them were using it as a core game mechanic.
The core mechanics are enjoyable enough to stay entertaining after countless hours of play, and though the gameplay is based in repetition it has remained enjoyable for well over 20 hours of play time and shows no sign of wearing thin.
Even though Destiny doesn't captivate its audience with great story elements, it simply captures the core mechanics of a shooter better than any title has so far in 2014.
Furthermore, Ubisoft have used the game's core mechanics to craft a compelling singleplayer campaign filled with a variety of very well paced missions.
The game's handling of certain core mechanics is well done for a pre-alpha.
The reason neither of these modes sit well with me is because they abandon or lessen one of the core tenants that makes Titanfall fun: the interaction between both Pilots and Titans, which is a wonderfully fun, balanced mechanic.
Evolution is how videogames work at their core, and Titanfall has successfully deconstructed what makes the Call of Duty series work, removing the many bloated mechanics that have plagued it for so long and replacing them with better, slicker systems, building upon its foundations and creating something far better in the process.
While there are a ton of great, specific suggestions, the primary feedback so far seems to be that the core mechanics work pretty well.
His vision of MGS will be polluted and detract from the core mechanics of the game as well as the MGS story.
The campaign is fairly straightforward and acts as a tutorial as well as a means of changing up some of the core mechanics, such as missions that take place on different towers featuring multiple pathways or certain workers that must not be killed.
The remastered version of id's FPS brings a wealth of content to the table, but the inconsistent graphical upgrade, along with core mechanics that haven't aged well, means it isn't quite the return to hell we were hoping for.
With a MechWarrior reboot and Hawken still on the horizon, as well as a certain «core» mecha series adding an unprecedented amount of online content, there may not be room for another freemium mecha game based on a series with simple, action - oriented game mechanics.
They may be the same core mechanics (although what game of this type, or even most other types can't be narrowed down to shoot this, go here, take this there, etc) but they were presented in a much better way.
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