We also know that the engine has been vastly improved to have
better facial animations and material - based lighting.
It was a mistake just talking about Quantum Break, it DOES have
better facial animations but so does LA Noir and The Order: 1886.
The game will feature a smoother framerate, nicer lighting, denser crowds with more realistic behaviour and
better facial animation amongst other things.
I was also struck by how
good the facial animation is in this game; the dangerous flirtatiousness sizzles between Bruce Wayne and Selina Kyle, coming through with every subtle glance and smirk.
Not exact matches
The visuals have a comic book-esque look to them and work quite
well aside from the sometimes clunky
facial animations during dialogue.
While EA did a poor job fleshing out the story, some of the sound - alikes aren't nearly as
good as the film's cast (Snape doesn't even sound close) and a few
facial animations look bizarre, but for the most part, Half - Blood Prince is one of the
best Harry Potter games we've played.
The story was
well done tough and the
facial animations are pretty neat.
While the scenery is
good and the
animation has a consistent, unique style, the movie leaves something to be desired in the
facial department; emotions are left to the actors» voices more than anything.
The story mode is an absolute blast, with fun writing, acting and amazing
facial animation, and sports a far
better villain than the Justice League movie... Injustice 2 is by far the
best fighting game this year, and may very
well be the
best fighting game on PC.»
Well, the graphics are noticeably improved, even if the
facial animation looks rather cheap.
All Smiles lets you select the
best facial expression after five snaps, while GIF
Animation lets you create a 30 - frame moving image.
L.A. Noire couldn't have worked without having such high quality
facial animations, and Mass Effect wouldn't have been able to tell its stories as
well without the lovely presentation.
The
facial animations in this game are
better than the acting in Batman V Superman... Pretty dang impressive for a fighting game.
Animations don't fair that much
better: again, there's a couple of decent ones, but for the most part the characters move like they're made of wood, with
facial expressions to match.
«And, as Ricky was pointing out before, we've completely revamped our
facial animation systems — the
best way to explain is to say,
well... the previous Uncharted games, and in The Last Of Us, the characters all had about 90 to 100 «bones» in their faces which we used to moved the meshes around» — think about that, about how detailed Joel and Ellie's pained
facial expressions were, how
well the game captured the respective actors» — Troy Baker and Ashley Johnson — seminal roles.
The story mode is an absolute blast, with fun writing, acting and amazing
facial animation, and sports a far
better villain than the Justice League movie... Injustice 2 is by far the
best fighting game this year, and may very
well be the
best fighting game on PC.»
Facial animation was quite weak as
well and some of the textures and environments get bland and samey after a while but there is a nice level of polish and ambience which add to the mood.
Kiryu and Majima are charming and
well - rounded protagonists, but their
facial animation falls flat compared to Nathan Drake's in Uncharted 4, or the characters in Battlefield 1.
Aside from some poor
facial animations and unwieldy menus, Andromeda makes
good use of the Frostbite engine, and sounds great across the board.
Main NPCs feature stellar voice acting and pefect
facial animations, some of the
best ever put into a video game.
The Wanzers themselves actually look fairly
good as long as you don't get too close up but characters clothes and
facial animations are quite frankly disappointing.
It'll be interesting to see how far the folks at Guerrilla will be able to push the
animation of the new game, especially considering that Killzone Shadowfall's
facial animation was
good, but fell slightly into the realm of the uncanny valley.
While the
facial animations seen in preview builds and trailers aren't
good enough to rival L.A. Noire, they've been promised to be
good enough to let you judge a characters reaction and personality.
Some other things that can be taken away from the in game footage is that the games lighting looks to be
better, as
well as some minor improvements to
animation in general and character
facial construction.
Character models for the main characters are also very
well modelled with great
facial animations and attention to detail.
See, the problem with
facial animation is that humans are
best at identifying one thing — faces.
The amazing
facial animations still carry forward and no matter how many times I play this game I will never forget how
well this game is presented and what a great job all of the actors did.
Other characters fare
better, but only when they're not moving: the mostly stiff and robotic
facial animations look antiquated even when propped up by state - of - the - art dynamic lighting effects.
Combine that with a thrilling story and the most incredible
facial animations ever presented in a video game and L.A. Noire presents one of the
best crime stories ever played.
Over two hours of gameplay demonstration of Star Citizen 3.0 offers up a look at multi-crew mission running as
well as new
facial animation tech.
Fully rendered 3D
Animation - Creating console style animation as well as using facial and body motion c
Animation - Creating console style
animation as well as using facial and body motion c
animation as
well as using
facial and body motion capturing.
On Xbox One the game looks really
good and the
facial animations are almost in a level of its own.
Built - in games and applications include Mii Maker ™, which uses
facial recognition technology to create a Mii ™ character that looks just like you; Face Raiders ™, which requires you to shoot at comical depictions of your own face as
well as others around you; AR Games ™, which superimpose graphics and
animations on the real world using the included AR Cards; and Nintendo 3DS Sound, which lets you listen to MP3 or AAC music files, or make your own recordings and play with them using fun filters.
Injustice 2 has some of the
best looking
facial animations I've ever seen in a video game.
Developer 2K used a
facial scanning technique that allows player models to convincingly doppelgang their real - world counterparts, and the way
animations seamlessly tether between one another is
better than ever.
Besides your okay - at -
best protagonist character model, everybody else looks extremely dated, with incredibly archaic
facial animations, body
animations, polygonal count and even the fact most of their joints don't actually move.
Besides the aforementioned driving controls and a weak storyline (something that has plagued pretty much every game in the franchise besides the third one, to a degree), the character models feature weird
facial animations, looking very robotic in comparison to the
well - detailed environments.
The level design and character models are great and even
facial animations manage to look
good even though the Vita doesn't have the power that the PS3 does.
Both the
facial animations and voice acting are top - notch as
well, giving the super-powered cast a larger - than - life feeling.
Animations for the characters are also very well - done, for the most part, but this brings me to my next complaint: Heavy Rain's facial animations are ver
Animations for the characters are also very
well - done, for the most part, but this brings me to my next complaint: Heavy Rain's
facial animations are ver
animations are very lacking.
The
facial animations aren't much
better than the PS2 generation, voice acting and script are really bad, screen tearing and AA are sub-par at
best, object pop - in is some of the worst I've seen in a long time, the game world is empty and so on.
Patchy AI; Upolished graphics; Really bad boss fights; Minor glitches; Lip syncing and
facial animation issues; Extremely long load times; Inventory and inventory management are not very
good; Side quests are boring
From the emotive
facial animations to characters» attire flowing in the wind, I was taken back by how
good this game looks at every turn.
Ten years ago, Ninja Theory impressed me with the
best example of
facial animation at the time in Heavenly Sword.
It's not like Alan Wake is thriving on
good graphics (and certainly not
facial animation) because it's thriving on visual design and style, all adding up to a sense of genuinely harrowing paranoia.
Presentationally, Injustice 2 has some of the
best character models and
facial animations around, and makes
good use of them in its surprisingly great story mode.