Sentences with phrase «better shadow detail»

Still, we made subtle adjustments to get the most from the TV, including bumping up the brightness for better shadow detail, backing down some of the green tint, and, surprisingly, adding in a couple of points of motion enhancement (which we'll detail below) to help out with judder.
For 2017, LG improved peak brightness by about 20 percent, improved the lowest part of the black range, adding more subtle gradients for better shadow detail, changed the anti-reflective screen coating so that the display looks deep black when turned off (instead of casting a purple hue as LG's OLEDs have in prior years), and reduced input lag down to about 21ms.
Dubbed Xtreme Black Engine Plus, Vizio's local dimming has long been a staple of its displays, allowing for better shadow detail and richer black levels than many competitors.
Black levels are deep, with good shadow detail, while brightness and contrast levels ride a midpoint.
Picture quality handily recreates the film's 2D theatrical presentation, with deep blacks and good shadow detail, which is especially important for a film with a generally dim look and a number of low - lit interiors and nighttime exteriors.
Games and movies are reproduced with good shadow detail, vibrant colors and clean, bright whites.
Outdoors, daylight: Outstanding natural colours, sharp images, good shadow detail (regardless of HDR on or off), very fast autofocus - a very accurate shot.

Not exact matches

Its high - dynamic - range — HDR — feature works very well, bringing out great details in the shadows of brightly lit shots.
Of course, they don't agree on every detail of every policy, but I think it's good to have that debate between the shadow chancellor and the leader of the party.
While the lighting isn't well - matched and the shadow detail is soft, I'm apt to pin these things on Stevens before the telecine operators.
As one of the pioneer of the stealth games, Metal Gear is it's author shadow and present a varied content, a rich universe, some of the most memorable characters in video games, as well as a thorough attention to details.
Colours are well separated, though the palette is unimaginative; shadow detail is deep, but there's an almost complete lack of vibrancy to the presentation.
Compromised by a touch of filtering, the image is nonetheless tactile and blemish - free, with saturation, contrast, and shadow detail that are each best described as irreproachable.
There are many subtle details in the art design; things like cultural influence in character models and background environments, beautiful hand - painted textures, vivid effects, smooth animations, and, of course, incredible transitional areas where lighting, shadows, and color blend so well, it could make a grown, bearded man cry.
Black levels seemed very good, with consistently rich and deep tones, and shadow detail was positive; the film offered many low - light situations, and these came through well.
Handling sun and shadow equally well, the image is detailed and accurate in its color rendering.
The film's visual impact is undiminished: color leaps off the screen, and contrast and detail are well defined in light and shadow.
Contrast was quite good, and shadow detail seemed up to the task in this dimly - lit flick.
However, deep black levels with decent shadow detail are on display, as well as satisfactory brightness and contrast levels.
High Dynamic Range does make more of a difference here, fortunately, rendering a more lush, natural, and vibrant color palette, as well as a broader range of contrast, and just a bit more shadow detail.
The film's cool blue palette tends to mute shadow detail, but both transfers are well - compressed.
Blacks are slightly dense below the mid-range but shadow detail is well - defined.
In the meantime, the image on this disc features spectacular dynamic range that honours the frequent chiaroscuro shadows, as well as an organic clarity that encourages a scan of the surface details — everything from typeface to the lived - in faces of the character actors playing Commies — without fatiguing the eye.
However, the front - facing camera itself produced sharp detailed images of our face in good lighting conditions, though our features were covered in shadow if there was a light source behind us.
The miScroll's screen isn't of very good quality, with poor viewing angles leaving the picture looking very dim and bereft of shadow detail if viewed in the wrong way.
In good light, it doesn't show a lot of noise, but there isn't much shadow detail and there's some blur on moving objects.
So as you can notice, this is a rather strange title on the Xbox One X. Ideally, the Xbox One X should have been able to render much better image quality and a higher performance but other than better texture filtering, shadow detail and slightly improved frame rates, the differences between the two are quite miniscule.
