Sentences with phrase «better narrative games»

I believe thinking about planning is a crucial step in order to get better narrative games.
The Brainy Gamer: A cutscene offer you can't refuse Bravo to Michael for pointing out Yakuza 2 for PS2, almost completely ignored thus far due to format: «Yakuza 2 (Ryu ga Gotoku) is the best narrative game I've played this year, by a wide margin.
There's a special quality of a good narrative game that sets up a well - defined world but leaves enough things out that the player has to fill in the rest with their own imagination.

Not exact matches

Each individual work bears the hallmarks of an historical context, which embeds a complex narrative incorporating literary and philosophical references as well as visual word games.
You can spoon - feed yourself all the false narrative about how much better the Jags are, but H2H doesn't bare that out at all, while overall record shows a slight edge (1 game) for the Jags.
Not only did the «good versus evil» theme take hold, but the narrative was fulfilled during the game as well.
Although I've found it very cathartic to speak, vent and end occasionally rant about all things Arsenal, we need to act carefully and intelligently right now or we're going to get played by this club even worse than at present... the pro-Wengerites and the suits, who represent a considerable proportion of the season ticket holders, don't want to believe that there is no plan and that Wenger has mailed it in for several years now or that things are going to get much worse before they get better... why would they... many have spent a considerable sum buying some of the highest priced tickets in the World... they want to have a front row seat to see something special and to be seen doing so, which simply provides ample justification for the expense and the time invested... to many of them, Wenger is the sun in their soccer universe... his awkward disposition, misplaced arrogance and his utter lack of balls makes him a rather unusual cult figure, but the cerebral narrative seemed to embolden those who already felt pretty highly of themselves... many might not even of really liked football that much before his arrival and rarely games they weren't attending... as such, they desperately believe that Wenger, and only Wenger, can supply them with their required fix... if he goes, they were wrong and that's a tough pill to swallow... they would have to admit that they were duped... they will definitely resent whoever made them feel this way, but of course it will be too late by then... so when we go overboard with ridiculous comments bordering of anarchy, it scares the shit out of them and they shift their blame towards us rather than at those who really perpetrated this act of treason... we aren't the enemy... we simply woke much earlier and the reason our comments have gotten more vile in recent years is out of utter frustration... in order for any real change to occur at this club we need to bring as many supporters as possible with us or the big money interests will fade and our ultimate objective will be lost... so it's time to focus on the head instead of the heart for now
It also frees up more game time for promising youngsters who have time on there side to still make it and change the narrative (gibbs, ox, iwobi and ramsey) looking for more responsability and consistent minutes 4 - Probably involve both Sanchez and Özil in recruiting pitch and ask for input of who they like (doesn't mean you go with what they say bit just showing a different approach and the commitment to do better.
Liverpool and Manchester United are still probably the two biggest clubs in England in terms of history and tradition as well as trophies, Manchester City are now serious players at the European level, Everton possess narrative in spades including not a few national titles and even the likes of Preston North End (The Invincibles, Tom Finney), Blackpool (Stanley Matthews, Jimmy Armfield), Blackburn Rovers (Alan Shearer et al.) and others have a position in the upper consciousness of the game.
After a signature game - winning performance against Arsenal, Paul Pogba's sending - off and subsequent three - game ban creates a pretty easy narrative for Monday morning if the result goes the wrong way: United lost to City because they didn't have their best player!
In games like Norwich, Swansea, Manchester United, Sunderland and Stoke both of these issues have been evident to varying degrees and this is playing into the idea of the second narrative: had we not hit the woodwork so much, had we not had lapses at the back, had we taken one or two more chances then Liverpool would be higher in the table, with a higher points count, and at the end of the day, that is the best barometer for a club, isn't it?
Indeed, one of the best things about Sunless Sea, apart from its beautifully crafted elder - horror stories, fantastically drawn artwork and generally creepy atmosphere, is the feeling that the decisions you make within the game are shaping the narrative, and that by playing, you are writing yourself into that story.
If you are interested in this type of narrative games, you're here to telling you a story, and the one that offers A Crowd of Monsters is well shaped and has enough incentives to want to continue it in the next chapters.
Bioshock 2 may not be as grand of an experience like the outstanding original but it does everything a sequel should do and it is still the best game ever in terms of narrative richness.
Jrpg fans had to wait a long time, but the game is here at last, and it delivers, with compelling gameplay and a good narrative.
STAY is a game that requires dedication, both to its digital protagonist and its puzzle solving, and features the kind of narrative that's best digested via discussion with others who've played it.
Not to be rude, but anyone who rates this highly clearly hasn't had much experience with good RPG's, or good shooters for that matter, because this game sucks on both fronts, it has poor narrative, and the gameplay sucks so hard that it could suck a golf ball through a garden hose.
It's far from innovative as other games feature superior narratives and better multiplayer modes, but it's still an edge of your seat and bullet riddled extravaganza that begs to be experienced by anyone with a PS3.
