Sentences with phrase «better frictional»

Not exact matches

The team found a really good way to reduce frictional losses from the transmission: they did away with one altogether.
The guys at Frictional Games tried something really hard, in telling a story that reflects good old science fiction.
A better sealing piston will keep more power in the cylinder, but you'll see additional frictional losses.
Volkswagen says it best: The 2017 e-Golf will «give the city a jolt of energy» with its EPA - estimated 125 - mile range, responsive acceleration, and advanced technologies such as regenerative braking modes that convert the frictional energy of the brakes to electricity to help recharge the batteries.
The increase in power and efficiency over the former model ensured in this way results from consistent optimization of the combustion chambers, the charge system and the cylinder head, as well as the new arrangement of the ancillary units helping to reduce frictional losses to an even lower level than before.
Because of this, it must roll into new contracts as the old ones near expiration, which leads to frictional trading costs as well as losses when the oil market is in contango.
Among the more than 100 firms shortlisted for accolades are acclaimed creators CD Projekt Red, The Chinese Room, Sam Barlow, Remedy Entertainment, EA DICE, Ubisoft and Frictional Games, as well as the biggest tech and tool firms helping developers bring their visions to reality.
Recently added to the Frictional Games site is a new game in development, which is a good sign and could be an entirely new game or a possible sequel to Amnesia: The Dark Descent, which would be our assumption.
Look, we all have our favourite games, and by the way, I love the first Gothic, but here in the comments section of this blog it's better to discuss Thomas» ideas, games directly related to them and how Frictional games can be viewed through the lens of these ideas.
We have no rush,» Frictional added before quoting Shigeru Miyamoto's sage advice: «A delayed game is eventually good, but a rushed game is forever bad.»
Grip is creative director at Frictional Games, the Swedish independent game studio that developed the horror adventure games in the Penumbra series, as well as its breakout title, Amnesia: The Dark Descent.
This time around, the original developer, Frictional Games, stepped aside for developer The Chinese Room, best known for
Calling SOMA «far from a safe bet» and something that wasn't an «easy sell,» Frictional also took the time to compare the game to Amnesia: The Dark Descent and offered an insight into how well it did.
With the follow - up to Frictional Games well received fright fest, Amnesia now on general release, Gamasutra takes a step back and quizzes the team on the decision to pass on their baby to a newly formed team.
Turbulence in both the ocean and the inviscid mantle (the part that flows freely like a liquid), as well as frictional drag at the core - mantle and mantle - crust boundaries where the mantle starts to solidify due respectively to increasing pressure and decreasing temperature, should account for most of this dissipation.
As well as tidal drag above, the induced movements in oceans and the Earth's crust provoke frictional losses.
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