Some other travel cards offer
a better effective reward rate, but they have annual fees.
Some other travel cards offer
a better effective reward rate, but they have annual fees.
Not exact matches
However, as we noted above, if you have the Chase Sapphire Preferred ® Card as
well, the
effective rewards rate on the Chase Freedom Unlimited ® can be higher than 2 %, provided you transfer your points and get a value
better than $ 0.0134 per point.
Everyone benefits from using Rocketrip: companies cut their travel costs and get
best - in - class reporting on travel spend and behavior, and employees earn
rewards for booking cost -
effective trips,» says Gillian Tee, Rocketrip Co-Founder and Head of Product and Technology.
If the behavior won't cause harm, then an
effective disciplinary approach often involves praising
good behavior and
rewarding it through hugs, high - fives or special activities (like a trip to the park), while ignoring bad behavior.
But according to the American Academy of Pediatrics (AAP), it's more
effective and important to
reward good behavior than to punish bad behavior.
While a
reward chart can be
effective for some kids, others respond just as
well to praise, spending time with you and feeling the boost in their self - confidence.
You can make this system even more
effective by reversing the usual rules: Instead of giving
rewards for
good behavior, take them away for bad behavior.
If traditional egalitarians argue only against the very concept of (some) fair inequality they may be having the one discussion which the traditional free market cluster are
better placed, and so losing the opportunity for a highly
effective scrutiny of unfair
rewards and runaway inequality where the public can and do favour a much stronger egalitarian push.
Aim for optimal solutions, introduce awareness programs that promote
effective accident prevention environment, create a safe, healthy work environment and fully implement
best employee
reward program.
«Health insurance is the most
effective way of ensuring access to healthcare when needed and at the same time funding our healthcare system, and ensuring that healthcare personnel are
well rewarded.
Clear rules, specific expectations and known consequences as
well as
reward points for desired behaviors can all be
effective.
A comprehensive system of merit pay could
reward the
best teachers and encourage the least -
effective teachers to leave the profession.
In the world of K - 12 education, incentive pay for teachers — programs that
reward good teaching and encourage the most
effective educators to share their talents with the highest - need students — have become the reform du jour.
Critics of merit pay argue that the falloff in such programs was due to the fundamental technical difficulties of accurately identifying
effective teachers and
rewarding good teaching practices.
We should explicitly, rather than implicitly, value and
reward our expert teachers, and we should do so regularly, not just on Open Day, as
effective teaching is the
best route to improved student achievement and greater economic prosperity.
«Today's investments will help these districts and school networks — and in time, all districts — develop
better systems to identify and
reward great teachers, make sure the highest - need students have access to the most
effective teachers every year, and give all teachers the support they need to improve.»
You will learn not only the
best classroom procedures,
rewards and warning - steps that work, but also
effective ways to prevent and handle classroom behavior problems.
Such a system will ensure more
effective use of education dollars through
better decision making, will eliminate perverse incentives that
reward mediocrity or failure, and most important, energize and will motivate those involved in the education of our young people.
To make tests an
effective device for monitoring and
rewarding quality, school administration as
well as the tests themselves will have to be improved almost beyond recognition.
To improve student performance, he said, schools need an
effective teacher evaluation system and need to be able to get rid of the worst teachers and to
reward the
best ones.
Rewards too far out in the future are less
effective so the shorter the incentive cycle, the
better.
However, the PROSPER Act's approach to accountability ignores important lessons from state performance - based funding systems, many of which have been shown to funnel limited state dollars to
well - resourced institutions that enroll the most affluent and academically prepared students while failing to support institutions that serve a more representative community.2 Rather than applying an immediate penalty through the blunt instrument of an artificial threshold, an
effective accountability system would
reward colleges that enroll and graduate Pell - eligible students while providing underperforming and underfunded institutions the time, resources, and support they need to improve.
Rewards and punishments may help to maintain order in the short term, but they're at
best superficially
effective and at worst counterproductive.