PS4 Pro support enables 1800p resolution which is upscaled to 4K resolution with PS4 Pro's increased RAM allowing ultra textures for enhanced surface detail across everything during gameplay and even better dynamic shadows.
Graphically, Gravel is Milestone Italy's best looking game up to the date of its release with amazing vehicle models that crumple when colliding with other cars or trackside objects complimented by realistic track surfaces such as sand, mud, foliage and rocks in numerous environments, alongside superb weather conditions as well as lighting and shadow effects that adapt to the time of day or night the race is taking place at, while there are outstanding subtle details such as water effects from water splashes and rain, mud splashing onto the car throughout the race, sparks flying as vehicles trade paint and pyrotechnics throughout each lap particularly during stadium races.
The shadows and lighting are lacking, which is only really noticed when you're looking for them but when you're in a world in VR, you do tend to go out of your way to investigate every little detail, well I do anyway, and yes, I was a little disappointed in the lack lustre lighting in places.
Forza has better track and environment detailing, with things like shadows, trees, trackside objects, etc, yet that's a disadvantage now because real tracks are supposed to look sterile?
This will help bring out the details in brighter areas, as well as adding richer, deeper shadows.
Players look very much like their real - life counterparts, stadiums from all over the country are incredibly well detailed, and light and shadows create an authentic baseball atmosphere.
Every texture and object looks superb and full of detail to a level not even matched by the Super Mario Galaxy games in some cases, and the effects used for lighting and shadows are some of the best on the entire console.
F1 2017's driver and car models, track surfaces, trackside details, lighting, shadows, lens flare, weather conditions and textures all look better than ever with everything adding to the genuine accuracy of driver, car and track representations in comparison to the actual tracks.
Newly remastered graphics including dynamic and detailed shadows, greater draw distance, an enriched color palette, plus enhanced character and car models make this the best - looking version of San Andreas yet.
It's obvious some serious work has been put into the design of this game, from the detailed enemy sprites to the surprisingly good - looking bridges with beautiful shadowing on them.
Higher settings equal better shadows with clearly visible detail, and fewer artifacts that distort or alias shadows.
The PS4 Pro enhances the game with detailed texturing to characters and environments, using better shadowing and a faster frame rate at 60 FPS with smoother anti-aliasing for added realism.
Real time «Global Illumination» lighting and shadows has led to improved in - game graphics with better crowd detail, real grass textures and the return of the incredibly popular snow weather effect.
Whack up the quality settings to Ultra and the resolution to 4K and you'll see the best of the game's dynamic lighting and soft shadows, and its terrifically animated demon enemies are rendered in gruesome detail.
Going from Low to Medium reduces FPS by 31 % but the game looks much better with added shadow effects and details:
On a full HD screen, it runs with 60 fps in native 1080p (instead of 83 % screen resolution on Xbox One (S) with an improved level of detail distance settings as well as better shadow, shader, lighting, and VFX quality.
It's gorgeous on the PS3 but it's undeniably better on the PS4, particularly in the details — the interplay of shadow & light, the nature effects of a storm, the realism of the water.
An optional 4K cutscene pack makes Talion look his absolute best on console and details from the various armor designs to Talion's ghoulish five - o'clock shadow (you'd think The Gravewalker wouldn't need to shave..).
He does this by carving and cutting the insignificant into a trace, the vacuum into an archive, the shadow into an alphabet, the detail into a cosmos -LRB-...) No wonder that the fold is the organizing principle here, as well as the mag (g) ic force.
The Q9F's intense brightness — especially for HDR content — counteracts some of those black level pitfalls, and the TV most certainly reveals shadow detail unusually well.
Games look as the visual artists behind them intended, and the screen handles dark details well, which means you won't find yourself sniped by an enemy hiding in shadows literally too deep to discern.
Shooting outdoors, or in bright light conditions, the Huawei Mate 10 Pro generally delivers good target exposure, even in tricky high - contrast scenes, where both shadow and highlight detail are well - preserved.
Nice exposures are possible when shooting with the Intex Aqua Selfie in fairly well - lit interiors, its limited dynamic range can cause a loss of detail in the brighter regions as well as blocking out shadows.
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