Sentences with phrase «better jumping ability»

For example, a pink tutu will give you better jumping ability while leather pants offer up a slide.
You might just as validly ask why Kos doesn't do so well stat wise in the heading department when he has a better jumping ability than PM.
In John's defense however, he has the best jumping abilities in the game.

Not exact matches

«Google has jumped in feet - first and assumed the ability to gather all this information is only good and should be maximized,» says Simpson.
So that jump is a good sign for Google's ability to find another cash source in addition to search ads.
«In their corporate bylaws they have numerous hurdles set up where you have to jump through the perfect hoop that is on fire with three tigers on the other side and come out safely,» he said, adding that he believes he has done that «to the best of my ability
Jumps are great for increasing power and speed, as well as improving the ability of your athletes to recruit high threshold motor units, which will have a positive impact on strength.
Hopkins has hands down the best hands in the league and the best jump - ball ability of anyone since Moss.
An addition of Cech's ability could well see Arsenal jump to the top of that list.
However, it is not a good idea to put your baby on a baby jumper without considering the age and ability of your baby.
While he hadn't planned to jump into a series so soon after «Numb3rs,» expecting to concentrate on directing, the role «seemed too good to say no,» says the actor, who credits hard work, luck, learning from his mistakes, staying viable for his ability to stay employed.
As for those of you who are currently languishing in positions less than well suited to your temperament and personal abilities: Take heart, you can jump ship.
Your jumping, throwing, lifting and kicking ability will all improve if your posterior chain is well developed.
Strength training has two benefits that are important for athletes, it improves performance and lets you ultimately run faster, jump higher, throw and kick harder and endure longer, but it also reduces injuries and promotes health which allows the athletes to not lose valuable training and competition time and perform to the best of his abilities.
On the other hand, we might expect it to transfer less well to athletic abilities involving anteroposterior movements, like broad jumps and sprinting.
Although you could jump right in and start searching for matches, we recommend filling out your profile to the best of your ability.
With boots of speed on your feet, an infinite supply of bullets for your semi-automatic and the ability to jump over twice your own height, you're well equipped to go up against any enemy on your quest to reach Lovely Planet!
Areus is a sword - master who also has the ability to cast destructive spells, whereas Selene the Darkenith is slightly more agile, her finesse allowing her to double - jump as well as air dash.
It's a great way to get around during open - area fights, and can be a good complement to Kat's jumping and flying abilities.
He uses every trick in the horror handbook; jump - scares, atmosphere, and tension alike to the best of their respective abilities.
Plus: the partner characters all have added abilities that let Donkey Kong jump better, making every single platforming challenge easier.
ASIMO — which stands for Advanced Step in Innovative Mobility — features enhanced hand dexterity, including the ability to sign in both Japanese and American sign language, as well as the ability to run faster than previously, climb stairs more smoothly, hop, jump, balance on one foot, and transition seamlessly between walking and running, among other new and unique capabilities.
One interesting option is the ability to start at the landing page for a specific, well - known book, then use that page as a jumping off point for further in - depth searches.
While most felt that piracy was not a huge issue, what was important was the ability for readers to find indie authors» works and be able to read them without a lot of hassle or hoop jumping, as well as how to make it possible for readers to choose to read on a variety of devices — even those from different retailers — without sacrificing their existing ebook libraries.
The update brings lock screen notification management, adding the ability to view and delete notifications as well as being able to jump immediately to the relevant application.
If you believe that Lucy is in pain, or that loss of some ability to jump would adversely affect her personality or enjoyment of life, then it would be good to consider surgery for this condition.
Add to this fact that cats are fearless and they have phenomenal jumping abilities and, well, you can see the problem.
Better yet unused weapons can be fed into your axe, sword or fist of choice to increase its power, with special abilities also making the jump over so that you might wind up with a Thermal Sword that increases attack power or even lets your character hoover up nearby items.
Pilots have heavy weapons that are able to do solid damage against Titans as well as the ability to jump on a Titan's back and whittle their health bar down.
This special technique allows you to bounce off multiple objects, as well as giving you the ability to jump over enemies who are simply too big for your jumping technique.
Bioware have made some minor improvements with the combat in Mass Effect: Andromeda by adding a new dash ability as well as a jump jet which allows players to use a minor jetpack burst making it easier to reach higher locations.
I really liked how the scattered power - ups gave each and every player the ability to jump into vehicles as well as temporarily take control of either Luke Skywalker or Darth Vader for the ultimate enjoyment of Lightsaber kills and the chance to face off against the other.
Fortunately, each of the levels in the Story Mode are rather forgiving with their checkpoint system, as getting to the next area is enough to give a fresh checkpoint, something which can be done fairly swiftly even on harder difficulties by making use of Wyrn's triple jump, slow - mo abilities, well - timed dodges and firing action.