She just recently testified before South Carolina's K - 12 Subcommittee of the House Education and Public Works Committee, specifically «about legislation regarding improving teacher evaluations and
rewarding effective teachers in the public school system in S.C.» It worked so
well in D.C., right?!?
«Lots and lots of schools
reward incompetence so that the least
effective teachers get the easiest class... whereas if you're
good, you get more piled on your plate,» Frazin says.
Shana Frazin, who taught elementary school in California before becoming a staff developer with the Reading and Writing Project at Teachers College, says the
best principals find ways to
reward teachers who work harder and are more
effective than others.
As of 2012, the vast majority of districts still had a salary schedule in place, and only 11 percent of districts used pay incentives to
reward teachers for excellent performance, though the practice is increasing.78 And as states develop more
effective ways to measure teacher quality, districts should be
better able to incorporate performance data when making compensation decisions.
The reason for what amounts to a national delusion that more care is
better care is rooted, Brownlee argues, in a build - it - and - they - will - come paradigm that
rewards doctors and hospitals for how much care they deliver rather than how
effective it is.
Today, technological improvements and
better access to data have democratized style investing beyond simple value and size screens to target historically
rewarded style factors in a cost
effective way.
With generous
rewards and no annual fee, the Chase Ink Business Cash card can be a
good option as a cost -
effective business cash - back
rewards card.
That's why the snowball method is so
effective — it quickly
rewards people for making the
best decision in their finances.
Positive reinforcement is much more
effective, i.e.
rewarding good and desired behaviors.
As with most dogs, positive training techniques are most
effective, so use praise and treats as
rewards for a job
well done.
You will learn basic training for
good manners in an
effective friendly manner, including how to manage your dogs behaviour, eliminate unwanted behaviour and focus on
good behaviour by
rewarding appropriate responses.
Soon, the sound itself become a remarkably
effective reward for
good behavior.
Encouraging
good behavior with a
reward is much more
effective, and that
reward can come in the form of praise and / or a tasty treat.
Utilizing lure -
reward training techniques, Dr. Dunbar made raising a
well - mannered dog easy,
effective and enjoyable for everyone involved.
Rewarding correct behaviors («positive reinforcement training») is always the bulk of any
good training regimen, but it is rarely
effective as the ONLY part.
But perhaps the
best reward of all is the satisfaction that comes in providing
effective solutions that help owners keep their pets comfortable and happy, and provide much needed relief when problems do occur.
Being very clear and deliberate in what you want your pup to do and then
rewarding them for doing it is a far
better, far more
effective, and far more humane way to train than scolding, whacking, dominating, or shocking them when they do what you don't want.
Exposing them to a mild stimulus or allowing them to see scary things from a distance while
rewarding good behavior with treats is generally
effective in helping dogs overcome their fears.
Rewarding your dog with food treats for
good behavior is a fun and
effective way to train.
As promotions go this one isn't exactly lucrative but, valuing Marriott
Rewards points at 0.7 cents each as I do, you'll be getting an
effective rebate of either $ 14 or $ 28 per stay (starting with your second stay)... which is
better than nothing.
If you do this, and then redeem for travel, your
effective rewards rate gets even
better:
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their
best uses - weapons are designed to be
effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're
good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how
well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode -
rewards are changed each time Salmon Run is played - you can obtain
rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
World of Warcraft is a game that definitely requires group play to get the most out of it — all the
best rewards and most important story moments are found in dungeons and raids — but quick and
effective group finders make them easily accessible to someone without a guild or a group of in - game friends.
The intentionally awkward controls work, and when your lurch is going
well, they can feel quite
rewarding, but your shamble can transition from funny -
effective to funny - frustrating very quickly.
Trying new things to determine what works
best for you can be very
rewarding and
effective.
It even makes
better sense to
reward originators on the basis of this profitability.It has been my experience, however, that many firms do not have an
effective system for determining client net income.