Which might actually end up being
a better mecha game in the end = /
We've been craving for
some good mecha games on the Vita for a while and now a whole bunch arrive at once.
The way the mech aims and boost - jumps also reminds us of Assault Suits Valken (released in the West as Cybernator), which was certainly one of
the best mecha games released on the Super Nintendo and which inspired the Western developed Metal Warriors and the doujin game GunHound as well as the better known Front Mission: Gun Hazard (itself developed by the Assault Suits developers).
We need more people making decent or
good Mecha games.
Like with
all good mecha games, the above don't have a Western release date set.
Not exact matches
Easily one of the
best Sonic
games to date.Every stage is fun and enjoyable.Although that some
Mecha and Treasure stages can take quite some time but i still think it's a great
game.
Easily one of the
best Sonic
games to date.Every stage is fun and enjoyable.Although that some
Mecha and Treasure stages can take quite some
Admittedly, it's way more polished than a
good chunk of bargain bin eShop offerings, and under the right lens, its
mecha aesthetic could be likened to a mini-modeled version of Sega's «90s classic
game Virtual On.
But for now, Japanese peripheral maker Hori has the honor or making this year's
best - looking
mecha game controller.
The trailer feature the
game's gameplay mechanics as
well as all the
Mecha... Read More
The trailer feature the
game's gameplay mechanics as
well as all the
Mecha series that are featured in this
game, such as most of the Gundam series as
well as Code Geass.
Best Game Where an Alien's a Robot's Head Pops Like a Grape Spaceships, little green men, giant
mecha... the world of science fiction will always have a place in video
games.
Overall then this is probably one of the
best Super Robot Wars
games out there, not least due to its spot on balancing but also because it nails its 80's fantasy
mecha tone
better than probably any other entry in the series.
As a developer GameArts are known most for their work on the wondrous Grandia
games as
well as their input to the Silpheed series, but they've also produced a rather
well wrought selection of
mecha games too.
This is not a damning indictment of Western
mecha games either, as High Moon already proved it could be done
well in this day and age, but that Front Mission Evolved was just really quite disappointing.
These are also
games that we regard to be very
well wrought, based on our years of experience from playing lots and lots of
mecha games.
While we're still not fans of the
mecha design in the upcoming
game game Rigs, it does look like it will be functionally
good.
After playing Brutal Legend and seeing how
well it emulated the Herzog Zwei formula, I immediately wanted Double Fine to make a
mecha game with a similar concept.
The trailer is pretty
good actually, suggesting the
game is further along in development than we expected, and showcases what appears to be a return to an open - ended - if not quite open - world - New York city, with plenty of web - slinging and even a few giant, multi-legged
mechas thrown in for
good measure.
Screenshots and videos of CosmicBreak are a bit deceptive, as while the
game mechanics look very much «MMO» in nature where tweaked stats triumph over
good gameplay and the player merely targets an enemy to attack, the controls are very similar to most
mecha games, albeit a tad simplified, and rather than equipment being the deciding factor, it's the pilot that makes the real difference.
Solarobo definitely seems to be playing with possibilities; here's the
game's (apparently VTOL)
mecha taking flight between floating islands with some of the
best mecha booster - flares ever, here it is in one of the more exciting mine cart scenes that are apparently mandated by international law, and then there's, uh, this «fishing for a battleship» scene.
you'll be able to traverse the battlefield as your pilot, since human models running around in a
mecha game has always gone over
well.
Also, Hiroyuki Sawano of Gundam Unicorn fame will be composing the soundtrack to X. Hopefully we can see more information regarding this
game and how
well ingrained the
mecha are in the lore, but until then please watch the trailer below.
Both
games feature a «Commander» unit, a giant
mecha, which uses atomic - level manufacturing to build an entire economy on far - off planets literally from the ground up, which is an interesting inversion on how
mecha usually are used in
games: the «Commander» is more or less the player character, and while their large
mecha is by no means weak, it's a central unit because of its production capabilities, and not because of its arsenal, which as a
mecha fan I always thought was a nice way to work the idea of a «hero
mecha» into an RTS, because you can relate to the Commander
mecha's role as,
well, a Commander on the battlefield rather than as simply a powerful named «hero» unit as exist in most other RTSes.
While the cute look might turn some people off, the original Tail Concerto is generally
well - regarded as a
good, if a bit short and simple
mecha game and I for one welcome different kinds of art styles within the
mecha genre.
What with us being massive L - Gaim nerds, we've also linked the lovely openings from the series as
well as a few
game clips of the respective
mecha in action below.
With a MechWarrior reboot and Hawken still on the horizon, as
well as a certain «core»
mecha series adding an unprecedented amount of online content, there may not be room for another freemium
mecha game based on a series with simple, action - oriented
game mechanics.
Best Game Where an Alien's a Demon's Head Pops Like a Grape Spaceships, little green men, giant
mecha... the world of science fiction will always have a place in video
games.
There are obviously crap Japanese
mecha games out there and most of those are to do with anime licenses, but almost all the Armored Core
games not to mention Virtual On as
well as Steel Battalion are astoundingly
good.
This time, the thirty - minute presentation focused on the
game's «
mecha» mechanics, dubbed Dolls, as
well as how they will function in both combat as
well as exploration.
This time, the thirty - minute presentation focused on the
game's «
mecha» mechanics, dubbed Dolls, as
well as how they will...
Good work on citing Cyberbots and Kikaioh though — classic
games and very much proof on how varied the
mecha genre is.
But sadly I haven't only seen any
good New
Mecha games especially that aren't Free to Play or Online - Only.
For those somewhat confused as to what these
games have to do with
mecha,
well the simple fact is that without Sandlot's prior expertise (and subsequent technology base) in the genre the EDF
games wouldn't exist.
Summary A potentially brilliant
game that is held back by the fact that it only gives you half of the story, Zone of the Enders is a hectic, hack and slash marvel of a
game that you really should play if you're a
mecha fan — just be prepared to purchase the second
game as
well.
Despite trying its
best to entice
mecha fans by adding collaboration mechs from Square Enix's other famous
mecha titles Front Mission and Xenogears, ultimately they were unable to maintain the service and decided to close both PC and PS4 versions of the
game.