Chris Cao, studio creative director for DC Universe Online, said that Unreal Engine 3 gave the team a jump forward on a lot of the graphics and the ability to render these characters well yet cost effectively.
Having a similar pool of abilities but opportunities to use them creatively before jumping into PvP makes all games a lot better.
You have a handful of charming characters in a whacky world to the tune of some catchy music, throw in a jump button and maybe some unlockable abilities and you're good right?
Finally, our Guardian is back to being an electric badass, but not only have we seen a jump in our abilities, our enemies are packing some serious punches once again as well.
The levels were as interesting as any other Halo campaign but due to the better graphics and the ability to climb up a ledge rather than having to jump above it's height it made it great to explore for skulls and collectables, within the 9 hour co-op game both myself and Russ found ourselves venturing off and climbing up different parts of the maps to see how high we could get or what was hidden away, we came across a few Easter eggs on the way and found some rare or «special» weapons, Halo has always been a FPS which you have to explore to find Easter eggs etc. but Halo 5 just seemed better than the rest for this, the game flowed well between each level bouncing from blue team and team Osiris following the story to show where paths cross and what each team is doing in between, I feel like all of the trailers kind of pointed the story into a different direction to the way the campaign developed which was surprising and confusing at the same time but none the less it was a great campaign and one of the best Halo games I have played in many years, I was never a fan of Halo 4 I thought it lacked everything a Halo game should be but Halo 5 has surprised me and was well worth the wait.
With boots of speed on your feet, an infinite supply of bullets for your semi-automatic and the ability to jump over twice your own height, you're well equipped to go up against any enemy on your quest to reach Lovely Planet!
While he's lost the traditional ability to spin dash, he can now perform a double jump, as well as a multitude of power - ups gained by combining with the game's Wisps.
There's a Tension gauge which, once full, allows you to enter High Tension, a temporary state, which makes you invincible and allows you to use spells and abilities without expending MP, as well as unlocking the ability to double jump and allowing you the opportunity to use the most powerful attack in each characters arsenal: the Coup de Grace, which is the games take on the Musou ability from the Warriors games, allowing you to take out a full screen worth of enemies with a visually dazzling attack.
While the Mario characters get the better jumping benefits, the Rabbids have the more varied dashing abilities.
Early on, you will only be presented with obstacles that simply need to be jumped over or slid under to get by, but as you get to later levels, the difficulty ramps up and you will need to make use of some of the Commander's other abilities as well in order to make it to the finish line.
In fact, Rise can't take more than two hits from anything before he dies a horrific, bloody death, so you better become acclimated to both your double jump and dashing abilities.
The controls are well mapped to the DualShock 4 controller with the default control scheme consisting of pressing R2 to fire a weapon; pressing L2 to aim down sights; pressing R1 to throw a grenade or use lethal equipment; pressing L1 to use tactical equipment; pressing X to jump or mantle; pressing square to reload or use an object such as opening an unlocked door, breaching a locked door or entering a vehicle; pressing O to crouch, go prone or dive; pressing triangle to switch between your primary and secondary weapons; pressing up on the d - pad to activate a morale ability; pressing down on the d - pad to perform a specific action; pressing right on the d - pad to use a first aid kit; pressing left on the d - pad to use a weapon skill; pressing L3 to sprint or use sharpshooter; pressing R3 to perform a melee attack on an enemy; changing the direction of the left analogue stick to move forward or backward and strafe left or right; changing the direction of the right analogue stick to look up or down and rotating left or right; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
There is a basic leveling system that allows you to increase health, chakra (used for slowing time and wall running) as well as increasing your pick up radius and granting more interesting abilities such as an extra jump before landing (the starting number of jumps is two) but it can be upgraded through the use of relics (discussed later) and an additional two from leveling up.
The competitive experience feels pretty well balanced, but after fighting regular foes in the campaign, it takes some getting used to going up against fellow Guardians that can use their Super abilities, their gravity - defying jumps, and their other skills.
After this announcement, and after fans got the ability to play Super Mario Run at Apple Stores, Nintendo's shares have jumped 3.7 %, rising to the levels of Pokemon GO, and that to me says that this is going to be a very successful game, and that the Switch looks very promising, as well!
This includes the zipline for traversal, the ability to use fire to burn log bridges and collect rings and power - ups, as well as Sonic's new ability called Drop Dash, which consists of the character doing a spin dash right after he hits the ground from a jump.
His in - game abilities are presented well too, with his inability to jump due to his over-laiden backpack, whilst his special headlamp is capable of revealing hidden treasures as well as scaring some enemies.
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