And while banking on potential can be dangerous for an episodic game, if Telltale can maintain the precedent it's setting here for narrative risks and twists then the payoff will be all the better for it in the end.
You can tell that it's a game that comes from a studio that has had minimal need to develop narratives previously, and on the Nintendo Switch, the game's mobile roots hurt it, but then the Nintendo Switch is also a portable console, and as a game that's best played in short bursts, it's a good one to have sitting on the hard drive or memory card.
If you like good, creepy atmosphere, a world that draws you in, and a well done narrative, then you should probably give this horror game a try.
Even though this is by far the shortest «Tales» game, its superb battle system and good narrative promises a great journey through the world of Rieze Maxia.
Now, with a confirmed 3 different Zombies experiences at launch, as well as a deeper, more detailed narrative that connects the game mode with the rest of Black Ops 4, Screen Rant can safely confirm that the rumor about more Zombies content is true as well.
It lost out «Best Narrative» to another genre cohort in Giant Sparrow's What Remains of Edith Finch, and «Best Independent Game» to StudioMDHR's Cuphead.
It won't be long before this movie's late - game success has journos pushing the narrative that it's a great film year for women, and thanks to Bigelow, it may very well be.
A Way Out merges narrative games with couch co-op, and the result is a smart and emotional experience so good that it...
Revenge: Coralie Fargeat's feminist reworking of the rape - revenge genre changes the game in the best possible way — by engaging with the tropes, turning them up to eleven and framing the whole thing as an almost mythical narrative.
The way the game manages to weave simple RPG mechanics on top of the narrative works surprisingly well, even if, ultimately, it all feels like a curious throwback to the days when even the most basic graphics were something of a luxury.
Storytelling in video games can be a hit or miss endeavor, with the best games nailing the basic tenets of good narrative, and the subpar games dying under the strain of too much exposition.
It combines tense stealth and best - in - class cutscene direction, and these aspects stand above any other game in the series, but naturally, the narrative ultimately concludes sooner than you'd like.
While a decent story isn't a particularly pressing prerequisite for a good survival based horror game on iOS, I still enjoyed the narrative techniques used by Foursaken in setting the tone for the rest of the game.
Call of Duty 4: Modern Warfare is still one of the best video game stories of all time, and although the quality of COD single - player narratives have tended to fluctuate in recent years, there's still that sense of drama and action that I crave.
Its story is good, delivering a true Halo narrative on the platform for the first time since Halo 2, and while the issues with the RTS elements might annoy some, it doesn't meant the game isn't fun to play.
Whilst story-wise, it stops short of the best narrative led games like Heavy Rain (or dare I say LA Noire, which story wise is a great achievement), it's a solidly enjoyable storyline which seems to have some thought put into it.
Its masterful level design, emotionally - charged narrative, precision controls, nostalgic soundtrack, superior graphics and adrenaline - fueled boss battles all culminate into one of the best 2 - D action adventure games ever produced.
But a lot of weight is given to whether a game's creative director came from a writing background, as many of the best narrative - driven franchises, like BioShock, feature creative directors in that vein.
Although its overwhelming logic is hence from video games — «I've never made it this far,» Cage tells his followers at one point, when asked what comes next — Edge of Tomorrow works best as a gleeful riff on the narrative tricks endemic to the cinema, an art defined more by editing than by images.
The game does weave a well - tangled and understandable narrative and the mystery of the planet and Aloy's past is serviceable.
Half Life first released for PC in 1998 and was a revolution for FPS games; For the first time we had a deep plot with a good narrative, making us feel like we were inside a game where everything looked so believable.
Besides having a good narrative, the game also had good graphics, very smart enemies, and an incredible multiplayer for the time.
Here are our categories: Best Game British Game Artistic Achievement Audio Achievement Performer (Melina Juergens as Senua) Narrative Music Game Innovation Game Beyond Entertainment
The semi-open world structure, loot system, and a much deeper narrative focus work well, but are all trends being pushed by most other big games»
Jointly leading the nominations with five each, are Naughty Dog's action - adventure survival horror title The Last of Us — receiving nods for Game of the Year, Best Design, Best Visual Art, Best Narrative and Best Technology — and Media Molecule's PlayStation Vita title Tearaway, which received acclaim throughout 2013 for its art style and its creative use of the PS Vita inputs and sensors, and which was nominated for awards including Innovation and Best Handheld / Mobile Game.
The relationship between narrative and gameplay is a complex and much discussed area, but here the game almost totally gets in the way of a good story.
Naughty Dog's award - winning PS3 title picked up yet another Game of the Year honor along with Best Design and Best Narrative awards.
Blowing the dust off the Gordon history books through exploring the mansion offered some good narrative setup, but the game never capitalizes on it.
The game was also honored with Best Design and Best Narrative Awards.
Best Narrative is a hard category to tackle, because it seems like almost every modern video game has an emphasis on story these days.
A truly well - implemented narrative could bring racing games up to a whole new level... Which is why it's so sad that Need for Speed: The Run is utterly lacking one.
The game is not only one of the best narrative driven games it is just so different then anything else on the market today.
a b c d e f g h i j k l m n o p q r s t u v w x y z