More monsters, combos, arts, moves and
better hit detection.
If there are further iterations of this game, the first thing I would do is rework the fight mechanics, make the game less reliant on your stamina, and allow for much
better hit detection.
Not exact matches
The combat isn't that
good,
hit detection is off and the animations are not impressive at all.
I was impressed with the
hit detection in Blitz: The League, which seems to work really
well.
I will say though that the cover system works
well and the
hit detection is pretty
good as
well as the net code since I didn't lag all that much.
In upper trims, you'll find the visibility enhancement for reverses and parking afforded by Blind - Spot
Detection and Rear Cross-Traffic Alert, as
well as Reverse Automatic Braking to help avoid
hitting obstacles.
Also, from what ive played (which is about 120 hours), I found the
hit detection to be much
better than MW2 so long as I have a 4 bar connection, otherwise it does get pretty bad.
The platforming sections don't get any
better as your dash and jump animations are clunky and the inconsistent
hit detection does little to help you.
I like the controls and
hit detection for both games as
well.
The multiplayer suite is all standard stuff, but with eleven other people of equal skill there's heaps of fun to be had, and the netcode seems able to keep up with the action, though
hit -
detection can be a little wonky, a small problem that occasionally affects the singleplayer side of the game as
well.
Hit detection is routinely wonky as
well.
Lightsaber combat and its
hit detection is still a little ineffective, and characters have limited movesets, so while this seems like a fun idea, it's
better in concept than execution.
Best described as «fifteenth century Battlefield,» War Of The Roses may not top the charts in terms of visual presentation, but its gameplay offerings are second to none thanks to its impeccable
hit detection mechanics and 64 - player matches.
I was impressed with the
hit detection in Blitz: The League, which seems to work really
well.
It's surprisingly
good fun as
well, with a fairly large
hit box for you to work with and some satisfying
hit detection when you connect racket to ball.
The second camera improvement sees Predictive Capture get a boost, with a smile -
detection mode snapping three shots before you
hit the shutter key, so that even if your finger misses the subject's smile, there's a
good chance the XZ1 will have captured it.