Sentences with phrase «better facial animations»

We also know that the engine has been vastly improved to have better facial animations and material - based lighting.
It was a mistake just talking about Quantum Break, it DOES have better facial animations but so does LA Noir and The Order: 1886.
The game will feature a smoother framerate, nicer lighting, denser crowds with more realistic behaviour and better facial animation amongst other things.
I was also struck by how good the facial animation is in this game; the dangerous flirtatiousness sizzles between Bruce Wayne and Selina Kyle, coming through with every subtle glance and smirk.

Not exact matches

The visuals have a comic book-esque look to them and work quite well aside from the sometimes clunky facial animations during dialogue.
While EA did a poor job fleshing out the story, some of the sound - alikes aren't nearly as good as the film's cast (Snape doesn't even sound close) and a few facial animations look bizarre, but for the most part, Half - Blood Prince is one of the best Harry Potter games we've played.
The story was well done tough and the facial animations are pretty neat.
While the scenery is good and the animation has a consistent, unique style, the movie leaves something to be desired in the facial department; emotions are left to the actors» voices more than anything.
The story mode is an absolute blast, with fun writing, acting and amazing facial animation, and sports a far better villain than the Justice League movie... Injustice 2 is by far the best fighting game this year, and may very well be the best fighting game on PC.»
Well, the graphics are noticeably improved, even if the facial animation looks rather cheap.
All Smiles lets you select the best facial expression after five snaps, while GIF Animation lets you create a 30 - frame moving image.
L.A. Noire couldn't have worked without having such high quality facial animations, and Mass Effect wouldn't have been able to tell its stories as well without the lovely presentation.
The facial animations in this game are better than the acting in Batman V Superman... Pretty dang impressive for a fighting game.
Animations don't fair that much better: again, there's a couple of decent ones, but for the most part the characters move like they're made of wood, with facial expressions to match.
«And, as Ricky was pointing out before, we've completely revamped our facial animation systems — the best way to explain is to say, well... the previous Uncharted games, and in The Last Of Us, the characters all had about 90 to 100 «bones» in their faces which we used to moved the meshes around» — think about that, about how detailed Joel and Ellie's pained facial expressions were, how well the game captured the respective actors» — Troy Baker and Ashley Johnson — seminal roles.
The story mode is an absolute blast, with fun writing, acting and amazing facial animation, and sports a far better villain than the Justice League movie... Injustice 2 is by far the best fighting game this year, and may very well be the best fighting game on PC.»
Facial animation was quite weak as well and some of the textures and environments get bland and samey after a while but there is a nice level of polish and ambience which add to the mood.
Kiryu and Majima are charming and well - rounded protagonists, but their facial animation falls flat compared to Nathan Drake's in Uncharted 4, or the characters in Battlefield 1.
Aside from some poor facial animations and unwieldy menus, Andromeda makes good use of the Frostbite engine, and sounds great across the board.
Main NPCs feature stellar voice acting and pefect facial animations, some of the best ever put into a video game.
The Wanzers themselves actually look fairly good as long as you don't get too close up but characters clothes and facial animations are quite frankly disappointing.
It'll be interesting to see how far the folks at Guerrilla will be able to push the animation of the new game, especially considering that Killzone Shadowfall's facial animation was good, but fell slightly into the realm of the uncanny valley.
While the facial animations seen in preview builds and trailers aren't good enough to rival L.A. Noire, they've been promised to be good enough to let you judge a characters reaction and personality.
Some other things that can be taken away from the in game footage is that the games lighting looks to be better, as well as some minor improvements to animation in general and character facial construction.
Character models for the main characters are also very well modelled with great facial animations and attention to detail.
See, the problem with facial animation is that humans are best at identifying one thing — faces.
The amazing facial animations still carry forward and no matter how many times I play this game I will never forget how well this game is presented and what a great job all of the actors did.
Other characters fare better, but only when they're not moving: the mostly stiff and robotic facial animations look antiquated even when propped up by state - of - the - art dynamic lighting effects.
Combine that with a thrilling story and the most incredible facial animations ever presented in a video game and L.A. Noire presents one of the best crime stories ever played.
Over two hours of gameplay demonstration of Star Citizen 3.0 offers up a look at multi-crew mission running as well as new facial animation tech.
Fully rendered 3D Animation - Creating console style animation as well as using facial and body motion cAnimation - Creating console style animation as well as using facial and body motion canimation as well as using facial and body motion capturing.
On Xbox One the game looks really good and the facial animations are almost in a level of its own.
Built - in games and applications include Mii Maker ™, which uses facial recognition technology to create a Mii ™ character that looks just like you; Face Raiders ™, which requires you to shoot at comical depictions of your own face as well as others around you; AR Games ™, which superimpose graphics and animations on the real world using the included AR Cards; and Nintendo 3DS Sound, which lets you listen to MP3 or AAC music files, or make your own recordings and play with them using fun filters.
Injustice 2 has some of the best looking facial animations I've ever seen in a video game.
Developer 2K used a facial scanning technique that allows player models to convincingly doppelgang their real - world counterparts, and the way animations seamlessly tether between one another is better than ever.
Besides your okay - at - best protagonist character model, everybody else looks extremely dated, with incredibly archaic facial animations, body animations, polygonal count and even the fact most of their joints don't actually move.
Besides the aforementioned driving controls and a weak storyline (something that has plagued pretty much every game in the franchise besides the third one, to a degree), the character models feature weird facial animations, looking very robotic in comparison to the well - detailed environments.
The level design and character models are great and even facial animations manage to look good even though the Vita doesn't have the power that the PS3 does.
Both the facial animations and voice acting are top - notch as well, giving the super-powered cast a larger - than - life feeling.
Animations for the characters are also very well - done, for the most part, but this brings me to my next complaint: Heavy Rain's facial animations are verAnimations for the characters are also very well - done, for the most part, but this brings me to my next complaint: Heavy Rain's facial animations are veranimations are very lacking.
The facial animations aren't much better than the PS2 generation, voice acting and script are really bad, screen tearing and AA are sub-par at best, object pop - in is some of the worst I've seen in a long time, the game world is empty and so on.
Patchy AI; Upolished graphics; Really bad boss fights; Minor glitches; Lip syncing and facial animation issues; Extremely long load times; Inventory and inventory management are not very good; Side quests are boring
From the emotive facial animations to characters» attire flowing in the wind, I was taken back by how good this game looks at every turn.
Ten years ago, Ninja Theory impressed me with the best example of facial animation at the time in Heavenly Sword.
It's not like Alan Wake is thriving on good graphics (and certainly not facial animation) because it's thriving on visual design and style, all adding up to a sense of genuinely harrowing paranoia.
Presentationally, Injustice 2 has some of the best character models and facial animations around, and makes good use of them in its surprisingly great story mode.
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